Freedom Reborn

Community Forums => Other Games Discussion => Topic started by: Tomato on January 08, 2012, 08:01:54 AM

Title: Lego Batman 2: DC Superheroes
Post by: Tomato on January 08, 2012, 08:01:54 AM
Not that it's entirely unexpected (what with Lego Batman doing very well and Lego having recently secured rights to both DC and Marvel characters) but TT Games has just confirmed a sequel, supposedly featuring not only Batman, but Superman, Green Lantern, and various other DC characters as well. No reports yet on Aquaman (sorry Benton) but otherwise this seems to be the shizznit.

Now, if you'll all excuse me, I'm going to go annoy prem with my rabid fanboy squealing.
Title: Re: Lego Batman 2: DC Superheroes
Post by: lugaru on January 08, 2012, 02:05:19 PM
Quote from: Tomato on January 08, 2012, 08:01:54 AM
Not that it's entirely unexpected (what with Lego Batman doing very well and Lego having recently secured rights to both DC and Marvel characters) but TT Games has just confirmed a sequel, supposedly featuring not only Batman, but Superman, Green Lantern, and various other DC characters as well. No reports yet on Aquaman (sorry Benton) but otherwise this seems to be the shizznit.

Now, if you'll all excuse me, I'm going to go annoy prem with my rabid fanboy squealing.

Well since liscensing aquaman costs $3.49 I think he will be in there.    ;)

You know I've always wanted a superhero crossover game... companies license both sets of characters all the time but never mix them... the notable exceptions being hero clix and vs where you could technically use both universes products together. I would love to see that in a game.
Title: Re: Lego Batman 2: DC Superheroes
Post by: Tomato on January 08, 2012, 02:48:30 PM
Honestly, I don't know what's going on with the Marvel rights ATM. Lego has bought them, but as far as I'm aware Mega Blok still holds the rights for awhile longer... long enough to get one last set of blind bag minifigs out, at any rate. Either way, the stuff they showed off for comic con was VERY early phase and I really hope none of it is finalized. It honestly looked like they'd printed most of the decals on paper and glued them on. As such, it is very unlikely that we'll see both in the same game for awhile yet, and it is entirely possible that Marvel will have its own game when its rights come in (and to be honest, it looks like Lego's prime for another TDK... Avengers doesn't have a game of its own, so Lego Marvel might be the closest thing to come out over the next several month period).
Title: Re: Lego Batman 2: DC Superheroes
Post by: Mr. Hamrick on January 09, 2012, 04:18:21 AM
Quote from: lugaru on January 08, 2012, 02:05:19 PM
Quote from: Tomato on January 08, 2012, 08:01:54 AM
Not that it's entirely unexpected (what with Lego Batman doing very well and Lego having recently secured rights to both DC and Marvel characters) but TT Games has just confirmed a sequel, supposedly featuring not only Batman, but Superman, Green Lantern, and various other DC characters as well. No reports yet on Aquaman (sorry Benton) but otherwise this seems to be the shizznit.

Now, if you'll all excuse me, I'm going to go annoy prem with my rabid fanboy squealing.

Well since liscensing aquaman costs $3.49 I think he will be in there.    ;)

$3.49?  Are you sure?  I thought they were hoping to get that but would take the best offer.
Title: Re: Lego Batman 2: DC Superheroes
Post by: Nyte Dragon on January 09, 2012, 12:56:48 PM
 Nah, $3.49 is what Aquaman's going price is on the corner reef.

The rights are much, much cheaper.
Title: Re: Lego Batman 2: DC Superheroes
Post by: BentonGrey on January 09, 2012, 05:01:31 PM
 :rolleyes:  I think his stock is rising.

(http://img23.imageshack.us/img23/5706/justiceleague04c.th.gif) (http://imageshack.us/photo/my-images/23/justiceleague04c.gif/)

Yeah, I hope Aquaman is in this game.  Given the current push in their comics and the crazy success of the character in Batman: Brave and Bold, DC would be more than a little dim not to include him....but they've proven that they are, in large part, more than just a little dim.  Still, I'm looking forward to this game.  I love the original, and I would love the chance to play another one.  Here's hoping that most of the classic League is in it!  I want my Hawkman and Aquaman, my Red Tornado and my Martian Manhunter!
Title: Re: Lego Batman 2: DC Superheroes
Post by: laughing paradox on January 09, 2012, 07:53:15 PM
What a pleasant surprise. I love the Batman Lego game, and it's one of the few that my nephew and I can agree on to play, so having a sequel come out with the JLA is very exciting. I read that the game is being released in the summer of this year, so that's even better news.

Now if only we can get a new X-men Legends game... or a specific Avengers Legends game...
Title: Re: Lego Batman 2: DC Superheroes
Post by: lugaru on January 09, 2012, 10:07:34 PM
Yeah, Im more interested in a JLA, AVENGERS or especially X-Men.

I love the "rock paper scissors" side of Superheroes and Lego is a great world for that, more about puzzles than face punching.

My favorite example in recent history is The Strangers mod for Freedom Force... each character was very distinctive and gave different problem solving options.

Likewise in a Lego game you could have Iceman unable to enter the fire room, while colossus can survive in there for a short time or Kurt can teleport past and hit the switch to shut it off. You get what I mean.

Superman kind of ruins that mechanic unless you have kriptonite everywhere. "  :wacko:

I'm providing a link instead of an image because there is a curse word in there somewhere...

http://penny-arcade.com/comic/2011/09/05
Title: Re: Lego Batman 2: DC Superheroes
Post by: BentonGrey on January 09, 2012, 10:35:45 PM
Haha, well, Superman is going to be a problem in any Lego-type game.
Title: Re: Lego Batman 2: DC Superheroes
Post by: Tomato on January 10, 2012, 12:34:34 AM
Guys, you're missing part of the point here... this isn't a Lego DCU game, it's Lego Batman. They're including a few guest stars, but the entire point of the game is to sell the toys. And right now, out of 6 "DC Superhero" sets, only ONE is non-Batman. Unless we start seeing some major movements in that direction (and don't get me wrong, I expect most of the league eventually... including GL, we have about 4 of the big 7 already) I doubt we'll see any more then some guest appearances.
Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on January 10, 2012, 01:12:55 AM
My daughter is a member of the Lego club so she was told about this a few weeks ago.  It's Batman, Robin, Super-man, Wonder woman, & Green Lantern vs Lex, Joker, Ivy, Catwoman, Two-face, and one more villian.  They are suppose to be giving Bats a hard time in Gotham so he calls in for help.  I hope this game will be a success so we can get a Justice League Lego game

http://www.gamespot.com/news/lego-batman-2-dc-super-heroes-arriving-this-summer-6348221
Title: Re: Lego Batman 2: DC Superheroes
Post by: Tomato on January 10, 2012, 01:58:10 AM
Dude... no. It might be predominately Bat-related, but those probably won't be the only heroes, and I VERY much doubt they're the only villains... even Lego Batman 1 had more villains then that. Again, this whole thing is to sell the lego sets... they're going to cram as much as possible into these games. I just expect that, for the most part, the other heroes will only have 1 or two gimmicks (flight, GL constructs, Lassoing, maybe head vision or sommat extra for supes) while Batman/Robin retain most of the puzzle solving stuff. Any other additions, like Aquaman, will be very limited... super strength, etc.

Just to give everyone a running tally, here are the minifigs available so far

Batman
Robin
Superman
Wonder Woman
Green Lantern (well... ok, not quite yet, but they have GL type sets and they released a movie based minifig for comic con... so it's almost a guarantee we'll see a GL set soon)

Joker
Harley
Catwoman
Two Face
Riddler
Bane
Poison Ivy
Lex Luthor
Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on January 10, 2012, 09:53:16 PM
Bane!  That was the one I forgot. 

Tomato, I not saying that's all the heroes/ villains in the game.  That's the only heroes/ Villains that they mention so far.  We all know from playing past Lego games that there will be a huge amount of characters to unlock.  I hope that they will put The Flash in the game
Title: Re: Lego Batman 2: DC Superheroes
Post by: Tomato on January 10, 2012, 10:00:11 PM
Heh, it helps that I own the minifig... as expensive as the old sets/minifigs have gotten, I'm investing in the new ones. I got the Batcave the other day, it had Bane and a few others. I am kinda disappointed there wasn't an Alfred... I'd have appreciated that one.

(sorry for the misunderstanding btw. I knew I couldn't be reading that right.)
Title: Re: Lego Batman 2: DC Superheroes
Post by: Glitch Girl on March 15, 2012, 03:44:35 PM
New trailer
http://www.computerandvideogames.com/340149/lego-batman-2-first-screens-trailer/

Of note: Voices. Specifically Clancy Brown and Mark Hamil (or reasonable facsimiles) audio clips.

(NOTE: If you're familiar with the Lego games in general, you'll understand why this is unusual)

Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on March 15, 2012, 08:13:11 PM
Quote from: Glitch Girl on March 15, 2012, 03:44:35 PM
New trailer
http://www.computerandvideogames.com/340149/lego-batman-2-first-screens-trailer/

Of note: Voices. Specifically Clancy Brown and Mark Hamil (or reasonable facsimiles) audio clips.

(NOTE: If you're familiar with the Lego games in general, you'll understand why this is unusual)

They talk?!  That's new.  I'm not sure if that's a good thing or bad thing.  Supes intro was cool.
Title: Re: Lego Batman 2: DC Superheroes
Post by: MJB on March 15, 2012, 09:08:03 PM
My thoughts:

1) That does indeed sound like Clancy Brown but I'm not sure that Joker voice was Mark Hamil. (Didn't Hamil "retire" from voicing the Joker?)
2) The trailer doesn't actually show the figures talking. Could possibly just be added for the trailer?
3) Supermans intro gave me chills. Love that song.
4) Game looks really fun, like most Lego games.

All in all good stuff. :)
Title: Re: Lego Batman 2: DC Superheroes
Post by: Tomato on March 16, 2012, 10:08:16 AM
Hamill's said stuff to that effect ever since Arkhan City came out, but he's also said stuff the other way too, so it's unclear. This doesn't sound like him, and I doubt he'd come out of his "retirement" for a lego game, but with a third Arkham game inevitably on the way they might pay him enough to change his mind. Besides, his major thing was that he didn't think he'd be able to top Arkham City, not because he suddenly hates playing Joker.

That said, that's either Clancy Brown, or a darn near perfect impression. And I doubt they'd add his voice to a trailer for no reason.
Title: Re: Lego Batman 2: DC Superheroes
Post by: Glitch Girl on March 16, 2012, 01:07:27 PM
Quote from: MJB on March 15, 2012, 09:08:03 PM
The trailer doesn't actually show the figures talking. Could possibly just be added for the trailer?

It might be just me but the very end, it looks like the Joker is lipsynched with the line, so they might be. 

Kinda wish that Wonder Woman was in this trailer, but she has been confirmed in the game, so that's good.

At any rate, this is looking like pre-order for me already.  :)
Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on March 16, 2012, 04:53:19 PM
This is a must buy.  My daughter and I have all the Lego games.  It's great for family game night and it good way to introduced new comers to gaming.
Title: Re: Lego Batman 2: DC Superheroes
Post by: Glitch Girl on March 16, 2012, 07:19:13 PM
Voice acting Confirmed
QuoteAlong with an orchestrated score obviously inspired by Danny Elfman's original Batman theme, "LEGO Batman 2: DC Superheroes" will utilize full character voice acting. In the past, LEGO games have typically relied on simple grunts and chuckles to define character. However, for the sequel, Smith explained, Travellers felt that expansion was needed. Unfortunately, he stopped just short of talking about who is involved in the voice cast, but an announcement should be made shortly.
Article: http://www.comicbookresources.com/?page=article&id=37590
Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on May 22, 2012, 06:00:49 PM
BUMP!
More info for you lego loving people:

http://www.oxmonline.com/lego-batman-2-getting-hero-and-villain-dlc-packs

Title: Re: Lego Batman 2: DC Superheroes
Post by: cripp12 on May 22, 2012, 07:25:41 PM
no PC :(
Title: Re: Lego Batman 2: DC Superheroes
Post by: laughing paradox on May 25, 2012, 12:46:56 AM
In my Game Informer, it was revealed that Aquaman and Cyborg are definitely in the game.

I love the idea of Zatanna being in this game. I have a feeling that all those pre-order bonuses will be available for download eventually, which suits me fine.
Title: Re: Lego Batman 2: DC Superheroes
Post by: BentonGrey on June 05, 2012, 12:22:04 AM
Yay!  I'm totally buying this!
Title: Re: Lego Batman 2: DC Superheroes
Post by: Glitch Girl on June 07, 2012, 12:45:17 AM
Release date: June 19th.

I already preordered a while back, but I think all I'm getting is the physical Lex Luthor minifig.  With any luck, those character in the packs can be unlocked in-game.
Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on June 07, 2012, 03:21:54 AM
June 19th  This would make a great early birthday present for me  :thumbup:
Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on June 07, 2012, 03:26:25 AM
Quote from: cripp12 on May 22, 2012, 07:25:41 PM
no PC :(

Don't know how true this is, but:

http://www.bestbuy.com/site/LEGO+Batman+2%3A+DC+Super+Heroes+-+Windows/5140374.p?id=1218619335335&skuId=5140374&st=lego%20batman%202&lp=3&cp=1
Title: Re: Lego Batman 2: DC Superheroes
Post by: Glitch Girl on June 11, 2012, 07:20:39 PM
More Lego Batman voices.

I'm pretty sure that's Rob Paulsen as the Riddler.

http://www.computerandvideogames.com/videos/lego-batman-2-gotham-icons-break-the-silence-jvnkb1sT0Y8dA

Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on June 11, 2012, 11:30:22 PM
THAT WAS AWESOME!!!

My only concern is Harley.  I wonder who's going to do her voice?
Title: Re: Lego Batman 2: DC Superheroes
Post by: Glitch Girl on June 18, 2012, 08:07:33 PM
I think I heard Tara Strong is voicing Harley. 

Also, I'm not sure, but is that Diedrich Bader voicing Batman?
--------------------------
UPDATE: Final launch trailer

http://youtu.be/OIcD09LhIN8
Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on June 19, 2012, 09:07:27 PM
Video Review:

http://www.ign.com/videos/2012/06/18/lego-batman-2-dc-super-heroes-video-review

Seeing it reminds me of Arkham City, but for kids.
Title: Re: Lego Batman 2: DC Superheroes
Post by: Silver Shocker on June 20, 2012, 07:18:13 AM
I played a demo of the 3DS version the other day. Nearly all of the footage from that trailer is in the demo (the big exception being the stuff with Supes).  I've never played one of these Lego games before but it was pretty fun. The characters talked in the cutscene that preceded the level, but not in the level itself.

I've seen lots of contradictory reports about the voice actors, but Rob Paulson at least has confirmed he's Riddler.

https://twitter.com/yakkopinky/status/213091035600003073
(https://twitter.com/yakkopinky/status/213091035600003073)

Penguin (who was in the demo) was undoubtedly Steve Blum. Harley was one of the miniboss fights but she didn't talk, just vocal grunts.  I don't think Robin said anything either.
Title: Re: Lego Batman 2: DC Superheroes
Post by: Glitch Girl on June 22, 2012, 02:15:46 PM
So far, I've completed the first 6 chapters and done a lot of city roaming.  Here are some random mostly-spoiler-free thoughts...

So far, I'm really liking this game.  Will let you know more later.
Title: Re: Lego Batman 2: DC Superheroes
Post by: laughing paradox on June 22, 2012, 09:16:41 PM
This game is a blast. My nephew and I have played a few rounds and I'm really looking forward to unlocking all of that content.
Title: Re: Lego Batman 2: DC Superheroes
Post by: captainawesome on June 23, 2012, 12:35:19 AM
It's good to see some reviews. I've been following this game for a while, but wanted to see how it turned out before buying it. Thanks for the descriptions!
Title: Re: Lego Batman 2: DC Superheroes
Post by: deano_ue on June 23, 2012, 06:51:39 PM
got this game on Wednesday(Amazon pre order) but

Spoiler
i just beat the joker robot and seen the clip with brainiac but is that it. really no other chapters or anything. its the shortest lego story i've seen
Title: Re: Lego Batman 2: DC Superheroes
Post by: Tomato on June 24, 2012, 02:07:47 AM
I think this one is intended to be much more open world than the others, so that's why the story got cut down so much... but you're right, it is really really short. I still haven't beaten story myself (Batcave just got mangled) but I haven't had that much time to put into it with work lately and I'm putzing my way through it anyway.
Title: Re: Lego Batman 2: DC Superheroes
Post by: Glitch Girl on June 24, 2012, 07:18:13 PM
Storymode completed with a 48% (yeah I dorked around a lot between levels).  Now doing the freeplay storymode and Gotham City stuff.

For the record: there is a lot in Gotham that's just plain impossible to do until you've beaten the game - until then you can't switch out characters in the fly, which means there is stuff you can't do (like open Riddler boxes) even if you have the appropo character.

Also: I found that when I got Superman in party (around level 6 or 7 I think), I went into the city and unclocked as many of the control terminals as I could (ie: all but two)  it made navigation around the city easier. 

Other more spoilery thoughts:
Spoiler

I agree, the storymode is shorter than the previous lego games.  And I never thought I'd say this, but too much giant robot.  The last four or five levels are nothing but dealing with Joker's giant mecha, and then Lex comes out in his (thankfully smaller) mecha.   I think that helped throw the pacing off - the first half of the storymode seemed to move along at a nice pace, but once the Jokerbot was loose, it kinda felt like they were dragging out what little they had left.   Would have been nice to have a little bit more plottage between the Batcave getting wrecked and the giant robot showing up - like maybe have the gas be disperse a less blatant way and you have to stop whatever that is before it launches and sprays the country.  Or maybe an additional plot thread or two - most Lego games are broken into. Into arcs of 5-6 parts each instead of one single arc like this one was.

The ending was kinda of anti-climactic as well.  We have the villains being taken away, the heroes chat, Batman learns to accept help, victory pose all, and a bit of obvious sequel fodder. 

How tall exactly IS Wayne tower.  That Jokerbot fell for so long, I was expecting re-entry flames. :)

Speaking of Wayne Tower: If you take a flyer up high enough, you can see that it's shaped like a bat.  So's Wayne manor.  Subtle.  ;)

As I said, I've started free play which means I've had a chance to try a good chunk of the characters.  Most pleasant surprise is Cyborg, who's surprisingly useful with magnetic powers (like Robin's suit), eye laser (like Superman's heat vision), and super strength (like Supes).    On the flip side, Green Lantern is pretty worthless - he can fly and... well, he can build stuff made from glowing green lego bits, but those only show up in the final two levels of storymode and a few random places on the street in City free play mode that are completely optional.  No range attack, no super strength, no invulnerability, no other specials - he only seems good for getting money (those constructs I mentioned pop for gobs of cash).  If there is a sequel, I hope they can figure out a way to give him more construct powers.

Both Flash and Wonder Woman are well handled: Flash moves quicker overall and has a nice finishing move that suits him.  He can rebuild things taken apart by the Deconstructor, which so far in free play has served little purpose except for unlocking those last two terminals (and Joker & Lex characters).  Wonder Woman can fly, is invulnerable, has superstrength, and can use grapple points like Batman & Robin, as well as user her tiara like a Batarang. 

For you Aquaman fans out there (coughcoughBentoncough ;) ), he's not in storymode, but he is available for purchase, though they did get a bit weird on his powers.  Basically he can shoot a jet of water (like the Hazmat suit only no limit) that can be sued to clean things or as a ranged attack.  He also gets super strength.  I have not tried him out in a free play level that requires navigating under water (there's only one of those) but I suspect he'll be able to walk beneath the surface.  At least I hope so.  At any rate, still more useful than Green Lantern.

Still haven't found/unlocked Black Canary or Martian Manhunter (and a few more leagers, but I'm not sure who they are yet), but I still have a lot of gold bricks to gather, and I've found three character points that need more bricks to open, so there's that.  So far my roster includes Supes, Wonder Woman, Batman & Robin, Flash, Cyborg, Green Lantern, Huntress, Hawk Man, Hawk Girl, and Aquaman.  Got a bunch of villains and various extras too. 

Custom Characters finally unlocked (though somehow I managed to get the achievement for using a custom character by selecting Robin, game bug perchance?) and I've started playing with them a bit.  So far, none of them can fly, and you are limited to the cape (or no cape) that the base figure is wearing, as well as the weapon type.  I haven't unlocked all the ingame characters yet, so I can't say for certain how many choices overall I have; however, I did see Vixen's top in the mix.  Bad news is, I can't find matching bottoms yet so maybe those haven't unlocked yet, at least I hope so.

Going to load my bonus DLC villains pack tonight now that Storymode is finished.  Will let you know how that goes.

Oh yeah, game bugs... There are a few.  Most frequent is the map/vehicle menu loading twice every time I pull it up from a terminal. Another is Green Lantern's temperamental builds - If you're standing not quite right when you start the build, he'll build, then it'll fall apart before it can do whatever it is it needs to do as if you released the button to early.  Easy fix though, just reposition yourself, but it happens WAY too often (and why I'm glad I found the Invulnerability toggle so while he's standing there building and getting mobbed, he doesn't get pounded to paste when he's done.  I also had Two-Face vanish on me before I could finish fighting him because I beat his minions too fast with the Flash. 

While not a bug, flying in Gotham can be a pain.  The controls are different than they are in storymode, which makes flying a lot less precise and harder to steer.  I'm not sure why they did this, unless they thought it'd be easier for covering long distances, but the end result makes landing on small targets difficult.

Despite these gripes, I'm overall pleased with the game.  I've had a lot of fun playing it though I do wish storymode was longer and hope that this gets fixed in the inevitable sequel.


Title: Re: Lego Batman 2: DC Superheroes
Post by: Mr. Hamrick on June 25, 2012, 01:44:07 PM
Quote from: Glitch Girl on June 24, 2012, 07:18:13 PM
Storymode completed with a 48% (yeah I dorked around a lot between levels).  Now doing the freeplay storymode and Gotham City stuff.

For the record: there is a lot in Gotham that's just plain impossible to do until you've beaten the game - until then you can't switch out characters in the fly, which means there is stuff you can't do (like open Riddler boxes) even if you have the appropo character.

Also: I found that when I got Superman in party (around level 6 or 7 I think), I went into the city and unclocked as many of the control terminals as I could (ie: all but two)  it made navigation around the city easier. 

Other more spoilery thoughts:
Spoiler

I agree, the storymode is shorter than the previous lego games.  And I never thought I'd say this, but too much giant robot.  The last four or five levels are nothing but dealing with Joker's giant mecha, and then Lex comes out in his (thankfully smaller) mecha.   I think that helped throw the pacing off - the first half of the storymode seemed to move along at a nice pace, but once the Jokerbot was loose, it kinda felt like they were dragging out what little they had left.   Would have been nice to have a little bit more plottage between the Batcave getting wrecked and the giant robot showing up - like maybe have the gas be disperse a less blatant way and you have to stop whatever that is before it launches and sprays the country.  Or maybe an additional plot thread or two - most Lego games are broken into. Into arcs of 5-6 parts each instead of one single arc like this one was.

The ending was kinda of anti-climactic as well.  We have the villains being taken away, the heroes chat, Batman learns to accept help, victory pose all, and a bit of obvious sequel fodder. 

How tall exactly IS Wayne tower.  That Jokerbot fell for so long, I was expecting re-entry flames. :)

Speaking of Wayne Tower: If you take a flyer up high enough, you can see that it's shaped like a bat.  So's Wayne manor.  Subtle.  ;)

As I said, I've started free play which means I've had a chance to try a good chunk of the characters.  Most pleasant surprise is Cyborg, who's surprisingly useful with magnetic powers (like Robin's suit), eye laser (like Superman's heat vision), and super strength (like Supes).    On the flip side, Green Lantern is pretty worthless - he can fly and... well, he can build stuff made from glowing green lego bits, but those only show up in the final two levels of storymode and a few random places on the street in City free play mode that are completely optional.  No range attack, no super strength, no invulnerability, no other specials - he only seems good for getting money (those constructs I mentioned pop for gobs of cash).  If there is a sequel, I hope they can figure out a way to give him more construct powers.

Both Flash and Wonder Woman are well handled: Flash moves quicker overall and has a nice finishing move that suits him.  He can rebuild things taken apart by the Deconstructor, which so far in free play has served little purpose except for unlocking those last two terminals (and Joker & Lex characters).  Wonder Woman can fly, is invulnerable, has superstrength, and can use grapple points like Batman & Robin, as well as user her tiara like a Batarang. 

For you Aquaman fans out there (coughcoughBentoncough ;) ), he's not in storymode, but he is available for purchase, though they did get a bit weird on his powers.  Basically he can shoot a jet of water (like the Hazmat suit only no limit) that can be sued to clean things or as a ranged attack.  He also gets super strength.  I have not tried him out in a free play level that requires navigating under water (there's only one of those) but I suspect he'll be able to walk beneath the surface.  At least I hope so.  At any rate, still more useful than Green Lantern.

Still haven't found/unlocked Black Canary or Martian Manhunter (and a few more leagers, but I'm not sure who they are yet), but I still have a lot of gold bricks to gather, and I've found three character points that need more bricks to open, so there's that.  So far my roster includes Supes, Wonder Woman, Batman & Robin, Flash, Cyborg, Green Lantern, Huntress, Hawk Man, Hawk Girl, and Aquaman.  Got a bunch of villains and various extras too. 

Custom Characters finally unlocked (though somehow I managed to get the achievement for using a custom character by selecting Robin, game bug perchance?) and I've started playing with them a bit.  So far, none of them can fly, and you are limited to the cape (or no cape) that the base figure is wearing, as well as the weapon type.  I haven't unlocked all the ingame characters yet, so I can't say for certain how many choices overall I have; however, I did see Vixen's top in the mix.  Bad news is, I can't find matching bottoms yet so maybe those haven't unlocked yet, at least I hope so.

Going to load my bonus DLC villains pack tonight now that Storymode is finished.  Will let you know how that goes.

Oh yeah, game bugs... There are a few.  Most frequent is the map/vehicle menu loading twice every time I pull it up from a terminal. Another is Green Lantern's temperamental builds - If you're standing not quite right when you start the build, he'll build, then it'll fall apart before it can do whatever it is it needs to do as if you released the button to early.  Easy fix though, just reposition yourself, but it happens WAY too often (and why I'm glad I found the Invulnerability toggle so while he's standing there building and getting mobbed, he doesn't get pounded to paste when he's done.  I also had Two-Face vanish on me before I could finish fighting him because I beat his minions too fast with the Flash. 

While not a bug, flying in Gotham can be a pain.  The controls are different than they are in storymode, which makes flying a lot less precise and harder to steer.  I'm not sure why they did this, unless they thought it'd be easier for covering long distances, but the end result makes landing on small targets difficult.

Despite these gripes, I'm overall pleased with the game.  I've had a lot of fun playing it though I do wish storymode was longer and hope that this gets fixed in the inevitable sequel.


a few comments on the spoiler comments

Spoiler

I agree that Green Lantern was poorly done.  Though, he does have some uses in the Free Play getting Minikits.

The "other Leaguers" besides Black Canary, Aquaman, and Martian Manhunter are Hawkman and Hawkgirl.  Huntress, Supergirl, and Batgirl are in the game, too.  It seems that you need all 250 bricks to get Supergirl which makes NO sense. 

As far as game glitches, I've gotten that menu one, too.  I've also gotten an odd one trying to get a mini-kit on the "Core Intensity" level.  I got the mini-kit on my first playthrough so I know how to get it.   On my second, it registering that I got it.  (It's one that has to be shot.)

Benton should be pleased to know that Aquaman is somewhat useful.  In addition to what you mentioned, he is key to getting some minikits on a few levels that involve cleaning graffiti off walls.  Oh, and he is my go-to for clearing a room with his high-pressure spray cannon once I have unlocked the attract legos red brick. 

Title: Re: Lego Batman 2: DC Superheroes
Post by: Talavar on June 25, 2012, 05:48:50 PM
Before playing this game I was very excited about the addition of voice acting.  A couple of levels in, and I long for the sweet silence of previous lego games.  Man, some of the voice acting and dialogue is bad.
Title: Re: Lego Batman 2: DC Superheroes
Post by: JeyNyce on July 11, 2012, 04:40:35 PM
I love how they make little references to Arkham City. 
Title: Re: Lego Batman 2: DC Superheroes
Post by: SickAlice on September 25, 2012, 01:54:10 AM
I play this one on Windows to no end. Speaking of modding, myself and a few others are working away at cracking this nut in particular. I understand it's scripting and pointers for now, mostly due to the fact that the demo version's files were on plain English/string rather than hex, and what all of the files do and mean. No full promises, the modelling format especially is really vexing (someone is thinking it's relevant to the Chronicles Of Narnia game? I never played it so I wouldn't grasp the format). But fingers crossed anyhows. So on a side note if anyone has any ideas, the threads are over XeNTax and rockraidersunited (some of those people are wizards, wow!). I'm outs for awhile, partly due to working on  :ffvstr: models, regular world stuff, and mostly because I hit a brickwall with breaking down the game. Hope your all having a fabulous day otherwise. Got a cute little pet rat and a new drawing tablet for my b-day, so nothing but awesome here!