Freedom Reborn

Freedom Force Forums => Meshes => Topic started by: hmarrs on June 11, 2012, 11:21:51 PM

Title: weird issue
Post by: hmarrs on June 11, 2012, 11:21:51 PM
Lately when I been opening a character in Blender modify things on a mesh then open it again in ctool the character is stiff without keyframe movement.
Why???
Even when I don't do anthing to the mesh but export it into a nif from blender and open it in ctool again the character is stiff without movement can someoone tell me why?????
Title: Re: weird issue
Post by: GogglesPizanno on June 11, 2012, 11:43:07 PM
In my experience you have to make sure when exporting that A) You haven't done anything to the skeleton or biped object and B) You select ALL objects not just the character mesh when exporting. Even then sometimes if you breathe on it wrong, the connection to the skeleton/biped object can become broken.

You also may need to play with the export options as some settings (used for games like Morrowind and Oblivion) can break in the FF engine. Its been a while so I couldn't tell you which ones as it was a lot of trial and error I think I just minimized mine to the most bare minimum options I could.
Title: Re: weird issue
Post by: hmarrs on June 12, 2012, 01:14:26 AM
That's just it in one senerio I opened it then saved it without touching it and still when I opened it in ctool it's just there like in pose mode.