Freedom Reborn

Freedom Force Forums => Scripting Forum => Topic started by: blackjacket on July 19, 2012, 03:12:17 AM

Title: Too many custom commands
Post by: blackjacket on July 19, 2012, 03:12:17 AM
hey all,

I've been searching for a way to have the command list expanded for my characters.  Several of my characters have many attributes that add custom commands.  The list gets too big, however, and in turn, gets cut off.  Any way to increase the number of commands viewable or something?  Thanks!
Title: Re: Too many custom commands
Post by: stumpy on July 21, 2012, 01:37:04 AM
I don't recall that there was a way to do that. I think the display of the right-click menu is hardwired in the engine. The original game (pre-FFX and so on) wasn't really intended to handle more than one or two custom commands being active at once. Those were just "INTERROGATE THUG", "ACTIVATE DEVICE", etc. Combine that narrow use with the limited number of powers per character and the designers may have thought they had left more than enough room for all situations. With FFX and the attributes that add many options triggered by custom commands, it's possible to hit that limit.

It should be possible to turn on and off some of the commands in a submenu-like system to make sure the system doesn't get too crowded. In other words, the SPORF attribute that adds more than one command could have a command that is "HIDE SPORF COMMANDS" that takes all its commands off the menu and replaces them with a "SHOW SPORF COMMANDS" command that would bring them back. I think some FFX attributes already do something similar.