Freedom Reborn

Freedom Force Forums => FX => Topic started by: abenavides on June 12, 2014, 11:31:44 PM

Title: EZFX Lives
Post by: abenavides on June 12, 2014, 11:31:44 PM
Thinking of doing a new EZFX release, so I'm starting this thread to see if a) there's any interest and b) if so, what FX to include.

I'm thinking primarily for FFv3R (the EZFX6 line), but if there's any people really want for FF, I'd consider a new version of the "5" line as well.
Title: Re: EZFX Lives
Post by: spydermann93 on June 12, 2014, 11:36:42 PM
I'd be VERY interested in this! (Primarily FFvtTR as it is lacking in comparison to FF's EZFX pack :P)

If I might recommend the FX from FRP2 (http://frp.unlimited2.net/fx/) to be included in the pack?
Title: Re: EZFX Lives
Post by: abenavides on June 12, 2014, 11:38:58 PM
I'd be happy to include anything as long as the creator(s) are ok with it.
I guess this thread could be a good place for them to give consent as well?
Title: Re: EZFX Lives
Post by: crimsonquill on June 12, 2014, 11:44:57 PM
I'm 100% interested in it.. and would be happy to throw suggestions into the hat. I know that I had a whole bunch of FXs that I skoped together (various thrown objects, bullets, arrows, and battle weapons) but they are buried on backup discs or in my FFvT3R notebook of ideas (so I could rebuild them if I ever needed to).

- CQ
Title: Re: EZFX Lives
Post by: spydermann93 on June 12, 2014, 11:54:17 PM
I miss the thrown environment pieces from EZFX 5.0.

Oh, how I miss the ambulance/civilian throwing matches :P
Title: Re: EZFX Lives
Post by: Podmark on June 13, 2014, 04:04:43 AM
I'd be very happy to see this!
Title: Re: EZFX Lives
Post by: Cyber Burn on June 17, 2014, 05:12:04 AM
I would like to request the "Cap_Shield_AoX" FX by Hoss20, and the "Havok_Plasma_Blast" from Laughing Paradox.
Title: Re: EZFX Lives
Post by: trebean on June 17, 2014, 06:24:38 AM
More Lantern FXs for sure
Title: Re: EZFX Lives
Post by: Cyber Burn on June 17, 2014, 07:00:22 AM
Quote from: trebean on June 17, 2014, 06:24:38 AM
More Lantern FXs for sure

Just out of curiosity, what kind of Lantern FX are you thinking about?
Title: Re: EZFX Lives
Post by: trebean on June 17, 2014, 10:23:04 AM
A lot of Lantern FXs from EXFX5.0 still holds up to today's quality so those are a good start, there were some neat direct attacks there like summoning up a golem
Title: Re: EZFX Lives
Post by: Cyber Burn on June 20, 2014, 03:17:38 AM
If there is already something similar for  :ffvstr:, then I could probably alter it to make a Green Lantern FX.
Title: Re: EZFX Lives
Post by: Groucho on June 20, 2014, 02:23:29 PM
I would be sooooo happy if we could get all of the FX from the EZFX for the first FF in the version for FFvTTR!
Title: Re: EZFX Lives
Post by: spydermann93 on June 20, 2014, 05:02:35 PM
Quote from: Groucho on June 20, 2014, 02:23:29 PM
I would sooooo happy if we could get all of the FX from the EZFX for the first FF in the version for FFvTTR!

Now THAT would be a Christmas Miracle :P
Title: Re: EZFX Lives
Post by: Cyber Burn on June 28, 2014, 03:09:00 AM
Quote from: spydermann93 on June 12, 2014, 11:54:17 PM
I miss the thrown environment pieces from EZFX 5.0.

Oh, how I miss the ambulance/civilian throwing matches :P

If I'm reading things correctly, that should be doable.
Title: Re: EZFX Lives
Post by: trebean on June 28, 2014, 05:21:39 AM
I tried merging their dats once, the sounds dat merged okay but the fx dat didn't. But it still saved me half the time of inputting sounds for fxs so I agree that it is pretty doable (Merging EZFX FF to EZFX FFVTTR I mean)
Title: Re: EZFX Lives
Post by: Cyber Burn on June 28, 2014, 06:47:51 AM
Quote from: trebean on June 28, 2014, 05:21:39 AM
I tried merging their dats once, the sounds dat merged okay but the fx dat didn't. But it still saved me half the time of inputting sounds for fxs so I agree that it is pretty doable (Merging EZFX FF to EZFX FFVTTR I mean)

Sorry, I was actually referring to getting the actual FF Nif Files to play nice with FFvt3R.
Title: Re: EZFX Lives
Post by: Cyber Burn on June 28, 2014, 08:45:58 PM
I should specify that this is what I was referring to:

Quote from: Previsionary on May 26, 2013, 09:06:21 AM
explosive end/core nifs from FF1 have delay issues in FFVTTR. There's nothing to be done to fix it other than replacing the affected nif with an FFVTTR equivalent.

Title: Re: EZFX Lives
Post by: abenavides on June 30, 2014, 12:27:26 AM
Yep, as Cyber says, that's why you simply can't dump FF FX into FFv3R and have them work perfectly.

I ported some EZF5 fx into EZFx years ago by doing this, but it take a little effort.
I am looking to move over a large number of FX into the EZFX6 line for this update.

I am also doing some new fx myself for both the EZFX5 and EZFX6 lines.
And looking around for new fx.
Title: Re: EZFX Lives
Post by: abenavides on July 03, 2014, 09:27:54 PM
I've been busy on other FF things (REN/C6/JohnnyPatches pages, EZHero 3.5, JLA Mod, and some things I'm not ready to announce yet), but I do have an EZFX update.

I got in touch with Premonitioner via email re: some of his FX and he suggested I just go ahead and merge in all of PFX.

So that's now part of the plan for EZFX 6.1!

Summary of what I'm doing FX-wise

*EZFX 5.2 (for FF)
-Some new FX (a lot of new ones from me, but happy for others to jump in) I'd like to push the total to over 1,000 FX (so close now ...)
For my fx, I'm adding some that I did for FFv3R so that both EZFX versions will be kinda (not 100% but kinda) compatible. I do this because my next goal is revised hero recipes for both games.

EZFX 6.1 (for FFv3R)
- lots of new FX - starting with PFX integration, but adding some old faves from EZFX 5.1 , and maybe some new ones? (looking at you Cyber and Hoss20 :) ...)
Title: Re: EZFX Lives
Post by: Cyber Burn on July 03, 2014, 10:05:02 PM
If all goes well, I'm hoping to finish a bunch this weekend. Here's my tentative list:

Custom Shield FX that are being made for Skins by myself and Daglob (There's 11 or 12 here) which should work in both games.

An updated custom set of FX for "Captain America" (There will be 10 new FX here, I think) which have been tested in FFvt3R only. I just started these though.

Updated "Magneto" and "Pyro" custom FX sets (17 FX between these two) which have been tested in FFvt3R only.

The "Red Lantern" Blood Vomit Beam (2 Versions) which should work in both games.

A Sucker Dart FX which I made for the "Calvin" and "Hobbes" Meshes from RandomDays (This has only been tested in FFvt3R). But I want to update this before a public release.

Just out of curiosity, when are you looking to release these by?
Title: Re: EZFX Lives
Post by: abenavides on July 03, 2014, 10:20:11 PM
No rush at all, I did about 20 new fx for 5.2 (versions of my ffv3r ones) a few weeks back but haven't gotten back to them since.
I would think it'll be a few weeks still (summer holidays and stuff coming up) so probably August before any release.

If you have stuff you'd like included, just send it my way and I'll add it as I go.

Title: Re: EZFX Lives
Post by: hoss20 on July 04, 2014, 12:20:43 AM
I'd be proud to have my stuff included. I only have a few, but I'm currently working on a Grapple FX since I use it all of the time and there isn't anything specifically made for the power. I am, however, having an issue with my grapple swap. I'm not sure what's going on as it has always worked fine before. If someone has this working properly, I could send it your way to test it fully.
Title: Re: EZFX Lives
Post by: BentonGrey on July 04, 2014, 01:16:46 AM
Yes, I'd be SUPER interested!  This would be a big help to mod-making.
Title: Re: EZFX Lives
Post by: abenavides on July 09, 2014, 11:56:10 PM
Questions re: FFX and EZFX.

The planned versions of EZFX will be installed after FFX (as they have newer data).

For FF, it's pretty clear t me how this works. I will just make sure to merge in the latest FX.dat and Sounds.dat from FFX 2.6

For FFv3R, since FFX installs itself in its own "mod" folder, I just wanted to check -
Does FFX 3.3 install updated FX.dat and Sounds.dat files in BOTH the main "Data" folder AND "ffx3" folder?
I can make sure the newest EZFX does that too, if that's what it's doing.
Title: Re: EZFX Lives
Post by: Epimethee on July 12, 2014, 04:13:15 AM
Quote from: abenavides on July 09, 2014, 11:56:10 PM
Does FFX 3.3 install updated FX.dat and Sounds.dat files in BOTH the main "Data" folder AND "ffx3" folder?
No, in the FFX3 folder only. You can open ffx3setup.iss in a text editor to view what it does.
Title: Re: EZFX Lives
Post by: abenavides on July 12, 2014, 07:36:34 PM
Thx!, I'll check it out.
Title: Re: EZFX Lives
Post by: Figure Fan on July 30, 2014, 06:58:34 AM
I think that adding more of the old Freedom Force FX into FFvsTR would be great, though some might have to be updated slightly, depending.
Title: Re: EZFX Lives
Post by: SickAlice on July 31, 2014, 06:02:54 PM
Eager for this. No suggestions really. Anything " more " is welcome. I was going to request Cyber Burn's FX be added but I see your already there so kewl.
Title: Re: EZFX Lives
Post by: Cyber Burn on July 31, 2014, 06:21:13 PM
Quote from: SickAlice on July 31, 2014, 06:02:54 PM
Eager for this. No suggestions really. Anything " more " is welcome. I was going to request Cyber Burn's FX be added but I see your already there so kewl.

Since I was never very happy with my original FX releases, I really want to re-do them. Not only do I want to (Hopefully) improve their quality, but I also want to try and make as many as possible be compatible with both FF Games. The big question is if I can do this in a timely manner.
Title: Re: EZFX Lives
Post by: SickAlice on July 31, 2014, 07:45:12 PM
Sure you can. Just apply " Tetris Logic ". Make a list and do anything similar at the same time (all skins at the same time, all models at the same time, all sloping at the same time, recycle as many things as possible, ect.). That's the method I use to get up on the 40+ item releases I do sometimes.
Title: Re: EZFX Lives
Post by: BentonGrey on July 31, 2014, 10:24:23 PM
Haha, if I could make myself stick to one project at a time, I imagine I'd have a much faster release schedule. ;)
Title: Re: EZFX Lives
Post by: Cyber Burn on July 31, 2014, 10:37:26 PM
Quote from: BentonGrey on July 31, 2014, 10:24:23 PM
Haha, if I could make myself stick to one project at a time, I imagine I'd have a much faster release schedule. ;)

Yeah, with my ADD, I have a bad habit of bouncing from project to project to project. Life would definitely be so much easier if I could stay focused on one thing, and stick with it all the way through.
Title: Re: EZFX Lives
Post by: Cyber Burn on July 31, 2014, 10:40:38 PM
Come to think of it, I kind of feel bad for Daglob, and Benton, and Alex, and everyone else I collaborate on FF stuff with, I probably really slow them down.
Title: Re: EZFX Lives
Post by: daglob on August 02, 2014, 06:34:16 PM
Naaaah! Makes it easier to do stuff since we don't get tired of one thing before we need to go to the other. Prevents burnout.
Title: Re: EZFX Lives
Post by: cmdrkoenig67 on August 05, 2014, 06:32:13 PM
Quote from: Cyber Burn on July 31, 2014, 10:37:26 PM
Quote from: BentonGrey on July 31, 2014, 10:24:23 PM
Haha, if I could make myself stick to one project at a time, I imagine I'd have a much faster release schedule. ;)

Yeah, with my ADD, I have a bad habit of bouncing from project to project to project. Life would definitely be so much easier if I could stay focused on one thing, and stick with it all the way through.

That must be my issue too (or one of my issues, because I don't just have issues, I have a subscription)...LOL.


BTW, I'm really interested in a new EZFX too, A!

Dana
Title: Re: EZFX Lives
Post by: BentonGrey on August 06, 2014, 04:43:43 PM
Quote from: Cyber Burn on July 31, 2014, 10:40:38 PM
Come to think of it, I kind of feel bad for Daglob, and Benton, and Alex, and everyone else I collaborate on FF stuff with, I probably really slow them down.

Haha, not at all, CB!  You're one of my most reliable and helpful allies! :D