Freedom Reborn

Freedom Force Forums => Mods => Topic started by: yell0w_lantern on February 09, 2012, 03:32:56 PM

Title: FFX Question
Post by: yell0w_lantern on February 09, 2012, 03:32:56 PM
Does  the Battery attribute prevent Active Absorption "gain State Energized" from working?
I have a guy who uses the Electrical Grid to recharge but nothing is happening on FF3R Dream/Bump in the Night map.
Title: Re: FFX Question
Post by: Epimethee on February 11, 2012, 03:09:32 AM
Looking at the code, my guess would be that it doesn't work if your character has less than 15 EP left.
Title: Re: FFX Question
Post by: yell0w_lantern on February 13, 2012, 08:35:56 PM
I tried a number of work arounds to try to get a similar effect but active absorbtion is not working at all for me.

I'm having so many problems with this version of FFX3 I think I need to redownload. Is the one on Freedom Force Forever verified to work with the GOG version of 3R?
Title: Re: FFX Question
Post by: Epimethee on February 14, 2012, 03:01:35 AM
No, but from very limited testings, it worked fine.
Title: Re: FFX Question
Post by: catwhowalksbyhimself on February 16, 2012, 10:25:09 PM
I did peek through the Gog version's files and other than it being in a different directory, it appears identical to the US version, so there should be no issues aside from making sure it goes into the right place.
Title: Re: FFX Question
Post by: yell0w_lantern on February 21, 2012, 06:38:34 PM
Hmm. I can't understand what the problem is then. I still cannot get most swaps to work and active absorbtion does not work. There are other problems as well.