Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: revels on March 24, 2012, 07:23:10 PM

Title: Combo Attributes
Post by: revels on March 24, 2012, 07:23:10 PM
Has anyone combined attributes and released them for public use? I'd be highly interested. :)
I'm a little weary doing the editing required.

I know I've been making a lot of requests lately. I'd love to contribute but 2 talents I do not have are visual art and (not too much anyway) computers. I'm an idea man. So, again, I appreciate everything.
Title: Re: Combo Attributes
Post by: revels on April 05, 2012, 06:47:47 AM
Yes, I ended up figuring them out on my own. And yes, it is easier than one might think.
Warnings of "could bring ffx to its knees" makes one skittish though. lol

However, both tutorials I've found (The one on Dr. Mike's site and the main one on here) are incomplete and *not* specific enough for newbies. I think I'll be posting a new one perhaps. Being able to combine attributes really opens up new depth to gameplay.
Title: Re: Combo Attributes
Post by: Amazo Version 2.2 on April 06, 2012, 01:53:17 PM
check bentongray's dcug mod, i think that their are some combo attributes there. i just don't know how to merge them with the regular ffx or even the regular ffvt3r game.
Title: Re: Combo Attributes
Post by: spydermann93 on April 06, 2012, 07:18:32 PM
Oh hey!

I didn't even notice this thread.

I have a mod (unreleased as of right now) that has many combo attributes and even a few that enhance character stats. If you're interested at looking at them, just send me a message and I'll have them on your way.
Title: Re: Combo Attributes
Post by: Amazo Version 2.2 on April 06, 2012, 08:21:39 PM
that would be sweet. thanks. i'll send you a pm with my addy.
Title: Re: Combo Attributes
Post by: spydermann93 on April 06, 2012, 08:40:31 PM
Sent :)
Title: Re: Combo Attributes
Post by: Cyber Burn on April 06, 2012, 10:25:26 PM
Hey Spyder, could I get those as well please?
Title: Re: Combo Attributes
Post by: spydermann93 on April 06, 2012, 10:33:49 PM
Sent :)
Title: Re: Combo Attributes
Post by: Cyber Burn on April 06, 2012, 10:40:03 PM
Got them, thanks Spyder!!!  :thumbup:
Title: Re: Combo Attributes
Post by: spydermann93 on April 06, 2012, 10:47:30 PM
No problem.

I hope you enjoy them.
Title: Re: Combo Attributes
Post by: Amazo Version 2.2 on April 09, 2012, 08:09:27 PM
sorry in advance for kind of a newbie question, but where can i find instructions on how to install them?
Title: Re: Combo Attributes
Post by: spydermann93 on April 10, 2012, 01:04:40 AM
Oh, oops. Sorry. :P

Just drop it into your "ffx3" folder and it should be good from there :)
Title: Re: Combo Attributes
Post by: Amazo Version 2.2 on April 10, 2012, 04:22:59 PM
just drop in the whole folder? or just the contents? sorry for the qeustions, but i am not a tech type person.
Title: Re: Combo Attributes
Post by: danzrocker on April 10, 2012, 06:40:40 PM
Though revels and guys , please forgive me barging in unwanted with no particular reason but yet there is a small reason for my presence since every one is quite simply asking for spyder `s cool new attribute related mod ,would any be kind enough to send it to my email as well. nova.rocker@hotmail.com Thank you very listening and helping.  :)
Title: Re: Combo Attributes
Post by: spydermann93 on April 10, 2012, 09:21:43 PM
Quote from: Amazo Version 2.2 on April 10, 2012, 04:22:59 PM
just drop in the whole folder? or just the contents? sorry for the qeustions, but i am not a tech type person.

Hehe, that's not a problem :P

Inside the "New Attributes" folder, you'll see an assortment of folders with names like "lang" and "missions" with a couple of files. Just copy all of those folders and files and drop them directly into your "ffx3" (or whatever your mod folder's name is) mod folder. It should ask if you'd like to overwrite your files. Say "yes" when prompted.

And with that, you should be done. To make sure, see if the attribute called "Super Speed" is in the mod. If it is, then you have installed it properly :)

Quote from: danzrocker on April 10, 2012, 06:40:40 PM
Though revels and guys , please forgive me barging in unwanted with no particular reason but yet there is a small reason for my presence since every one is quite simply asking for spyder `s cool new attribute related mod ,would any be kind enough to send it to my email as well. nova.rocker@hotmail.com Thank you very listening and helping.  :)

Hehe, no problem Danz.

E-mail has been sent :)

And for anybody else who wants it, here's the link: http://www.gamefront.com/files/21537403/New+Attributes.zip
Title: Re: Combo Attributes
Post by: Amazo Version 2.2 on April 11, 2012, 01:51:56 PM
thanks spyder, works great!
Title: Re: Combo Attributes
Post by: kidnasty on April 22, 2022, 05:00:06 PM
Does anyone still have a copy of this mod?  I am having some issues with custom attributes and this seems very helpful.

Thank you.
Title: Re: Combo Attributes
Post by: spydermann93 on April 22, 2022, 06:18:39 PM
Unfortunately, I do not still have this mod, but if you have any issues with custom attributes, please let me know and I can try to help you out
Title: Re: Combo Attributes
Post by: kidnasty on April 22, 2022, 08:27:57 PM
Thanks for looking.  I think I have some of it working, maybe.  I am trying to get some existing attributes into a dev mod.  I am using the MA mod for my dev.  I have merged the attributes.dat , copied over ffxmulti.py, and copied over the string.txt data to the new strings.txt.  They now show up in-game.  I just need to test them out.  Have I missed any steps?

From log:

00:00:31.43: FF: ERROR: CRpgSystem::patchRPGABitSet, custom_template_54 has unknown attribute painresponse
00:00:31.43: FF: ERROR: CRpgSystem::patchRPGABitSet, custom_template_54 has unknown attribute gamma

EDIT:

Looks like that might just be a cosmetic error.
Title: Re: Combo Attributes
Post by: spydermann93 on April 23, 2022, 06:47:45 AM
You will also need the ffx.py, ffx2.py, ffxcustom.py, and ffxcustom2.py. Those contain a few attributes that are not in vanilla ffx and their code.
Title: Re: Combo Attributes
Post by: kidnasty on April 24, 2022, 11:29:46 PM
I have adjusted them accordingly.  Some errors in the logs, but so far no issues within gameplay.

Title: Re: Combo Attributes
Post by: Epimethee on April 24, 2022, 11:33:43 PM
The ff.log errors are normal: they were, for a long time, what permitted FFX to create new attributes. Your script.log file is usually the one indicating problems with FFX.