Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: AfghanAnt on January 28, 2014, 09:52:33 PM

Title: Adding NiSkinInstance to a Meshed Piece
Post by: AfghanAnt on January 28, 2014, 09:52:33 PM
Anyone know how to do this?
Title: Re: Adding NiSkinInstance to a Meshed Piece
Post by: Cyber Burn on January 29, 2014, 12:31:13 AM
If you don't mind me asking, what is this for? I'm used to removing the NiSkinInstance from the mesh pieces, it never occurred to me that they might need to be put back for some reason.

Like I said, I hope you don't mind me asking, I'm just curious.
Title: Re: Adding NiSkinInstance to a Meshed Piece
Post by: AfghanAnt on January 29, 2014, 05:13:46 AM
I'm trying to ensure a piece move with the right node for a skope I'm working on. Nothing fancy.
Title: Re: Adding NiSkinInstance to a Meshed Piece
Post by: schick on January 29, 2014, 10:04:44 PM

I'd love to know too, it would help a lot.
TommyBoy knows how.

I take his skin instances and combine them with my own objects.
Only way I figured out how to get it done.

Title: Re: Adding NiSkinInstance to a Meshed Piece
Post by: AfghanAnt on January 29, 2014, 10:34:50 PM
How do you combine worth your objects?
Title: Re: Adding NiSkinInstance to a Meshed Piece
Post by: schick on January 30, 2014, 12:18:46 AM

Simplest way possible.

I take a piece from Tom_Versatile that is fastened where I want my piece, and put it in my nif with my object I want the skin instance on.
Then I change the NiTriShapeData value on Toms object to the one on mine, same with NiTexturingproperty.

Ideally you'd want to change all the values except the NiSkinInstance, but the less you get away with the smaller the chance of failure.
If it still looks good in CharacterTool2 and FFvTTR with shadows after having been run through Blender and ffvt3rskinpartition.py I'm good.

It's just being a total hack and not having a clue what I'm doing, but I get it to work almost every time.

Wish TommyBoy would shed some light on this magic.
I can't find any info on the subject anywhere.

Title: Re: Adding NiSkinInstance to a Meshed Piece
Post by: windblown on January 30, 2014, 10:27:08 PM
That's interesting, it would have never occured to me how to do it.

I'll give it a try  :)
Title: Re: Adding NiSkinInstance to a Meshed Piece
Post by: daglob on February 01, 2014, 06:35:25 PM
So, if you were trying to add spikes to the shoulder ring on a TV mesh, you might copy the niskininstance FROM a shoulder ring and add it to the spike?

I'll have to try that when I get a working computer (zero and two right now).
Title: Re: Adding NiSkinInstance to a Meshed Piece
Post by: AfghanAnt on February 01, 2014, 10:59:14 PM
Quote from: daglob on February 01, 2014, 06:35:25 PM
So, if you were trying to add spikes to the shoulder ring on a TV mesh, you might copy the niskininstance FROM a shoulder ring and add it to the spike?

I'll have to try that when I get a working computer (zero and two right now).

I tried that and it doesn't work (at least for me).