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Freedom Force Forums => Technical Issues => Topic started by: RockLegend2 on June 29, 2013, 12:00:37 AM

Title: Editing the Pulp_Versatile mesh?
Post by: RockLegend2 on June 29, 2013, 12:00:37 AM
Hey, guys.

So, I dunno if the following problem has an impossible solution, but I figured I should ask. I attempted to put the Pulp_Versatile mesh into Blender so I can make small edits to it, but when I put it in, I get the following error:
ValueError: matrix does not have an inverse
I don't know what it means, but I'm hoping someone out there does.
Any help is greatly appreciated!
Title: Re: Editing the Pulp_Versatile mesh?
Post by: Symon on June 29, 2013, 04:32:46 PM
Haven't needed to run that mesh into Blender myself yet.

First thing to try - NifSkope. Open a copy of the Nif and try the spells 'remove bogus nodes' and 'combine materials'. Save it and try to import that.

Failing that you could try deleting nodes and locating what produces that error by tedious trial and error.
Title: Re: Editing the Pulp_Versatile mesh?
Post by: RockLegend2 on July 09, 2013, 01:14:37 PM
Thanks, Symon. Will do.
Title: Re: Editing the Pulp_Versatile mesh?
Post by: RockLegend2 on July 14, 2013, 07:56:04 PM
Didn't work, unfortunately.
Title: Re: Editing the Pulp_Versatile mesh?
Post by: daglob on July 15, 2013, 10:08:54 PM
What are you trying to do? It may be something that can be handled some other way (like with Nifscope).
Title: Re: Editing the Pulp_Versatile mesh?
Post by: RockLegend2 on August 17, 2013, 04:16:14 AM
Trying to make minor edits like raising the hairline and shortening/extending the coattails.