Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: martialstorm on May 23, 2015, 12:43:19 PM

Title: Mesh with Opening Door Keyframe or advice to Achieve the same
Post by: martialstorm on May 23, 2015, 12:43:19 PM
Hi everyone,

I've been trying to have a set up door/s to open on my Tardis shell to no avail. I've created animations in blender and tried exporting to nif and/or kf and although I can get the door to flicker in and out of view within nifskope it's not working the way I'd hope.

I tried searching forums and tutorials but still struggling.

Any advice and assistance would be most welcome, whether that be another mesh I could skope onto or some thoughts on how to get the opening door to work :)
Title: Re: Mesh with Opening Door Keyframe or advice to Achieve the same
Post by: SickAlice on May 29, 2015, 06:39:04 PM
I'm terrible with animations though in the interest of getting your question which is in my opinion a good one more attention and starting an idea. Off hand I would think using the " pick up pole " animation on any mesh as a base would create the illusion of this. The character reaches forward and back again. It would be a matter of changing the time on the animation and perhaps limiting what some of the bipeds are directed to do. Again not my area of expertize but I think that would be a good starting point as it's similar to the motion one use to open a door. Really any animation where a character extends an arm or both is a good place to start, then sort of remix it to look more proper. There's better keyframe operators here than I that can hopefully fill you in on the specifics and values needed for this.
Title: Re: Mesh with Opening Door Keyframe or advice to Achieve the same
Post by: martialstorm on May 30, 2015, 04:10:44 AM
Many thanks Sick Alice, I'll give it a go 😊