Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: Sioux City Dynamo on November 07, 2012, 03:10:14 PM

Title: How would you?
Post by: Sioux City Dynamo on November 07, 2012, 03:10:14 PM
How would you re-wire map a mesh using either nifskope or blender?

As always any thoughts or suggestions wuld be appreciated.
Title: Re: How would you?
Post by: Cyber Burn on November 10, 2012, 12:17:24 AM
What do you want changed, maybe that will help someone answer your question.
Title: Re: How would you?
Post by: Sioux City Dynamo on November 10, 2012, 03:40:05 AM
I am looking to remove the mapping for the mouth from tom fingers
Title: Re: How would you?
Post by: Cyber Burn on November 10, 2012, 06:22:53 PM
I wish I could help, but that is way above my current skoping level. Maybe someone else will be able to chime in here.
Title: Re: How would you?
Post by: Randomdays on November 10, 2012, 09:47:27 PM
Not sure, but are you talking about a mesh where the mouth is opening and closing, and you don't want it to?
Title: Re: How would you?
Post by: AfghanAnt on November 10, 2012, 11:35:51 PM
Have you tried Edit UV?
Title: Re: How would you?
Post by: Sioux City Dynamo on November 12, 2012, 03:19:06 AM
Hi everyone,

Thanks. Yes I have tried UV edit in nifskope but it was not helpful.  The specific problem I am trying to address is with TF thin.  On the male_basic tga is some additional mapping in the lower left corner. This is tied to the spot where the meshes lips join together.  I think it is meant to assist with shading or depth.  Unfortunately, this has made it difficult to utilize this mesh for different facial expression.  I had this problem when I made the Jester (Joker's flipside hero counter part).  I wanted to go back and work with him a bit to make him better.  In order to do that I am thinking I need to change that mapping or remove it somehow.  I have been doing some reading and believe the issue could be addressed via unwrapping and seams on the uv but do not understand what I am reading.....Well, that is what you get when you have an administrator trying to work in a field he has no clue about...Lol

Anyway, any thoughts or suggestions would be most appreciated.  Also, I was thinking I would like to take a stab at skinning some of the new meshes that randomdays has brought into the game.  However, most do not have a wire and I am thinking the same skill to address the above may be helpful with these meshes.

As always, any thoughts or suggestions would be most appreciated!
Title: Re: How would you?
Post by: Randomdays on November 12, 2012, 05:59:47 AM
Unfortunately, I haven't gotten very far on how skinning works on Blender or Nifskope, so I haven't a clue on how to set up a wiremap. Some of them have very strange skinning too - either just skinned by basic colors or with the skin broken into multiple pieces.
Title: Re: How would you?
Post by: JKCarrier on November 12, 2012, 06:31:40 AM
Making a wireframe is pretty easy in NifSkope. Just select the NiTriShape, right-click, and choose Texture > Export Template
Title: Re: How would you?
Post by: Kenn on January 22, 2013, 03:54:34 PM
It should be possible in NifSkope to find the offending triangles and remove them.