Freedom Reborn

Freedom Force Forums => Scripting Forum => Topic started by: bearded on November 07, 2010, 03:18:43 AM

Title: no energy gain
Post by: bearded on November 07, 2010, 03:18:43 AM
is there an attribute that keeps a hero from gaining ep back?
Title: Re: no energy gain
Post by: GoldenGladiator on November 07, 2010, 05:20:18 AM
Battery-powered makes a character unable to regenerate energy, except with a hero point - but it'll also give you more starting energy than usual.
Title: Re: no energy gain
Post by: bearded on November 07, 2010, 06:59:03 AM
ah, i was hoping to deter energy gain without the extra energy.
Title: Re: no energy gain
Post by: stumpy on November 07, 2010, 10:58:19 AM
BATTERY POWERED and an energy stat of 1 combined with SLOW STARTER may be closer to what you want, but that may go too far, since the character starts with 0 energy points and never gains any (though using a hero point or energy canister will still set EP to maxEP, which would be 200 in this case).
Title: Re: no energy gain
Post by: bearded on November 07, 2010, 11:31:32 AM
what i was hoping for was a character who only gained his energy from symbiotic. combined with metabolic, so he is only strong and fast when the other symbiotic is there.
Title: Re: no energy gain
Post by: stumpy on November 07, 2010, 08:45:34 PM
It wouldn't be hard to write an attribute that let a character start with 100 EP (or 105, which is the default option in FFX 3+ to allow for overpowering) and to turn off the normal energy recharge.

It would be pretty tricky to write an attribute that disallowed extra energy from canisters, hero points, the energy draw / energy transfer powers, etc.
Title: Re: no energy gain
Post by: catwhowalksbyhimself on November 07, 2010, 09:06:21 PM
If you modified the canister code (which is all python scripted) it would be quite easy to disallow that.
Title: Re: no energy gain
Post by: bearded on November 08, 2010, 01:20:01 AM
i am able to write code, but only for specific missions. i have never been able to figure out how to change code into attributes.