Freedom Reborn

Freedom Force Forums => Scripting Forum => Topic started by: satch4684 on May 14, 2013, 08:22:24 PM

Title: changing "super" strength value
Post by: satch4684 on May 14, 2013, 08:22:24 PM
if i remember starting at strength level 4 the character can lift and throw some heavier objects and rip lampposts. is there a simple way to change the way it gauges, so that a character will need say 6 or 7 strength before the game recognizes him as being "superhuman" level.
Title: Re: changing "super" strength value
Post by: spydermann93 on May 14, 2013, 08:54:18 PM
Well, I don't think that you can change the weight required to lift objects just by changing a single value,

but what you could do is you could open FFEdit and change the "mass" index of objects that you would like for only characters of 6+ strength lift.

That will take some work and testing, but it is a way to get what you're looking for.
Title: Re: changing "super" strength value
Post by: satch4684 on May 14, 2013, 11:14:28 PM
i see, im basically just wanting to have it appear as if characters with level 5 or possibly even 6 strength do not possess spiderman style strength
Title: Re: changing "super" strength value
Post by: stumpy on May 15, 2013, 02:42:14 AM
From your post, it seems like the things that are symptomatic of superhuman strength are things like lifting objects that normal humans could not. As noted, you can't easily change the weight liftable at a given strength. But, if you want to keep your characters with superhuman strength from looking like they have superhuman strength, then doing what spydermann93 suggested is a workable approach. You may find some data and discussion of interest in this thread (http://freedomreborn.net/forums/index.php?topic=51121.msg695714#msg695714).

Changing the weight of certain objects - or even every object in the game - can be automated via scripting. Of course, the more straightforward approach is simply to lower the strength ability score of characters who shouldn't have superhuman strength.
Title: Re: changing "super" strength value
Post by: bearded on November 05, 2014, 02:24:14 PM
similar question. Would it be easy to make a custom attribute that added to strength, or actually any of the other stats? sort of the way speed force can raise the speed of a speedster.
Title: Re: changing "super" strength value
Post by: spydermann93 on November 05, 2014, 03:32:16 PM
Quote from: bearded on November 05, 2014, 02:24:14 PM
similar question. Would it be easy to make a custom attribute that added to strength, or actually any of the other stats? sort of the way speed force can raise the speed of a speedster.

I believe that you can, but there's somewhere that limits strength to being 10 or less. There's a post by KennX somewhere on removing that limit, but I'll have to find it first.

As for speed, I have some speed attributes that raise speed a good amount. If you'd like, I could send you the code for them.
Title: Re: changing "super" strength value
Post by: hoss20 on November 05, 2014, 07:56:49 PM
I believe the thread discussing removing the Strength cap is here: http://freedomreborn.net/forums/index.php?topic=54513.msg737085#msg737085

It's at least one of the threads and it was started by Yellow Lantern. I'm off to work, so I didn't have time to read it over again. Hopefully, it helps.