Freedom Reborn

Freedom Force Forums => FX => Topic started by: BentonGrey on June 04, 2013, 12:30:53 AM

Title: Bullet Block Question
Post by: BentonGrey on June 04, 2013, 12:30:53 AM
Howdy folks, I am in need of the community's wisdom.  CB and I are trying to figure out how to create a double bullet FX, as if two bullets were being fired at once.  However, when opening nifskope, there is just a big block, and no bullet to copy.  Does anyone know how this might be accomplished?
Title: Re: Bullet Block Question
Post by: Cyber Burn on June 04, 2013, 01:24:58 AM
Just for the record, I'm looking at the "pistol_shot" from the Cop in  :ffvstr:.
Title: Re: Bullet Block Question
Post by: BentonGrey on June 04, 2013, 01:28:40 AM
The other bullet-like FX are the same.
Title: Re: Bullet Block Question
Post by: spydermann93 on June 04, 2013, 03:19:17 PM
I believe in one of the Matrix mods, there's a double bullet FX that you guys could look at.
Title: Re: Bullet Block Question
Post by: hoss20 on June 05, 2013, 07:11:58 AM
Gren's new Thornn mesh includes FX for his spikes. It has thornn_spike, thornn_spike_dual, and thornn_spike_quad. The thorns are relatively small, but I'm also sure you could replace the spikes with bullet nifs. They have a trail a little more FX-ey than the ingame bullet FX trails. He also included explosive versions of each, so there are six different FX. The only thng that may not work is that the dual FX are vertical (one spike on top of the other), but the quad FX are horizontal. I think the Thornn mesh is either in one of Gren's last Yahoo groups or in the second Champions group. I can always send them to you if you prefer.
Title: Re: Bullet Block Question
Post by: daglob on June 05, 2013, 11:29:01 PM
There is a double-bullet effect at FXForce, By Captain Spud I believe.
Title: Re: Bullet Block Question
Post by: Cyber Burn on June 06, 2013, 10:55:48 PM
Spud's "Bullet_Matrix" FX looks workable. If you don't mind waiting till next week, I'll take a further look at it then.
Title: Re: Bullet Block Question
Post by: BentonGrey on June 13, 2013, 02:02:52 PM
Hmm...well, I think I may just have to use the "real" bullet type FX for the mod.  I was hoping to keep the more visible built-in bullets, but I really need the double FX, and this seems the only way to do it.
Title: Re: Bullet Block Question
Post by: Cyber Burn on June 15, 2013, 03:49:25 PM
Hey Benton, I sent you a skoped Bullet based off of Captain Spud's "SpudBullet_matrix" FX. Unfortunately, we're getting ready to have my wife's family stay for an extended visit, so in the midst of cleaning, my  :ff: and  :ffvstr: disks were moved and now I can't find them so I can't try this FX in game. I got it set up so that there are two bullets that are directly across from each other, I just have no way of knowing if they are the correct distance apart.

EDIT: Sorry this took so long Benton, I kept getting distracted.
Title: Re: Bullet Block Question
Post by: BentonGrey on June 15, 2013, 05:59:35 PM
Quite okay CB, quite okay.  After doing some testing, I think these bullet FX are going to work out just fine.  Now, however, I realize I need someone to add some weapon nodes to the meshes I'm using.
Title: Re: Bullet Block Question
Post by: Cyber Burn on June 15, 2013, 06:04:58 PM
Wish I could help you out with that one, but that's a bit above my skill level. Sorry Benton, I hope someone else is able to step in here.
Title: Re: Bullet Block Question
Post by: BentonGrey on June 15, 2013, 06:20:42 PM
I'm sure I can find someone, no worries CB.  Thanks for all your help man, you've been invaluable, as always! :)
Title: Re: Bullet Block Question
Post by: cmdrkoenig67 on July 05, 2013, 09:26:30 PM
Is the block the bounding box or something, B?

Dana