Howdy guys, I'm working on some mods, and it has occurred to me that, when I'm using EZScript, heroes ONLY get the XP I give them in missions. It seems they don't get the 200 XP from training when not on a mission. Is there any way to have my cake and eat it too, here?
I'm not entirely sure where this would go, so I'll just combine this with my previous question so as not to clutter up the boards. I've got a lot of talking heads that are apparently missing a background texture. The head itself is showing up properly, but the background is pink, as is the inside of the mouth. What file do I need to put in their folder to fix this? I think most of them are using a male_basic talking head for FF2.
For the talking heads, the background texture is "Laserpurple_loop", and the mouth texture is "mouth_tex".
Thanks JKC! That's very helpful!
I'd like to say thanks, too, JKC. I've always wondered what those textures were for when I saw them in skin folders.
Quote from: BentonGrey on October 27, 2012, 05:31:20 PM
Howdy guys, I'm working on some mods, and it has occurred to me that, when I'm using EZScript, heroes ONLY get the XP I give them in missions. It seems they don't get the 200 XP from training when not on a mission. Is there any way to have my cake and eat it too, here?
If I'm understanding this correctly, is there no way for you to give out XP during the base screens or even during base cutscenes? Otherwise, you might have to call in a bit of custom python code.
There is a mechanism to hand out XP in base scenes, but it doesn't work properly, so effectively, no.
Campaign_AddCP() works but of course, it doesn't give XP, but rather CP (character points) directly. I thought there were settings to change the default XP per mission, but can't find any reference in the docs. Didn't The Strangers have customized XP awarded per mission?