I'm tackling the Inhuman royal family, and I find myself a little conflicted on how to portray Black Bolt. I know he's traded punches with most of the Marvel heavyweights, and he's usually come out looking pretty good. How tough is he?
Thanks guys! I'm also looking to round out my versions of the rest of the Royal Family. What can y'all tell me about-
Gorgon: How tough is he? I've got a pretty good grasp on his powers, but should he have any type of invulnerability or physical resistance?
Triton: Is he more or less just Namor-lite in terms of physical abilities? I'm guessing he's pretty much just tough, fast, and weak to heat?
Pretty tough...I think he was somewhere around a 3 tonner...give me a a few days and I'll dig out my old Marvel Universe Handbook and get back to you!
Here are my stats for Black Bolt:
Normal:
Strength- 4
Speed- 5
Agility- 6
Endurance- 5
Energy- 6
~~~~
Augmented:
Strength- 7
Speed- 5
Agility- 6
Endurance- 5
Energy- 5
~~~~
These stats are based off of the RPG style I base my characters on and are pretty balanced.
Below are stats that better reflect the official stats:
Normal:
Strength- 5
Speed- 5
Agility- 6
Endurance- 6
Energy- 6
~~~~
Augmented:
Strength- 7
Speed- 7
Agility- 6
Endurance- 6
Energy- 6
Thanks guys, that's helpful! I'm really struggling with how to balance him against the Thing and other powerhouses in my little project. I've got his stats right around those levels (strength 4, endurance 6, but I've given him Metabolic Strength, so whenever he's at full energy he'll have greatly improved strength. I've also given him Physical Resistance, so he takes only half of all damage. So, at the moment, he's able to hit hard early on, but that changes when he begins to run low on energy. He stays tough throughout, though he isn't as tough as Thor or Thing, and I've been debating whether giving him Fast Healing or Current Sapper might be appropriate. What do y'all think?
Well, don't forget that he can generate a force field. I gave my Black Bolt the FFActiveDefense35 attribute. I also gave him the Power Reserve attribute to represent his ability to boost his powers/abilities. I don't know how well that attribute works with the AI, though, if that's a concern.
Actually Hoss, you hit the nail on the head. I think that an FF1 style active defense would be perfect, but the AI doesn't play well with that.
I dunno about that. For whatever reason, I have an active defense for my Magneto, which effectively makes him unbeatable against any team of X-Men I put against him. He uses it before he initiates contact almost all the time.
I can't say the same for the others who I've made that have one.
But I did make my Black Bolt with an active defense and a Power Reserve attribute(as well as Current Sapper).
Don't think he uses it though.
Alrighty, I delved into my collection of comic encyclopedias and found this from the 1985 Offical Handbook of the Marvel Universe Deluxe Edition # 2:
Quote
Strength level: Black Bolt possesses superhuman strength, enabling him to lift (press) approximately 1 ton. He is stronger than the average Inhuman due to the particular way in which the mutagenic Terrigen Mist affects his genetic and physical structure. By augmenting his body with his electron power (see bleow), Black Bolt becomes capable of lifthing approximately 60 tons under optimal conditions.
Known suuperhuman powers: Black Bolt possesses various superhuman powres stemming from his ability to harness free-floating electrons. The speech center of Black Bolt's brain contains an organic mechanism able to generate an as yet unknown type of particle which interacts with ambient electrons to create certain phenomena determed by mental control. The most devastating of the effects is Black Bolt's quasi-sonic scream. Becuase of his electron-harnissing ability is linked to the speech center of his brain, any attempt to use his vocal cords - from the merest whisper to a full scream - triggers an uncontrollable distrubance of the particle/electron interaction field. This results in a shock wave equivalent, at maximum force, to that caused by the detonation of a nuclear weapon. A whisper has generated sufficient force to rock a battleshiip, while a scream can reduce a mountain to rubble.
The fork-shaped antenna that Black Bolt has worn upon his brow since childhood enables him to channel his power in more directed, less destructive ways. The antenna monitors his brain's speech center activity and allows him to direct limited quantities of the unknown particle to create a number of controlled phenomena. He can channel this energy inwardly to enhance hos own body's speed and strength (see above). Black Bolt is capable of channeling all available energy into one arm for one powerful punch called his Master Blow. This exertion taxes his body's ability to employ the particle/electron energy to its limit and renders him extremely vulnerable following its use.
Black Bolt is also able to direct the unknown particle outwards in ways other than by means of his vocal cords. He can repidly route particle/electron energy through his arms to create realitively small concussive blasts. He can form a field of highly-active electrons around himself with the way of a hand, said field being capable of deflecting prohectiles up to the mass of an MX missle traveling at it's maximum speed/ He can create particle/electron interaction fields solid enough to be traversed upon, though this phenomenon is a particularly difficult and exhausting one. He can use these electon fields as extrasensory probes whcih are highly sensitive to other electromagnetic energy phenomena. He can even maipulate his electron field to jam certain electrical mechanisms.
Black Bolt can also harness the unknwon particles his brain generates to ineract with electrons to create anti-gravitons that enable him to defy gravity. By emitting a jet of rapidly moving particle/electron interaction by products while enveloped by anti-gravitons, Black Bolt can fly up to 500 miles per hour for a period of 6 hours before his brain begins to tire appreciably from the effort. The anti-grviton field also serves to protect Black Bolt from the detrimental effects of rapid movement through the atmosphere.
Hope this helps you out BG.
Thanks guys, that's a big help! I've given Black Bolt an Energy Shield (Passive), which should help to simulate his abilities reasonably well. He stacks up decently well against Thing now.
Can y'all give me any advice about Gorgon and Triton?
I would hate to dig through my massive wall of comics, but I'd bet I can find one or two instances that would lead me to believe has a S greater than 4. In fact, in his first appearance, BB went toe to toe with the Thing...and won.
Edited to add: but this was back in the old days.
Yeah Xeno, he's definitely more than 4 in a fight, but I start him at 4 because I give him "Metabolic Strength" which jacks his strength way up when he's got full energy. I may start it at five instead, though.
Anyway, I could definitely use some advice on how to make Triton interesting. I just don't know what other powers or attributes to give him. Any ideas?
For Triton, if I recall correctly (I'm awaiting word to see if the data on my hard drive can be salvaged), I have him as:
Strength: 5
Speed: 4
Agility: 4
Endurance: 5
Energy: 5
I also have him with Invulnerability 5 and Hirsute. Depending on who they are, I generally give my water-based guys (Aquaman, Subby, Attuma, etc.) resistance to cold and either some sort of low Invulnerability or resistance to crushing being that they thrive in the ocean. Also, like a lot of the fish folk, Triton is tougher when immersed in water, so bumping his Strength and Endurance up to 6 while underwater might not be a bad idea. He wears a water recirculation system, so you don't have to worry about him getting weaker over time like most of his type. With all this being said, I think he may have undergone some mutations over the past few years and could be stronger or weaker. Ah, give me the old days.
Give me until Fri. Benton and I'll dig out my stuff for Triton and Gorgon...I think I have the most recent mutation set for Gorgon some where in one of the MUEs.
Thanks Hoss, that's really helpful!
That's okay DJ, I appreciate the offer, but I think I've got a good idea of him now. :)
Well gents, I think I've got things pretty well together, but I would really love y'all's feedback for the Inhumans, both good and bad, that I've been working on. I could especially use feedback on the evil Inhumans, as I know nothing about them, and I couldn't find Marvel RPG listings for them. I'll post their herofiles below:
Evil Inhumans:Aireo
Spoiler
Stats:
Strength: 4 Strong
Speed: 6 Extremely Fast
Agility: 6 Extremely Agile
Endurance: 4 Hardy
Energy: 6 Extremely Powerful
Attributes:
Flier
Acrobatic (amateur)
Danger Sense
Air Superiority
Powers:
bilowy blow (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: blackjack_hitspang
wind tunnel (Ranged - Cone):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Minor
Stun: Low
Knockback: High
Velocity: Normal
Angle: High
Range: Long
Level: 4
Animation Name: ranged
Attached FX Name: generic_cone_shockwave
flying kick (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: None
Knockback: High
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_2
Attached FX Name: shadow_kick
whirlwind toss (Ranged - Projectile):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: Low
Knockback: High
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: High
Max Instances: Max 1
Level: 4
Animation Name: ranged
Attached FX Name: bullet_whirlwind
Power Flags: Flight Spawn
steal breath (Direct):
DamageType: Radiation
Magnitude: Very High
Energy Point Cost: Minor
Stun: High
Knockback: None
Range: Long
Level: 4
Animation Name: ranged
Attached FX Name: twister
flying punch (Ranged - Projectile):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Medium
Velocity: Normal
Radius: No Arc
Range: Short
Accuracy: Medium
Level: 4
Animation Name: flying_melee_1
Attached FX Name: ffq_heightcheck
hurricane winds (Area):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Low
Knockback: High
Radius: 360 Degrees
Level: 4
Animation Name: area
Attached FX Name: storm_hurricane
shield of winds (Passive Defense):
Block Type:
Success Rating: Occasional
Level: 4
Animation Name:
Attached FX Name: microwave_absorbradiation
Damage Blocked: Crushing
Piercing
Energy
Electrical
Cold
Fire
Attacks Blocked: Ranged
flying fusillade (Ranged - Projectile):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Low
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Short
Accuracy: Narrow
Level: 4
Animation Name: flying_melee_2
Attached FX Name: ffq_heightcheck
Leonus
Spoiler
Stats:
Strength: 5 Very Strong
Speed: 5 Very Fast
Agility: 6 Extremely Agile
Endurance: 6 Extremely Hardy
Energy: 4 Powerful
Attributes:
Acrobatic
Claws
Jumper
Danger Sense
Invulnerable (02 hp)
Powers:
lions slash (Melee):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost: None
Stun: Low
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: icequeen_slash
leonine lacerator (Melee):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_2
Attached FX Name: claws
king of the beasts (Melee):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Low
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_barage
Attached FX Name: claws
cat scratching (Melee):
DamageType: Piercing
Magnitude: Low
Energy Point Cost: Trace
Stun: Low
Knockback: None
Swiftness: Fast
Arc: 90 Degrees
Level: 4
Animation Name: melee_3
Attached FX Name: claws
catlike reflexes (Passive Defense):
Block Type: Reflect
Success Rating: Occasional
Level: 4
Animation Name: dodge_right
Attached FX Name:
Damage Blocked: Crushing
Piercing
Energy
Attacks Blocked: Melee
Ranged
Timberius
Spoiler
Stats:
Strength: 4 Strong
Speed: 4 Fast
Agility: 4 Agile
Endurance: 6 Extremely Hardy
Energy: 6 Extremely Powerful
Attributes:
Solid Skeleton
Fast Healing
Puppet Master (nature)
Jumper
Invulnerable (05 hp)
Powers:
wooden punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: nazi_soldiers_melee
binding vines (Direct):
DamageType: Stasis
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Range: Long
Level: 4
Animation Name: ranged
Attached FX Name: eve_bind
Power Flags: Ground Targets Only
thorn whip (Ranged - Beam):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost: Trace
Stun: Low
Knockback: None
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged_3
Attached FX Name: thorn_whip
leaf storm (Direct):
DamageType: Blind
Magnitude: High
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Range: Long
Level: 4
Animation Name: ranged_5
Attached FX Name: eve_leafswarm
bark beating (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_smash
Attached FX Name: law_judgement
barkskin (Passive Defense):
Block Type:
Success Rating: Occasional
Level: 4
Animation Name:
Attached FX Name: minuteman_vigilanceblock
Damage Blocked: Crushing
Piercing
Energy
Electrical
Cold
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
Maximus
Spoiler
Stats:
Strength: 4 Strong
Speed: 5 Very Fast
Agility: 5 Very Agile
Endurance: 5 Very Hardy
Energy: 8 Incredibly Powerful
Attributes:
Weak Minded
Tough Guy
Danger Sense
Jumper
Hot Tempered
Powers:
mad punch (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: default_punch
induce rage (Direct):
DamageType: Rage
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Range: Long
Level: 4
Animation Name: ranged
Attached FX Name: mentor_instinctdominance
mental dominance (Direct):
DamageType: Hypnosis
Magnitude: High
Energy Point Cost: Minor
Stun: None
Knockback: None
Range: Long
Level: 4
Animation Name: ranged_4
Attached FX Name: mentor_cerebralnormalisation
energy weapon (Ranged - Projectile):
DamageType: Energy
Magnitude: Low
Energy Point Cost: Trace
Stun: Low
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: High
Level: 4
Animation Name: ranged_7
Attached FX Name: aff_radbolts_purple
mental bolts (Ranged - Projectile):
DamageType: Mental Blank
Magnitude: Very Low
Energy Point Cost: Trace
Stun: Very High
Knockback: None
Velocity: Fast
Radius: No Arc
Range: Long
Accuracy: High
Level: 4
Animation Name: ranged_2
Attached FX Name: psychic burst
mental suppression (Area):
DamageType: Mental Blank
Magnitude: Very High
Energy Point Cost: Minor
Stun: None
Knockback: None
Radius: 180 Degrees
Level: 4
Animation Name: area_2
Attached FX Name: mentor_corticalsuppression
royal armor (Passive Defense):
Block Type:
Success Rating: Occasional
Level: 4
Animation Name:
Attached FX Name: minuteman_vigilanceblock
Damage Blocked: Crushing
Piercing
Energy
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
mental possession (Ranged - Beam):
DamageType: Possession
Magnitude: High
Energy Point Cost: Low
Stun: None
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: ranged_3
Attached FX Name: tombstone_ghostly_possession
And these guys too:
Royal Family:Black Bolt
Spoiler
Stats:
Strength: 5 Very Strong
Speed: 6 Extremely Fast
Agility: 6 Extremely Agile
Endurance: 6 Extremely Hardy
Energy: 7 Extraordinarily Powerful
Attributes:
Heavy Lifter
Metabolic Strength
Physical Resistance
Energy Shield (passive)
Powers:
powered blow (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: Low
Knockback: High
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_4
Attached FX Name: mechman_wreckingball
electrical generation (Ranged - Beam):
DamageType: Electrical
Magnitude: Medium
Energy Point Cost: Minor
Stun: Medium
Knockback: Medium
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged
Attached FX Name: manowar_bolt
extreme scream (Area):
DamageType: Crushing
Magnitude: Extreme
Energy Point Cost: Very Low
Stun: Extreme
Knockback: Extreme
Radius: 360 Degrees
Level: 6
Animation Name: area
Attached FX Name: evilmale_annhilate
electrical absorbtion (Passive Defense):
Block Type: Deflect
Success Rating: Almost Always
Level: 4
Animation Name: active_defence
Attached FX Name: manbot_energyabsorb
Damage Blocked: Electrical
Attacks Blocked: Melee
Ranged
Area
Direct
silent punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Trace
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: default_punch
focused scream (Ranged - Cone):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Low
Stun: Extreme
Knockback: Extreme
Velocity: Fast
Angle: High
Range: Long
Level: 4
Animation Name: area_2
Attached FX Name: fortissimo_deadly_chorus
thunderous double (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Minor
Stun: High
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_2
Attached FX Name: bullet_chainedpunches
powered assault (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Very Low
Stun: Low
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_3
Attached FX Name: libertylad_onetwo
master blow (Melee):
DamageType: Crushing
Magnitude: Extreme
Energy Point Cost: Low
Stun: Extreme
Knockback: Extreme
Swiftness: Very Fast
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: supercollider_massivepunch
Crystal
Spoiler
Stats:
Strength: 3 Normal
Speed: 4 Fast
Agility: 5 Very Agile
Endurance: 4 Hardy
Energy: 5 Very Powerful
Attributes:
Flier
Environment Control (local)
Fluctuation
Earth Control (weak)
Flame Control
Powers:
fire generation (Ranged - Beam):
DamageType: Heat
Magnitude: High
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged_4
Attached FX Name: eldiablo_flameproject
whirlwind (Ranged - Projectile):
DamageType: Crushing
Magnitude: None
Energy Point Cost: Trace
Stun: Low
Knockback: Extreme
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: High
Max Instances: Max 2
Level: 4
Animation Name: ranged_5
Attached FX Name: bullet_whirlwind
Power Flags: Flight Spawn
inhuman punch (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: default_punch
water jet (Ranged - Beam):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Trace
Stun: Low
Knockback: High
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged
Attached FX Name: manowar_waterjet
earth tremor (Area):
DamageType: Crushing
Magnitude: Very Low
Energy Point Cost: Minor
Stun: Low
Knockback: High
Radius: 180 Degrees
Level: 4
Animation Name: direct
Attached FX Name: avalanche_seismic_ripples
Power Flags: Ground Targets Only
propel rocks (Ranged - Explosive Projectile):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: None
Knockback: Medium
Velocity: Slow
Radius: 90 Degrees
Range: Long
Accuracy: High
Level: 4
Animation Name: ranged_2
Attached FX Name: subterrestiral_boudler_bash
elemental shield (Active Defense):
Block Type: Normal
Energy Point Cost: Very Low
Duration: Short
Hit Points: None
Level: 4
Animation Name: active_defence
Attached FX Name: eldiablo_fireshield
Damage Blocked: Crushing
Piercing
Cold
Fire
Attacks Blocked: Melee
Ranged
Area
shockwave (Ranged - Cone):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Very Low
Stun: None
Knockback: High
Velocity: Normal
Angle: High
Range: Long
Level: 4
Animation Name: ranged_6
Attached FX Name: generic_cone_cold
elemental control (Passive Defense):
Block Type: Deflect
Success Rating: Rare
Level: 4
Animation Name:
Attached FX Name:
Damage Blocked: Cold
Fire
Attacks Blocked: Melee
Ranged
Area
Gorgon
Spoiler
Stats:
Strength: 5 Very Strong
Speed: 5 Very Fast
Agility: 4 Agile
Endurance: 6 Extremely Hardy
Energy: 4 Powerful
Attributes:
Grim Resolve
Jumper
Acrobatic (amateur)
Hot Tempered
Powers:
inhuman kick (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: Low
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_4
Attached FX Name: shadow_kick
massive stomp (Area):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Low
Knockback: High
Radius: 360 Degrees
Level: 4
Animation Name: area
Attached FX Name: avalanche_seismic_ripples
shattering kick (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: None
Knockback: Extreme
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_stomp
Attached FX Name: pan_kick
directed shockwave (Ranged - Projectile):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Minor
Stun: Low
Knockback: High
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: Extreme
Level: 4
Animation Name: ranged_3
Attached FX Name: avalanche_tremors
Power Flags: Ground Targets Only
Proximity
shockwave swarm (Ranged - Projectile):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Very Low
Stun: Low
Knockback: High
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy: High
Max Instances: Max 1
Level: 4
Animation Name: ranged_3
Attached FX Name: soldierant_acidspray
Power Flags: Flight Spawn
Ground Targets Only
Proximity
inhuman assault (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Low
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_3
Attached FX Name: blackjack_hitspang
terrigan twostep (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: High
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_2
Attached FX Name: libertylad_onetwo
inhuman toughness (Passive Defense):
Block Type:
Success Rating: Rare
Level: 4
Animation Name:
Attached FX Name: sky_king_bulletproof
Damage Blocked: Crushing
Piercing
Energy
Electrical
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
And two more:
Karnak
Spoiler
Stats:
Strength: 4 Strong
Speed: 5 Very Fast
Agility: 5 Very Agile
Endurance: 5 Very Hardy
Energy: 4 Powerful
Attributes:
Danger Sense
Acrobatic (amateur)
Wall Climbing
Disciplined
Combat Skill (Expert)
Powers:
expert blow (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: Low
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: theant_punch
super strike (Melee):
DamageType: Crushing
Magnitude: Extreme
Energy Point Cost: Very Low
Stun: Extreme
Knockback: Low
Swiftness: Very Fast
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: supercollider_massivepunch
martial arts (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Trace
Stun: Low
Knockback: None
Swiftness: Very Fast
Arc: No Arc
Level: 4
Animation Name: melee_4
Attached FX Name: default_punch
crowd control (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Minor
Stun: Medium
Knockback: Low
Swiftness: Fast
Arc: 360 Degrees
Level: 4
Animation Name: melee_kickcombo
Attached FX Name: default_punch
Power Flags: Enemies Only
target weak point (Melee):
DamageType: Remove Defence
Magnitude: None
Energy Point Cost: Minor
Stun: Extreme
Knockback: None
Swiftness: Very Fast
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: manowar_gaff
flying kick (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: High
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_2
Attached FX Name: shadow_kick
precise combo (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Trace
Stun: None
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_3
Attached FX Name: bullet_chainedpunches
detect weakness (Direct):
DamageType: Genetic Damage
Magnitude: Extreme
Energy Point Cost: Trace
Stun: None
Knockback: None
Range: Medium
Level: 4
Animation Name: area
Attached FX Name: white_cerebralnormalise
masters reflexes (Passive Defense):
Block Type: Reflect
Success Rating: Occasional
Level: 4
Animation Name: dodge_left
Attached FX Name:
Damage Blocked: Crushing
Piercing
Energy
Attacks Blocked: Melee
Ranged
Triton
Spoiler
Stats:
Strength: 6 Extremely Strong
Speed: 5 Very Fast
Agility: 5 Very Agile
Endurance: 6 Extremely Hardy
Energy: 4 Powerful
Attributes:
Hirsute
Solid Skeleton
Fast Healing
Jumper
Invulnerable (05 hp)
Powers:
aquatic punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: seaurchin_kick
aquatic assault (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Low
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee_4
Attached FX Name: theant_punch
deep sea double (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee_2
Attached FX Name: seaurchin_kick
crowd surfing (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: Low
Knockback: None
Swiftness: Normal
Arc: 90 Degrees
Level: 4
Animation Name: melee_3
Attached FX Name: bullet_chainedpunches
kraken's scales (Passive Defense):
Block Type:
Success Rating: Occasional
Level: 4
Animation Name:
Attached FX Name: sky_king_bulletproof
Damage Blocked: Crushing
Piercing
Energy
Electrical
Cold
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
Quote from: BentonGrey on March 22, 2012, 03:44:24 AM
Thanks Hoss, that's really helpful!
That's okay DJ, I appreciate the offer, but I think I've got a good idea of him now. :)
Just great Benton, here I was already got it typed up and ready to post (other than Gorgon's newer mutation form) and you go tell me you don't need it. Hmphh...I'm going to post it anyways seeing as I got it. HA!!
Gorgon (before mutation):
Quote
Strength level: Gorgon possesses superhuman strength, enabling him to lift (press) approximately 2.5 tons. He is stronger than the average Inhuman due to the particular way in which the mutagenic Terrigen Mist affected his genetic and physical structure.
Known Superhuman powers: Gorgon's power is centered in his massively muscled legs and hoof-like feet. Approximately three quarters of Gorgon's total weight is in the lower half of his body, particularly in the thick, dense muscles of his thighs and calves. As a result of having such a low center of gravity, it is extremely difficult to knock Gorgon off balance, and were he to fall from almost any height, he would land on his feet. By natural strength and power alone, he is able to kick through three fee of solid oak with a single blow. However, Gorgon's legs possess far more than great natural strength. As a result of the Terrigen mutation, Gorgon's legs are able to generate vibration on a molecular level in such a way that can develop an intense pulse of kinetic energy. By stomping his hoof to the ground, Gorgon is able to release this kinetic energy in the form of either a dynamic ground wave through the earth, or a more diffuse, radially propagating concussion wave along the surface of the earth. Gorgon is able to create seismic tremors of up to 7.5 on the Richter scale with a single stamp (even greater, from 8.2 to 9.5, if he happens to be near tectonic plate fault lines). This kinetic energy is only generated by an act of will; it does not spontaneously occur every time he takes a step. Gorgon can control the relative intensity of the tremor at will. It takes him no more than a few hundredths of a second to generate sufficient energy to create any size effect up to his maximum capability. He is able to generate and expend his seismic force-waves for several hours of near-constant use before fatigue significantly affects his performance. Gorgon can release the kinetic energy through his hooves without stamping them, but the act of stamping serves as a focusing aid for its release. Once Gorgon generates the energy, he must release it within 4.5 seconds before it spontaneously discharges. He cannot dissipate the energy once it is generated without releasing it.
Gorgon's body after being subjected to a second batch of Terrigen Mist by the US military appears stronger and more bestial. His manners, what little he had to begin with, are also more bestial and violent.
Triton:
Quote
Strength level: Triton possesses superhuman strength enabling his to lift (press) approximately 2 tons on land.
Known superhuman powers: Triton possesses a number of superhuman abilities derived from his Terrigen-mutated from. He has superhumanly strong physiology enabling him to withstand the great water pressure changes that occur beneath the sea. His blood circulation enables him to withstand freezing water temperatures. His vision is more sensitive tot eh green portion of the visible spectrum, enabling him to see in relatively dark ocean depths. His musculature is adapted for efficient swimming. He can swim at a maximum speed of about 46-knots (40 miles per hour) for several hours before tiring.
As a water-breather, Triton has a number of gills hidden by scales along his throat. These gills enable him to extract sufficient oxygen from ambient water to allow him to function normally while underwater. Triton can live underwater indefinitely. He cannot survive out of water for more than five minutes without special devices before asphyxiating. His body is also very susceptible to dehydration.
As seen during the War of Kings event (specifically War of Kings issue 2), Triton is a specialist in zero-g combat and leader of those trained for such situations.
Both quotes sourced from 1985 Official Handbook of the Marvel Universe: Deluxe Edition.