Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: Jimaras8 on April 13, 2013, 12:30:51 AM

Title: Moon Knight mesh request
Post by: Jimaras8 on April 13, 2013, 12:30:51 AM
Hi fellas. I am new to the community and since some of you are able to produce magic in the form of mods and meshes i was wondering if anyone of has a working link for a Moon Knight mesh. If possible i would like it to have animations for his staff but either way any mesh is welcome  :D.
Title: Re: Moon Knight mesh request
Post by: Helix on April 13, 2013, 03:15:42 AM
For FF or FFvT3R?
Title: Re: Moon Knight mesh request
Post by: Jimaras8 on April 13, 2013, 04:30:03 PM
 :ffvstr:
Title: Re: Moon Knight mesh request
Post by: laughing paradox on April 13, 2013, 10:07:40 PM
I made a skope based on one of Grenadier's Checkmate meshes, using a skin by Courtnall 6. He carries a staff and uses staff animations.

If you want, I can email that to you. It's for :ffvstr:
Title: Re: Moon Knight mesh request
Post by: Cyber Burn on April 14, 2013, 12:50:30 AM
Hey LP, I would love to see that skope, would you mind sending it my way as well please?
Title: Re: Moon Knight mesh request
Post by: Helix on April 14, 2013, 01:30:45 AM
May I have a copy also?
Title: Re: Moon Knight mesh request
Post by: detourne_me on April 14, 2013, 03:49:57 PM
I've uploaded a skope here, as well: http://www.mediafire.com/?om7y7o535hlcy3y
The skope is made of meshes from Grenadier, Tomato, and Renegade
The skins are by C6.
Title: Re: Moon Knight mesh request
Post by: Jimaras8 on April 14, 2013, 04:44:48 PM
Thanks for all the help guys, awesome as always. I just noticed though that my ghost rider mesh has pre-fixxed walking animations only for his bike. When i point him to go somewhere the bike apperas and only when he stands still he is on foot. I dont know how to use NifSkope so if anyone could supply me with a ghost rider mesh equipped with chain animations i would be in Heaven  :D. Thanks in advance fellas
Title: Re: Moon Knight mesh request
Post by: hoss20 on April 14, 2013, 08:00:40 PM
Which Ghost Rider mesh do you have? Xdud's has melee chain animations and can be found here: http://games.groups.yahoo.com/group/x_dud/files/
Title: Re: Moon Knight mesh request
Post by: AutumnCreed on April 14, 2013, 08:16:57 PM
Jimaras8, can you share it ?  :P My Ghost rider doesn't have any bike  :thumbdown:
Title: Re: Moon Knight mesh request
Post by: Jimaras8 on April 14, 2013, 08:51:57 PM
AutumnCreed its the one uploaded above by hoss  :D. Yep hoss thats the one i got. What can we do about the bike? Has anyone a non bike mesh with chain animations? I know it is too much to ask but if no other mesh can be found could any of you nifskope the mesh without the bike? I am totally noob with coding and animation processing  :banghead:. I will understand if you dont have the time.
Title: Re: Moon Knight mesh request
Post by: Helix on April 14, 2013, 09:39:45 PM
Seems kind of odd to have a Ghost Rider without a "ride."
Title: Re: Moon Knight mesh request
Post by: Jimaras8 on April 14, 2013, 10:57:00 PM
Helix, in comics Ghost Rider can summon his bike at will if iam not mistaken. Isnt it kind of the bike to appear only while moving  :D? I am cool with vehicles in heroes, totally loved Bentons Batmobile in DCUG but i would like to call the vehicle and if thats not possible then, well no vehicle at all. Anyway guys i am just asking if you are aware of additional meshes beyond that hoss posted. I am already grateful for the help!
Title: Re: Moon Knight mesh request
Post by: hoss20 on April 15, 2013, 02:12:54 AM
Actually, the problem may be that there is no "Walk" animation in the keyframes, so that when the character moves, the mesh uses the "Run" keyframes which uses the bike. I can transplant a Walk animation over to the original keyframes easily enough (I actually just did it), but does anyone know how to force a character to use Walk instead of Run when moving and if we do that, when would the Ghost Rider use the bike to move? I tested the keyframes I just altered and when I use the Move To command, the mesh still uses the bike riding animation.
Title: Re: Moon Knight mesh request
Post by: spydermann93 on April 15, 2013, 02:31:11 AM
Well, one could use the sprint special power. You could set the "Walk" animation to be the new "Run" animation and rename the current "Run" animation (his bike) to something else, so that he does not use his bike whilst he moves. Then using Mr. Brdo's Hero Tool, one could make the sprint special ability (at any cost, might I add), and set the animation to be the bike animation.

Kind of convoluted, but it works.
Title: Re: Moon Knight mesh request
Post by: Jimaras8 on April 15, 2013, 05:25:40 AM
That actually sounds like the solution, although i have no idea how to do any of these steps spydermann93  :D
Title: Re: Moon Knight mesh request
Post by: detourne_me on April 15, 2013, 11:44:35 AM
http://www.mediafire.com/?gozkq8ef1st7jpq - my ghost rider keys for the x-dud mesh.
He has a normal run, he rides a bike for the tumble animation,  so as long as you give him the tumble special power he will ride a bike,  its very similar to the sprint power.
also i've made the chain attacks count for ranged as well.
Title: Re: Moon Knight mesh request
Post by: Helix on April 15, 2013, 01:10:30 PM
Very cool, DM!! I can't wait to try it out.
Title: Re: Moon Knight mesh request
Post by: Jimaras8 on April 15, 2013, 04:47:58 PM
Thx Detourne, appreciate it. I will check it immediately  :thumbup: