Well, i have AA incredible mesh but i have one request. Could someone make it have walking animations. As i recall it s default animation was hovering. Since i am as expert in coding as a crocodile is in dancing latin is it too much if someone make phoenix walk instead of gliding. If tis is possible of course.
It's actually extremely easy to swap out and add existent animations via Nifskope, Jim. Look at the readme for AA's skope, see what keys it says it takes. Find another set of the same type of keys (female_basic, female_longhair, whatever it is), that has the animation you want. Then, just copy and paste:
http://frworld.wikispaces.com/Tutorial5+Keyframes+Basic
You might also look at the mesh in CTool. There may be more than one "walk" animation. Provided one of the walks is what you want, open the KF in Nifscope, and rename the preferred animation to "walk" and the default "walk" to "walk(fill-in-the-blank)". Now, sometimes I get an errormessage that makes no sense to me, but SO FAR I've never had trouble using them afterward. Just in case, it always pays to save the original keyframes FIRST.
Quote from: Jimaras8 on June 14, 2013, 04:17:38 PM
Well, i have AA incredible mesh but i have one request. Could someone make it have walking animations. As i recall it s default animation was hovering. Since i am as expert in coding as a crocodile is in dancing latin is it too much if someone make phoenix walk instead of gliding. If tis is possible of course.
She hovers only during her melee_idle. All other times except for flying she is on the ground. She has a walk animation for her run though. Would you rather she was running instead of walking during her run animation?
Also if you open the keyframes up in Nifskope you can rename "run" to "dun" or whatever and rename "ru2" to "run" she will run.
For some reason i converted the msh and works fine. Strange but solved now.