Hello,
I'm trying to skope the US Soldier mesh from :ffvstr: to Punisher_TJ, but when I try to copy the branch of the soldier mesh over to the punisher mesh, I get a message saying that I cannot as it says "failed to map parent link NiNode|Bip01 L ForeArm"
My skoping skills are very limited, so I am wondering if anybody could help me with this.
You might need to rename the matching bip on the US Soldier's to "Bip01 L Forearm". Does that make sense?
So, the bips are case-sensitive?
EDIT: I guess that they are, because now it works.
Thanks, AA!
Now that that issue is out of the way, how does one go about hiding parts of a mesh during certain parts of a keyframe?
Secondly, how do you remove bips that you do not want without warping the mesh?
Hi Spyder, I think this threads could help you:
Quote from: spydermann93 on May 24, 2013, 12:01:34 AM
Now that that issue is out of the way, how does one go about hiding parts of a mesh during certain parts of a keyframe?
http://freedomreborn.net/forums/index.php?topic=55208.0
* If you are thinking of weapons, this thread could be useful:
http://freedomreborn.net/forums/index.php?topic=52408.0
Quote from: spydermann93 on May 24, 2013, 12:01:34 AM
Secondly, how do you remove bips that you do not want without warping the mesh?
http://freedomreborn.net/forums/index.php?topic=49313.msg672604#msg672604 (Not sure if you are referring to this).
Thanks, Windblown.
The gun thread you posted does help, but for the removal of bips, I am referring to something like removing, say, Bip01 L Finger 01, yet still retaining the mesh's original shape.