Freedom Reborn

Freedom Force Forums => Scripting Forum => Topic started by: BentonGrey on November 12, 2010, 04:23:06 AM

Title: Being Clever
Post by: BentonGrey on November 12, 2010, 04:23:06 AM
I'm going to regret this, but I'm trying to get mildly clever in one of my TMNT missions.  I'm looking for a way to create bombs the player can set off, and I was using discrete sabotage encounters keyed to cars around the combat area, but they can't be activated with bad guys near them...which sort of makes them pointless as a way to make the fight easier.  Do y'all have any suggestions on how to do this with EZScript?
Title: Re: Being Clever
Post by: Previsionary on November 12, 2010, 04:48:42 AM
Forgive me, as I'm way out of practice. Is there a way you can set it up as a timed encounter that leads into an explosion? Maybe have your character do something specific to set off the next encounter, which is just a countdown? I think that'd be an adequate workaround, if it's possible.
Title: Re: Being Clever
Post by: OmegaTek on November 17, 2010, 07:18:45 PM
Well, I don't know much about coding, so forgive me if this sounds like a severely stupid idea but... Dosen't that utility belt attribute come with limpet mines...? Maybe there is some way to edit the attribute so that you only get the mines...?
Title: Re: Being Clever
Post by: BentonGrey on November 19, 2010, 05:53:37 AM
Thanks for the suggestions guys!  OmegaTek, that is a really good idea, and as a matter of fact, Donatello already has Utility Belt, but it is an attribute that he can't unlock at this point.  I don't want to give him access to it too soon for balance reasons. :)

Prev., I will not forgive you!  Seriously though, that's probably what I'm going to have to do.  I had thought of that, but I was trying to find a more interactive way to trigger their defeat.  The simplest way to do this, though, is just put in an Examine encounter with a CS including an explosion, like you suggest.
Title: Re: Being Clever
Post by: Previsionary on November 19, 2010, 06:10:50 AM
I don't need or want your forgiveness!

I was trying to stay simple, keeping EZScript in mind, but if I'm understanding your intentions correctly, then I think the code I used in Ultimate Trio for mission 3 where I have DP and DS set bombs would also work. It'd need to be modified a bit, but I know that's out of your jurisdiction. :P