Howdy guys, I'm trying to finish things up with my Marvel Adventures mod, and I was getting ready to build these fellows in when I decided I could use a bit of feedback on their builds. These are members of the Kree Star Force. Some of the SF are already built-in, and I"m fairly happy with them, but I'm not entirely sure about these guys. Their herofiles are below, split into two posts because of character limits:
Supremor=
Spoiler
Stats:
Strength: 8 Incredibly Strong
Speed: 5 Very Fast
Agility: 5 Very Agile
Endurance: 8 Incredibly Hardy
Energy: 5 Very Powerful
Attributes:
Fast Healing
Physical Resistance
Invulnerable (05 hp)
Cybernetic Brain
Jumper
Powers:
supreme strike (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: None
Stun: None
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: thug_club
tenticle memory drain (Ranged - Beam):
DamageType: Mental Blank
Magnitude: High
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Velocity: Normal
Range: Short
Accuracy: Extreme
Level: 4
Animation Name: ranged
Attached FX Name: venom_blast
tentacle health drain (Ranged - Beam):
DamageType: Energy Leech
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Normal
Range: Short
Accuracy: Extreme
Level: 4
Animation Name: ranged
Attached FX Name: venom_blast
artificial flesh (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 4
Animation Name:
Attached FX Name: sky_king_bulletproof
Damage Blocked: Acid
Radiation
Crushing
Piercing
Energy
Electrical
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
supreme smash (Melee):
DamageType: Crushing
Magnitude: Extreme
Energy Point Cost: Trace
Stun: Low
Knockback: Extreme
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_4
Attached FX Name: supercollider_massivepunch
supreme assault (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Trace
Stun: Low
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_3
Attached FX Name: bullet_chainedpunches
supreme intelligence (Direct):
DamageType: Genetic Damage
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Range: Medium
Level: 4
Animation Name: ranged_2
Attached FX Name: microwave_altergeneticstruct
I've set him up as a brawler with a few special tricks. According to what I've read about him, he's supposed to be a hoss, but I wonder if he might be a bit too tough with physical resistance and that high health.
Shatterax=
Spoiler
Stats:
Strength: 6 Extremely Strong
Speed: 6 Extremely Fast
Agility: 5 Very Agile
Endurance: 6 Extremely Hardy
Energy: 6 Extremely Powerful
Attributes:
Strange Visitor
Flier
Charged
Powered Armor (Combo: combines alternate current, enhanced senses, and invulnerable)
Hirsute
Powers:
metallic melee (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: None
Stun: None
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: manbot_punch
particle beam (Ranged - Beam):
DamageType: Energy
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Medium
Velocity: Normal
Range: Long
Accuracy: High
Level: 4
Animation Name: ranged
Attached FX Name: eye_of_reich_radiation
anti neutron wave barrage (Area):
DamageType: Radiation
Magnitude: High
Energy Point Cost: Very Low
Stun: High
Knockback: High
Radius: 180 Degrees
Level: 4
Animation Name: area_5
Attached FX Name: manbot_energyrelease
capture globe (Ranged - Projectile):
DamageType: Stasis
Magnitude: High
Energy Point Cost: Minor
Stun: None
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: High
Level: 4
Animation Name: ranged_8
Attached FX Name: seaurchin_bubbles
cybernetic armor (Passive Defense):
Block Type:
Success Rating: Occasional
Level: 4
Animation Name:
Attached FX Name: minuteman_vigilanceblock
Damage Blocked: Acid
Radiation
Crushing
Piercing
Energy
Electrical
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
charged blow (Melee):
DamageType: Radiation
Magnitude: High
Energy Point Cost: Very Low
Stun: High
Knockback: Extreme
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_uppercut
Attached FX Name: mentor_energyknife
cybernetic assault (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Low
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_3
Attached FX Name: manbot_punch
concentraded beam (Ranged - Beam):
DamageType: Radiation
Magnitude: Very High
Energy Point Cost: Very Low
Stun: Medium
Knockback: High
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged_3
Attached FX Name: timemaster_energyxbeam
particle cascade (Ranged - Projectile):
DamageType: Energy
Magnitude: Low
Energy Point Cost: Minor
Stun: Low
Knockback: Low
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: High
Level: 4
Animation Name: ranged_6
Attached FX Name: aff_radbolts_orange
I think I've got this fellow pretty close to his appearance in the comics, but once again I worry that he might be too tough.
Ultimus=
Spoiler
Stats:
Strength: 7 Extraordinarily Strong
Speed: 5 Very Fast
Agility: 5 Very Agile
Endurance: 7 Extraordinarily Hardy
Energy: 6 Extremely Powerful
Attributes:
Flier
Physical Resistance
Lesser Regeneration
Invulnerable (05 hp)
Enhanced Senses
Powers:
eternal blow (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: None
Stun: None
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: nazi_soldiers_melee
energy bolt (Ranged - Beam):
DamageType: Energy
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged
Attached FX Name: marvel_beam2
stun bolts (Ranged - Projectile):
DamageType: Energy
Magnitude: Low
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: Medium
Level: 4
Animation Name: ranged_10
Attached FX Name: aff_radbolts_yellow
matter transformation (Ranged - Beam):
DamageType: Freeze
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged_4
Attached FX Name: pinstripe_denistymaximization
energy reflect (Active Defense):
Block Type:
Energy Point Cost: Minor
Duration: Short
Level: 4
Animation Name: hover_area
Attached FX Name: supercollider_protonshield
Damage Blocked: Mystical
Radiation
Energy
Electrical
Cold
Fire
Attacks Blocked: Ranged
Area
eternal physiology (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 4
Animation Name:
Attached FX Name: microwave_absorbradiation
Damage Blocked: Crushing
Piercing
Energy
Electrical
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
Direct
heavy energy projection (Ranged - Beam):
DamageType: Energy
Magnitude:
Energy Point Cost: Minor
Stun: Low
Knockback: High
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged_9
Attached FX Name: aff_xbeam_yellow
ultimate tackle (Melee):
DamageType: Crushing
Magnitude: Extreme
Energy Point Cost: Trace
Stun: None
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_charge
Attached FX Name: manbot_jetcharge
ultimate assault (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Trace
Stun: Low
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_3
Attached FX Name: order_punishment
eternal smash (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: High
Knockback: None
Swiftness: Normal
Arc: 90 Degrees
Level: 4
Animation Name: melee_2
Attached FX Name: law_judgement
He seems about right to me, though I know very little about the guy.
Dr. Minerva=
Spoiler
Stats:
Strength: 7 Extraordinarily Strong
Speed: 5 Very Fast
Agility: 4 Agile
Endurance: 6 Extremely Hardy
Energy: 6 Extremely Powerful
Attributes:
Flier
Danger Sense
Disciplined
Hirsute
Strange Visitor
Powers:
kree clot (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: None
Stun: Low
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: theant_punch
for the empire (Melee):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Trace
Stun: Low
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_5
Attached FX Name: supercollider_massivepunch
kree uniform (Passive Defense):
Block Type: Normal
Success Rating: Rare
Level: 4
Animation Name:
Attached FX Name: sky_king_bulletproof
Damage Blocked: Crushing
Piercing
Energy
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
kree bashing (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Trace
Stun: Low
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_3
Attached FX Name: bullet_chainedpunches
kree jabs (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Trace
Stun: High
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_2
Attached FX Name: bullet_chainedpunches
sixth sense (Direct):
DamageType: Genetic Damage
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Range: Medium
Level: 4
Animation Name: ranged_2
Attached FX Name: libertylad_molecularexcite
flying punch (Ranged - Projectile):
DamageType: Crushing
Magnitude: High
Energy Point Cost: None
Stun: None
Knockback: Medium
Velocity: Fast
Radius: No Arc
Range: Short
Accuracy: Medium
Level: 4
Animation Name: flying_melee
Attached FX Name: ffq_heightcheck
Built in the pattern of my Rogue, who is, in turn, built in the pattern of Miss Marvel, she's a power house, and I wonder if she might be a bit on the side of too strong.
Supremor-
In terms of strength, he is about as strong as Namor (though this is uncertain) and as resilient as The Thing. His tentacles are also a bit weaker at draining than what you put in your hero file. They are enough to take over weak-minded beings, but those with strong will can overpower it.
Shatterax-
Looks good to me. Pretty solid build.
Doctor Minerva-
While she is as strong as Ms. Marvel in raw strength, she is a bit weaker fighter, a bit slower in agility and speed, has much less energy to her, and she isn't as resilient. So, really, it just depends on how you built Ms. Marvel if you were to compare the two.
I say lower her strength to that of Shatterax and Ultimus (they are about the same in this respect with one another).
Ultimus-
This guy should have about the same strength as Shatterax and has the same amount of energy to him as Shatterax does. He's as good at fighting as Hawkeye is, if that helps at all. He's about as resilient as the Thing, much like Supremor. He can also absorb energy blasts of both "mystical or scientific origin."
That's pretty much all I can give about them, so I hope that helps :)
Hey Spyder, thanks for the response. That is EXTREMELY helpful! It looks like I'm relatively close, but I need to make a few tweaks.
Not that you need my input, you've got these guys pretty close to accurate. Spydermann is right on with all of his points. I use the Concrete material in my hero files, so a lot of the Resistance and Invulnerability numbers for you and I may differ quite a bit.
Supremor - I'm with Spydermann and have his Strength at a 7 and Endurance at an 8. Personally, I use Physical Resistance very sparingly in my hero files (only with those whose history or writeups show that they actually take less damage). Maybe, you could just go with Solid Skeleton, so he can take some hits. Otherwise, I'd advise going to Invulnerable 10, which I'm not sure you want to do since his Passive Defense looks pretty decent. I would also say that his tentacle drain attacks would probably be at Low instead of High.
Shatterax - This one looks really good. My only difference is having him a notch lower in Speed and Agility, as he is a man wearing armor and not a robot.
Ultimus - There's a bit of disparity between his stats according to the MSH RPG and the old Handbook of the Marvel Universe. Part of this may come from the fact that he first appeared in Thor many, many moons ago as the "Demon Druid" and was a bit more powerful. I have him with 6's for Strength and Endurance (which I now may change :)) as per the RPG, but the Handbook would give him him an 8 Strength and a 7 Endurance (using TaskmasterX's conversion, of course).
Dr. Minerva - I've gone with a 6 Strength and a 5 Endurance for her. She is more like a Ms. Marvel Jr. without the ranged attacks. She does have some body resistance (maybe even a bit more than you've given her). I'd definitely take out a melee power or two. She's only listed as having minimal experience in hand to hand combat, and that shows for both the RPG and the Handbook.
All in all, these look really good. Not bad for a DC guy. ;)