Howdy guys, I'm working on the Fearsome Four, and I'm having a hard time translating some of them to FF. I'm using the original group, Wizard, Trapster, Sandman, and Medusa. What do y'all have for them? Trapster is perhaps the one I need the most help on.
You have probably already saw mine, but here they are:
Trapster - You could probably give him different types of trap projectiles like Proximity, spawn, contact spawn, ect
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Hero File: mv-trapster
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Info:
File Type: FFv3R
Mesh: library\characters\trapster_t\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 2 Weak
Speed: 3 Normal
Agility: 4 Agile
Endurance: 4 Hardy
Energy: 4 Powerful
Attributes:
Wall Climbing
Powers:
melee (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Slow
Arc: No Arc
Level: 2
Animation Name: melee_3
Attached FX Name: default_punch
paste gun (Ranged - Beam):
DamageType: Stasis
Magnitude: Very High
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: ranged_gun_2
Attached FX Name: generic_beam02
traps (Ranged - Explosive Projectile):
DamageType: Stasis
Magnitude: High
Energy Point Cost: Minor
Stun: None
Knockback: None
Velocity: Normal
Radius: 90 Degrees
Range: Medium
Accuracy: Extreme
Max Instances: Max 2
Level: 3
Animation Name: ranged_7
Attached FX Name: webb_ball_tangle
Power Flags: Flight Spawn
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generated by EZHERO
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Sandman
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Hero File: mv-sandman
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Info:
File Type: FFv3R
Mesh: library\characters\Sandman_TJ\character.nif
Skin: sandman c6
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice: TB
Stats:
Strength: 5 Very Strong
Speed: 4 Fast
Agility: 5 Very Agile
Endurance: 9 Fantastically Hardy
Energy: 5 Very Powerful
Attributes:
Heat Sensitive
Solid Skeleton
Sandstorm
Fast Healing
Dispersed
Powers:
sand hammer fist (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: Low
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee_8
Attached FX Name: mechman_wreckingball
double smash (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Trace
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee_5
Attached FX Name: thug_club
blinding sand attack (Ranged - Projectile):
DamageType: Blind
Magnitude: High
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: ranged
Attached FX Name: gas_spray_yellow
sand body (Passive Defense):
Block Type: Reflect
Success Rating: Rare
Level: 6
Animation Name: special
Attached FX Name:
Damage Blocked: Crushing
Piercing
Electrical
Cold
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
Direct
sand blast (Ranged - Beam):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Minor
Stun: None
Knockback: High
Velocity: Fast
Range: Medium
Accuracy: Extreme
Level: 3
Animation Name: ranged_4
Attached FX Name: sand-beam
sand spiked fist (Melee):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost: None
Stun: Medium
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee
Attached FX Name: order_spin
sand punch (Ranged - Beam):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: Extreme
Level: 3
Animation Name: ranged
Attached FX Name: Sandman_punch2
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generated by EZHERO
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Medusa
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Hero File: inhumans medusa
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Info:
File Type: FFv3R
Mesh: library\characters\medusa\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice: AL
Stats:
Strength: 4 Strong
Speed: 4 Fast
Agility: 5 Very Agile
Endurance: 4 Hardy
Energy: 4 Powerful
Attributes:
Heavy Lifter
Wall Climbing
Powers:
hair multi attacks (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Low
Knockback: Low
Swiftness: Fast
Arc: No Arc
Level: 2
Animation Name: melee_3
Attached FX Name: law_judgement
hair propelor wind attack (Ranged - Projectile):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Trace
Stun: None
Knockback: High
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: area
Attached FX Name: wind fury
punch (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Fast
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: alchemiss_slap
hair hold (Ranged - Beam):
DamageType: Stasis
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: ranged_2
Attached FX Name: chain4_tangle
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generated by EZHERO
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Wizard
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Hero File: mv-wizard
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Info:
File Type: FFv3R
Mesh: library\characters\vxWizard-Marvel\character.nif
Skin: standard
Material: Flesh
Weight: 150 lbs
AI: CGenericHero
Voice:
Stats:
Strength: 3 Normal
Speed: 4 Fast
Agility: 3 Normal
Endurance: 4 Hardy
Energy: 4 Powerful
Attributes:
Flier
Invulnerable (02 hp)
Powers:
melee (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name:
glove beam (Ranged - Beam):
DamageType: Energy
Magnitude: Medium
Energy Point Cost: Trace
Stun: None
Knockback: Medium
Velocity: Fast
Range: Medium
Accuracy: Extreme
Level: 2
Animation Name: ranged_10
Attached FX Name: mentor_electronbeam
anti gravity disks (Ranged - Projectile):
DamageType: Crushing
Magnitude: Very Low
Energy Point Cost: Trace
Stun: None
Knockback: Extreme
Velocity: Normal
Radius: No Arc
Range: Medium
Accuracy: Extreme
Max Instances: Max 1
Level: 6
Animation Name: ranged_5
Attached FX Name: Oddball_blunt
Power Flags: Flight Spawn
force field (Active Defense):
Block Type: Normal
Energy Point Cost: Minor
Duration: Short
Hit Points: None
Level: 2
Animation Name: active_defence_4
Attached FX Name: supercollider_protonshield
Damage Blocked: Acid
Radiation
Crushing
Piercing
Energy
Electrical
Cold
Fire
Attacks Blocked: Melee
Ranged
Area
id machine (Direct):
DamageType: Hypnosis
Magnitude: Extreme
Energy Point Cost: Trace
Stun: None
Knockback: None
Range: Medium
Level: 2
Animation Name: special_teleport_out
Attached FX Name: mentor_instinctdominance
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generated by EZHERO
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And like always some of the stuff doesnt transfer correctly when I "send to text" with EZ hero so some things might not make sense.
Looking at USAgent's herofiles reminds me that I did make some fx for both Trapster and Sandman, so you should have a slightly easier time with them now. :P At least Sandman will have some cones to choose from. Yay!