Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: BentonGrey on August 09, 2012, 06:37:42 PM

Title: Hot Head
Post by: BentonGrey on August 09, 2012, 06:37:42 PM
Howdy guys, I'm not really very happy with my original Human Torch (android) build.  I feel like he's too powerful, but at the same time too limited.  Here's what he looks like:
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\vx3RHuman_Torch\character.nif
     Skin:         standard
     Material:     Fire
     Weight:       130  lbs
     AI:           * None
     Voice:       

Stats:
     Strength:     3    Normal
     Speed:        5    Very Fast
     Agility:      5    Very Agile
     Endurance:    5    Very Hardy
     Energy:       4    Powerful

Attributes:
     Cold Blooded                 
     Flier                         
     Volcanic                     
     Fast Healing                 
     Flame Control                 

Powers:
     fiery fist  (Melee):
             DamageType:          Heat
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    eldiablo_flamingfist         

     flamestream (Ranged - Beam):
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Low
             Velocity:            Normal
             Range:               Medium
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    flamemech_flamegun           

     firebomb (Ranged - Explosive Projectile):
             DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   Minor
             Stun:                Low
             Knockback:           Medium
             Velocity:            Normal
             Radius:              360 Degrees
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    eldiablo_hellfire             

     FireBall spread (Ranged - Explosive Projectile):
             DamageType:          Heat
             Magnitude:           Low
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           Low
             Velocity:            Normal
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Medium
             Max Instances:       Max 3
             Level:               4
             Animation Name:      hover_ranged_14               
             Attached FX Name:    redbachitte_flamejet         
             Power Flags:         Flight Spawn
                                  Grenade

     smart fire (Ranged - Explosive Projectile):
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                Very High
             Knockback:           Medium
             Velocity:            Normal
             Radius:              180 Degrees
             Range:               Long
             Accuracy:            Medium
             Level:               4
             Animation Name:      ranged_12                     
             Attached FX Name:    redbachitte_flamejet         
             Power Flags:         Homing

     armor of flame (Active Defense):
             Block Type:          Normal
             Energy Point Cost:   Minor
             Duration:            Short
             Hit Points:          None
             Level:               4
             Animation Name:      active_defence               
             Attached FX Name:    eldiablo_fireshield           
             Damage Blocked:      Crushing
                                  Piercing
                                  Cold
             Attacks Blocked:     Melee
                                  Ranged

     fire cage (Ranged - Beam):
             DamageType:          Hex
             Magnitude:           Extreme
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_3                     
             Attached FX Name:    eldiablo_flameproject         

     Nova Blast (Area):
             DamageType:          Heat
             Magnitude:           
             Energy Point Cost:   Very Low
             Stun:                High
             Knockback:           Extreme
             Radius:              180 Degrees
             Level:               4
             Animation Name:      area                         
             Attached FX Name:    generic_fire_explosion_large 

     torch it (Direct):
             DamageType:          Ignition
             Magnitude:           Extreme
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged_8                     
             Attached FX Name:    eldiablo_ignite               

     absorb heat (Passive Defense):
             Block Type:          Deflect
             Success Rating:      Very Frequent
             Level:               4
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
What do y'all think?  What do y'all's version of this fellow look like?  I've definitely got to make his "fireball spread" attack NOT area.
Title: Re: Hot Head
Post by: Scorpion13mk2 on August 09, 2012, 08:01:12 PM
I find myself having trouble finding ways to make characters with similar power sets distinctive often. Its alot of time with speedsters, and the Torches are no different.

First off, for myself, I try to not have that many powers for him. That is, as many as you have.

In the comics, when Johnny Storm fought the original Torch, Johnny was defeated because Hammond was able to manipulate heat better. It kinda means to me that I could try out new ideas with how he uses his powers.

Btw, this is for  :ff:, so it may not have much practical application for you.

I gave him an area attack called "Heat Stroke"  that has a damage type of Heat, with no damage but a high Stun. Like, Very High. All this simulates is Torch increasing the heat very high very fast, but not to the point of combustion.

I also gave him one called "Spontaneous Combustion"; a projectile attack with a small radius that causes Ignition damage.

I also dont give him a "Nova" flame like Johnny Storm with knockback and all; I give him an area attack like that with high heat but no knockback called "Bonfire".

And trying to do Toro is a pain too. I dont even give him beam attacks; just a projectile attack called "fire bullets" which is alot of low damage fire projectiles. And to illustrate his relative inexperience in using his flame powers I give him what is basically El Diablo's Hellfire attack with a power cost of Medium and only moderate accuracy. Its powerful as hell, but Toro doesnt have the skill needed to effectively utilize it and not have it go off course and possibly horribly injuring his team mates. However, if youre facing alot of enemies...

But as for your hero file, I myself would probably...

1. Delete a few of those powers
2. Bump up the point costs for the ones left over
3. Reduce the secondary effects for the attacks a little

Just my thoughts on it.
Title: Re: Hot Head
Post by: spydermann93 on August 10, 2012, 12:51:44 AM
Jim Hammond's ability to control flame is about the same as Johnny's and he has been know to reach the level of "nova," but he must rest after doing so (for about 12 hours).

Quote from: Marvel WikiaThe Torch can release all of his body's stored energy in one intense, omni-directional "nova-burst," which can reach about 1,000,000 F, and which is similar to the heat-pulse of a nuclear warhead detonation, with an are of total devastation of about 900 feet in diameter. (The Torch has claimed that he can destroy a small moon with his nova-burst.)

He standard flame bolts are about the same as Johnny's (2,800°F; near the melting point of iron).

Flight speed-wise, he flies about as fast as Johnny, but his extent is unknown. Johnny has been known to fly at supersonic speeds at times.

Since he's an android, he's immune to toxins and radiation (corrosives are another story). He is also a tad stronger than Johnny (not much) and a better fighter (perhaps faster swiftness in melee attacks and maybe one more melee than Johnny). And he can fight longer in a brawl than Johnny can (but overall, about the same in creating flames).

Overall, here are the stats that I have for both of them:

Johnny Storm
Spoiler
------------------------------------------------------------
Hero File: marvel_johnnystorm
------------------------------------------------------------

Stats:
     Strength:     3   Normal
     Speed:        4    Fast
     Agility:      4    Nimble
     Endurance:    4    Hardy
     Energy:       4    Powerful

Jim Hammond
Spoiler
------------------------------------------------------------
Hero File: marvel_jimhammond
------------------------------------------------------------

Stats:
     Strength:     3   Normal
     Speed:        4    Fast
     Agility:      4    Nimble
     Endurance:    4    Hardy
     Energy:       5    Very Powerful

The Android Human Torch can keep his flames going indefinitely while Johnny can only maintain it for about 16.8 hours (also depends on his health and fitness level).

So, not much difference between them stat-wise, but their powers could be modified to reflect their experience in using their flames. Johnny's could be a bit more "expensive" in terms of energy cost to represent Johnny's "flame fatigue," but they could do more damage (Johnny turns into a Plasmoid being when he "Flame's On" while Hammond only becomes engulfed in flame). Hammond's could be a bit weaker in general damage (no higher than "High," except his nova attack which could be "Very High"), but cost less.

Here are official Marvel Stats for both if you'd like to check them out:

Johnny Storm
Spoiler
(http://phantombunburyist.freedomforceforever.com/cripp12/24/th_humantorchback.jpg)

Jim Hammond
Spoiler
(http://phantombunburyist.freedomforceforever.com/cripp12/33/th_humanback.jpg)
Title: Re: Hot Head
Post by: BentonGrey on August 11, 2012, 01:46:34 AM
Hmm...thanks for the ideas guys!  I think I know what I'm going to do. :D
Title: Re: Hot Head
Post by: hoss20 on August 11, 2012, 03:28:36 AM
I also remember seeing somewhere that due to the nature of the android Human Torch's flame (I assume meaning an artificial source compared to a congenital one) that his flame sheath did not offer resistance to cold or wind. So, that would offer a significant difference to Johnny Storm in the resistance department whichever way you wanted to work it.