Freedom Reborn

Freedom Force Forums => Technical Issues => Topic started by: Jimaras8 on June 10, 2013, 11:40:50 AM

Title: Making flying melee attacks beam attacks!!!
Post by: Jimaras8 on June 10, 2013, 11:40:50 AM
Ok, need some help again. I noticed that Benton utilised many beam attacks in his DCUG mod using melee animations such as superman flying punch. I tried to change the attack type through FFEdit and it didnt work. The attack remains melee. The reason why i want to do it is so my hero can attack airborne characters with flying melee powers. Any ideas?
Title: Re: Making flying melee attacks beam attacks!!!
Post by: BentonGrey on June 10, 2013, 02:24:58 PM
So, the way Superman's flying attack works is that he has skoped keyframes and a projectile or beam power.  So, he should have a short ranged, low accuracy, high speed projectile attack (since projectiles can be dodged).  Also, he's got an appropriate looking MELEE animation where he flies forward.  I copied that animation twice, renamed one flying_melee, and renamed the second hover_flying_melee.  I also changed the "contact" points in the animation, the places where it tells the game that a melee attack hits, to leave_hand entries to make the animation ranged.  Thus, the game now uses what LOOKS like a melee animation for a ranged animation.
Title: Re: Making flying melee attacks beam attacks!!!
Post by: spydermann93 on June 10, 2013, 03:52:11 PM
Yeah, projectile flying melee attacks look and behave a lot better than beam ones. Beam flying melee attacks drag out (as the character holds their animation while the beam is firing) and beams cannot be dodged.
Title: Re: Making flying melee attacks beam attacks!!!
Post by: Jimaras8 on June 10, 2013, 04:39:13 PM
Ok i think i get it. I know its off-topic and sorry about that but do you know if there is a map pack or something like that with extra maps?
Title: Re: Making flying melee attacks beam attacks!!!
Post by: spydermann93 on June 10, 2013, 04:41:35 PM
Aye, that there is

http://frp.unlimited2.net/maps/