Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: devilance on September 15, 2010, 08:33:42 PM

Title: Eve70's & Bullet70's kf's?
Post by: devilance on September 15, 2010, 08:33:42 PM
So, John Jr's beautiful new Teen Urchin mesh has got me trying to ressurect the Eve70's and Bullet70's meshes for use in FFVT3R. NifConvert shudders when I ask it to convert these two. Anybody know if there are keyframes for them that will work in FFVT3R? I'd appreciate any help you can give.
Title: Re: Eve70's & Bullet70's kf's?
Post by: Previsionary on September 15, 2010, 08:36:26 PM
Why would they need converting? Aren't those FFv3R exclusive meshes? They were made as pre-order items, after all.
Title: Re: Eve70's & Bullet70's kf's?
Post by: AfghanAnt on September 15, 2010, 09:20:43 PM
Quote from: Previsionary on September 15, 2010, 08:36:26 PM
Why would they need converting? Aren't those FFv3R exclusive meshes? They were made as pre-order items, after all.

They don't need to be converted and they work with the existing Eve and Bullet keyframes.
Title: Re: Eve70's & Bullet70's kf's?
Post by: devilance on September 16, 2010, 12:36:10 AM
Okay, Gotcha. But, as the meshes don't come with the kf's, how do I extract them from in-game? Or is it possible in FFVT3R to have them share existing kf's? Sorry for being dense, but this is all a little beyond my limited capabilities. I tried using keyframes from original FF meshes and converting them, but that didn't work.
Title: Re: Eve70's & Bullet70's kf's?
Post by: John Jr. on September 16, 2010, 01:19:33 AM
Inside your  :ffvstr: main folder you'll find a "Data" folder, inside this folder you'll find the "art.ff" file. You just have to unpack it, all meshes and keyframes can be found there.
Title: Re: Eve70's & Bullet70's kf's?
Post by: daglob on September 16, 2010, 01:24:32 AM
What JJr said with a little more detail:

Look for the file in your Freedom Force data folder called art.ff. Now, the following is just a suggestion, but copy that file someplace (say a temp folder in your documents), and rename to art.zip, then extract everything to that folder. This will give you all the built-ins in their own folders. Then burn all those to a CD so you have them whenever you need them.

I have a disk with the built ins from both games. Very useful.
Title: Re: Eve70's & Bullet70's kf's?
Post by: devilance on September 16, 2010, 04:32:08 AM
Cool! Thanks for all your help, guys. I really appreciate it!