Freedom Reborn

Freedom Force Forums => Mods => Topic started by: tomaan on September 28, 2013, 01:24:18 AM

Title: Capture The Flag Rumble Room Style
Post by: tomaan on September 28, 2013, 01:24:18 AM
You read it right.  I've released my EZScript CTF missions for the Rumble Room.

6 Different Game Modes:

Fully Customizable!

14 Preformatted Maps!

Download the file here: https://dl.dropboxusercontent.com/u/29040839/CTF%20for%20FFVTTR.rar (https://dl.dropboxusercontent.com/u/29040839/CTF%20for%20FFVTTR.rar)

This is a "concept" mod, in that it's actually incomplete.  I couldn't get it to work the way I wanted so had to make due.  The original idea came from a post by Boalt92: http://freedomreborn.net/forums/index.php?topic=51539.msg700674#msg700674 (http://freedomreborn.net/forums/index.php?topic=51539.msg700674#msg700674).  I took his basic idea, made quite a few changes, and BINGO -- CTF is here.

So what went wrong?  Nothing, really -- I got the basic concept to work, but it doesn't work well.  You can test it out in the mod ("Concept" mod runs on "Dev_Map") to see the model:  two teams, each trying to steal the other's flag and return it to their own base.  I'm sure this can be done with regular scripting (hint, hint), but EZScript limitations prevented me from doing it myself.  What are the "limitations"?

There are a few other EZScript things, but those are the major ones.  I'm open to EZScript workarounds, but, if somebody actually knows python....


Post bugs, suggestions, and anything else CTF-related here.

Thanks!
T
Title: Re: Capture The Flag Rumble Room Style
Post by: Epimethee on September 28, 2013, 06:54:23 PM
Pretty impressive that you were able to do all this with EZScript, Tooman! Looking forward to play your mod. :)

When I was still somewhat active modding, I looked into integrating EZScript with Python, but it was harder than I had thought. I wish I had kept at it.
Title: Re: Capture The Flag Rumble Room Style
Post by: tomaan on September 29, 2013, 09:42:46 PM
Quote from: Epimethee on September 28, 2013, 06:54:23 PM
Pretty impressive that you were able to do all this with EZScript, Tooman! Looking forward to play your mod. :)
Thanks, hope you like it.  I wasn't sure if there would be any interest in something like this, but figured I'd throw it out there anyway.

QuoteWhen I was still somewhat active modding, I looked into integrating EZScript with Python, but it was harder than I had thought. I wish I had kept at it.
I was kinda sorta hoping that somebody who knows Python would see this and be inspired to create a Python-version.  I don't know anything about the language, but it seems like these scenarios would be fairly basic -- you'd really just need variables for enemies, flags (number/color) and score?  Ideally, it would incorporate the "-------" and "-----buddies----" separators that are used in FFX Rumble modes (hint, hint, hint  :rolleyes:)

Title: Re: Capture The Flag Rumble Room Style
Post by: BentonGrey on September 29, 2013, 10:49:19 PM
Tomaan, this is awesome!  I was actually toying with the idea of tackling something somewhat similar to this recently, but I never got around to it.  I love seeing EZScript and FF used in interesting and creative ways.  I also would kill for some more mission variety in my mods, so this could be super helpful.  I'm going to check it out soon.  Thanks for sharing your work!
Title: Re: Capture The Flag Rumble Room Style
Post by: tomaan on January 01, 2014, 02:34:30 AM
I'm working on CTFv2 and taking suggestions.  This version includes:


Like I said, I'm taking suggestions.  If you played the first version, please let me know what you liked or hated about it.  If you haven't, feel free to throw in your $0.02 anyway.