Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: Podmark on August 03, 2012, 01:02:36 AM

Title: Reverse a FF2 skope to FF1?
Post by: Podmark on August 03, 2012, 01:02:36 AM
Is this possible by any chance? I'm wondering if there's any way to easily revert my :ffvstr: -exclusive skopes to  :ff: , without having to recreate them from scratch.
Title: Re: Reverse a FF2 skope to FF1?
Post by: hoss20 on August 03, 2012, 02:58:05 AM
I believe someone was playing with the idea of using Blender to try to do that, as it can export nifs to both games. I don't remember seeing any posted results, though. Unfortunately, I have yet to set up my Blender on my new computer or I would have given it a try.
Title: Re: Reverse a FF2 skope to FF1?
Post by: Scorpion13mk2 on August 11, 2012, 12:56:45 AM
Just wanted to pop in and say that Podmark is a prince among men, and that he is asking this because I was asking him if he would be able to redo some of his totally awesome Batman Inc. skopes so that they'd work in  :ff:, but only if it wouldnt be some colossal hassle for him to do so.

I was gonna post a request like this myself, but RL gets in the way.
Title: Re: Reverse a FF2 skope to FF1?
Post by: cmdrkoenig67 on August 12, 2012, 03:34:35 AM
Apparently, it can be done...but it is a lot of work.

Dana
Title: Re: Reverse a FF2 skope to FF1?
Post by: Randomdays on August 25, 2012, 09:31:59 PM
I did this for someone a while back and it was a bit of work just due to the fact of the mesh he wanted to convert. I converted Ren's Hulk mesh for FFVTTR to FF.
1) Imported Rens' Hulk to Blender
2) Deleted everything but the mesh
3) Imported a FF Hulk
4) Matched size, pose and location between the two meshes
5) Deleted the FF Hulk mesh
6) Tied Ren's Hulk to the skeleton/armature of the FF Hulk
7) Set vertex groups to match the armature
8) Exported out as a FF mesh
9) That's about it. Had to fine tune the vertex groups a few times to get smoother animation and the lighting for FF made the mesh a very very bright glowing green so that had to be adjusted as well.
For Ren's hulk, it didn't look half as nice for FF as I now using a set of FF keyframes and lost a lot of custom animations that were in the original FFVTTR version. If what you want to export out has a matching set of kfs in FF it should work fine though.If the vertex groups are set up with standard naming, you wouldn't have to mess with those either.