I'm requesting a skope for an original character, basically i need Ironman_mkv14_gren with everything took off except the shield and if possible a gun like cyborgs that attachs to the arm for certain ranged animations.
Im certain that ive seen a ironman mesh that the forearm opens for ranged attacks? but i cant remember where. If its found id rather that mesh with the energy shield attached for blocks and stuff.
Grenadier's Mark 32 has forearm guns.
Brilliant thank you.
Ive removed everything but the armguns, but the faceplate wont play nice lol if i remove it, it wont play the kfs and if i shrink it, it stays the same size?
If somebody could take a look and possibly add the energy shield for the block/dodge anims id be very gratefull :D
Can't you just hide it? In Nifskope right click, flags, check hidden.
I did'nt even know i could do that lol but im a very basic nifskoper.
It worked out great and now i have to figure out the shield thing :thumbup:
Thanks for all the help pod.
Since both meshes are Gren's, and his iron men are nearly similar, if you copied over the energy shield properly, you should be able to just copy over the key frames using m25's key frame tool.
You may have some issues with it not disappearing though.
In addition to Hiding as Podmark pointed out, another trick is to delete the " Editable_mesh " part. That gets rid of the 3d model but leaves the node. The keyframes only need the node (unless you remove the string name there) so it will still work, but your file will be nice and clutter free and smaller.
Quote from: SickAlice on August 18, 2014, 07:42:49 AM
In addition to Hiding as Podmark pointed out, another trick is to delete the " Editable_mesh " part. That gets rid of the 3d model but leaves the node. The keyframes only need the node (unless you remove the string name there) so it will still work, but your file will be nice and clutter free and smaller.
Didn't know that, neat trick!
Quote from: SickAlice on August 18, 2014, 07:42:49 AM
In addition to Hiding as Podmark pointed out, another trick is to delete the " Editable_mesh " part. That gets rid of the 3d model but leaves the node. The keyframes only need the node (unless you remove the string name there) so it will still work, but your file will be nice and clutter free and smaller.
I didn't know that was a "trick." I thought that it was the only way :P
Quote from: SickAlice on August 18, 2014, 07:42:49 AM
In addition to Hiding as Podmark pointed out, another trick is to delete the " Editable_mesh " part. That gets rid of the 3d model but leaves the node. The keyframes only need the node (unless you remove the string name there) so it will still work, but your file will be nice and clutter free and smaller.
Always nice to learn something new. :thumbup:
Thanks for all the help :thumbup:
I thought i had it but does anybody have m25's key frame tool?
All the links seem to be dead.
Using web archive and I came to where the tool was. Then I removed the archive prefix and voila! Direct link works.
http://ezscript.wikispaces.com/file/view/m25kftransv101.zip
Thank you very much.