Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: Jimaras8 on January 22, 2014, 05:11:12 PM

Title: FX Suggestions for Blue Marvel.
Post by: Jimaras8 on January 22, 2014, 05:11:12 PM
So, in light of recent LP's release of Blue Marvel i would like to ask suggestions on which fx to use in his anti-matter energy powers. Since the character is new and i haven't read any comic featuring him i would love some fx suggestions on beam projectile and area attacks. I was thinking blue could be the core colour of his powers.
Title: Re: FX Suggestions for Blue Marvel.
Post by: AfghanAnt on January 23, 2014, 10:55:23 PM
I know he has anti-matter manipulation but I dont remember ever seeing him do anything but have glowing hands which are usually blue. So I would choose blue fxs.
Title: Re: FX Suggestions for Blue Marvel.
Post by: Jimaras8 on January 25, 2014, 01:11:13 PM
I had the same thought AA. So, since i haven't read any comic with him, he hasn't shown anything else than glowing hands. He hasn't fired a anti-matter beam once?

Second question: I am trying to make an apocalypse hero file these days and i would like your thoughts on his defenses and esepcially what method of invulnerability is more accurate. I was thinking maybe PR and inv 5 or 10.
Title: Re: FX Suggestions for Blue Marvel.
Post by: spydermann93 on January 25, 2014, 01:26:12 PM
Quote from: Jimaras8 on January 25, 2014, 01:11:13 PMSecond question: I am trying to make an apocalypse hero file these days and i would like your thoughts on his defenses and esepcially what method of invulnerability is more accurate. I was thinking maybe PR and inv 5 or 10.

For Apocalypse, giving him Physical Resistance and a regenerative ability makes him nice and solid.  It isn't his incredible armor that saves his hide so much as his blasted healing and immortality.
Title: Re: FX Suggestions for Blue Marvel.
Post by: Jimaras8 on January 25, 2014, 02:35:56 PM
Apocalypse goes like this until this moment: PR, fast healing, density control, flier and immortal. I am thinking og making a combo attribute so i can put some tk and maybe some level headed since he has vast psionic abilities too. What do you think spyder? Also, i am unsure of whether should i put 8 and 8 in strength and endurance. With the celestial enhancements his strength is equal to a calm hulk so i thought 8 is good.
Title: Re: FX Suggestions for Blue Marvel.
Post by: spydermann93 on January 25, 2014, 02:54:54 PM
Quote from: Jimaras8 on January 25, 2014, 02:35:56 PM
Apocalypse goes like this until this moment: PR, fast healing, density control, flier and immortal. I am thinking og making a combo attribute so i can put some tk and maybe some level headed since he has vast psionic abilities too. What do you think spyder? Also, i am unsure of whether should i put 8 and 8 in strength and endurance. With the celestial enhancements his strength is equal to a calm hulk so i thought 8 is good.

Is he made up of a more durable material like Stone or Concrete?  Honestly, I'd give him something like Regenerative rather than Fast Healing, but that's just me.  I also do combo attributes for my characters as they often have plenty of attributes to go along with the original attributes (i.e. Solid Skeleton, Cosmic Chump, etc.).

And 8/8 sounds good to me.  That's actually what I had for my Apocalypse hero file.
Title: Re: FX Suggestions for Blue Marvel.
Post by: Jimaras8 on January 25, 2014, 03:19:26 PM
Yep, i have given him stone. Well i don't you regeneration so much since it heals the character really fast and beings with endurance 8 and beyond make the battle drag a lotttt. But as you said it's just me  :P :P! I will probably make him a combo that guy has so many powers, i want to be a real menace for the x-men. Oh, spyder would you mind send me gren's Dormammu if you have him with the converted image files?
Title: Re: FX Suggestions for Blue Marvel.
Post by: spydermann93 on January 25, 2014, 03:59:06 PM
Sent :cool:
Title: Re: FX Suggestions for Blue Marvel.
Post by: Jimaras8 on January 25, 2014, 05:13:31 PM
You are the boss  ;)
Title: Re: FX Suggestions for Blue Marvel.
Post by: laughing paradox on January 26, 2014, 12:19:54 PM
I just wanted to respond, regarding Blue Marvel. His power looks a lot like Silver Surfer's power (with the Kirby dots) but with blue energy.

Spoiler
(http://static.comicvine.com/uploads/original/11112/111123579/3426730-mighty+avengers+%282013-%29+003-007.jpg)

(It's under a cut because it's a large image.)
Title: Re: FX Suggestions for Blue Marvel.
Post by: Jimaras8 on January 26, 2014, 12:58:12 PM
Thx for the res LP. My main question is whether BM actually has used some energy projection like beam, projectile or just uses his energy to glow his hands  :D.
Title: Re: FX Suggestions for Blue Marvel.
Post by: laughing paradox on January 30, 2014, 01:29:54 PM
I say go for the beams, why not?!

It'll just look cooler in the game when he's blasting away bad guys.
Title: Re: FX Suggestions for Blue Marvel.
Post by: Jimaras8 on January 31, 2014, 01:04:22 PM
Oh, boy i am always going for the beams  :D :D. I will give him a shot when i finish warriors orochi. Keep it rolling LP!