http://gamevideos.1up.com/video/id/30596
That's right; CAPCOM is making Street Fighter vs Tekken, using the SF4 engine, with some changes to the game mechanics to fit with the Tekken part of the equation, besides the tag attacks. Namco's is also involved in this endeavor, as they are making their own title as well, Tekken vs Street Fighter, which will use the Tekken 6 engine. No news or footage on the specifics of Namco's game, other then that it's being made.
And for those who would prefer CAPCOM vs Namco, while that would be interesting, you have to remember that Marvel vs CAPCOM started out as X-men vs Street Fighter; just two franchises facing off instead of the entirety of the companies.
Street Fighter X Tekken SDCC 10: Debut Trailer (http://www.gametrailers.com/video/sdcc-10-street-fighter/702119)
SDCC 10: Debut Gameplay(Non-shakey cam) (http://www.gametrailers.com/video/sdcc-10-street-fighter/702147)
Saw the shaky cam video Sunday night.
That team combo at the end is sweet!
I'm a huge Tekken fan more than a SF fan, so I'll be getting the 3d version (hopefully I'll have a next gen system by 2012!).
Which version you think will be better Capcom or Namco?
Capcom, but the last Tekken game I liked was Tekken 3 and I've played Street Fighter games since I was 7, so I might be a bit biased.
For starters, Street Fighter and Tekken are very different fighting games. Street Fighter is straight-up 2D, (minus the graphics in 4's case,) whereas Tekken is straight-up 3D. That said, I think I might like CAPCOM's title better. For me, while I acknowledge that Tekken is well made, there isn't much variety, part of this being that it feels like everyone mostly plays the same; all you have to do with everyone is continuously rush and pressure and use similar attacks, all the while doing juggles (and bounds in 6,). At least KoF with it's rushdown antics has characters that have different feels, and for various reasons, I play it on a regular basis. But while I pick up Tekken every now and then, it isn't a regular occurrence for me. (And besides, there's so many different moves that I sometimes have trouble remembering them.) But perhaps I just don't know what Tekken's all about.
Despite that, I'd probably pick up Namco's title up too, just to see how TekkenvsSF plays for myself.
The only problem I have with Tekken as opposed to Street Fighter player vs. player-wise is that Tekken has way too many characters with cheap attacks. And Jinpachi from Tekken 5 is the cheapest boss I've seen in a fighting game. (I haven't played Tekken 6, because I don't have a next gen system)
I prefer Tekken over Street Fighter, though. I have all the Tekken games, including Tekken Tag Tournament, except Dark Resurrection and 6 (I forget if its 4 or 5, but one of them has Tekken 1-3 included on the disk).
Quote from: GhostMachine on July 27, 2010, 10:24:32 PM
The only problem I have with Tekken as opposed to Street Fighter player vs. player-wise is that Tekken has way too many characters with cheap attacks. And Jinpachi from Tekken 5 is the cheapest boss I've seen in a fighting game. (I haven't played Tekken 6, because I don't have a next gen system)
I prefer Tekken over Street Fighter, though. I have all the Tekken games, including Tekken Tag Tournament, except Dark Resurrection and 6 (I forget if its 4 or 5, but one of them has Tekken 1-3 included on the disk).
Hm. Perhaps you can enlighten me: Why do you like Tekken, gameplay wise?
I like the moves of a lot of Tekken characters more than I do most SF characters. I'd rather play as Marshall Law, King, Lee Choulan, Yoshimitsu or Nina Williams than as Guile, Ryu, T-Hawk, Chun-Li or Cammy, for instance.
The only problem I have is that there's no decent joystick controller available for the PS2 (the joystick controllers for the PS2 I've seen are either pieces of junk or fairly expensive - as in could probably buy a refurbished PS2 cheaper than it), and a lot of the more complex combos are fairly impossible to pull off with a d-pad. For instance, I can't do King's super-combos or most of his or Nina's ground moves with a d-pad; the combos are hard to pull off and enemies usually get up before I can input the ground moves with the d-pad.
I wonder if the Namco version will have a storyline, or be sort of like Tekken Tag Tournament, which doesn't actually have a storyline. It just has ending videos for each character when they beat the game.
Tekken vs. SF matchups I want to see:
Raven vs. Cammy
Paul Phoenix vs. Ken
Bryan Fury vs. Guile
Heihachi vs. Ryu or Ken
Yoshimitsu or Nina Williams vs. anybody
Quote from: GhostMachine on July 28, 2010, 03:49:14 AM
I like the moves of a lot of Tekken characters more than I do most SF characters. I'd rather play as Marshall Law, King, Lee Choulan, Yoshimitsu or Nina Williams than as Guile, Ryu, T-Hawk, Chun-Li or Cammy, for instance.
The only problem I have is that there's no decent joystick controller available for the PS2 (the joystick controllers for the PS2 I've seen are either pieces of junk or fairly expensive - as in could probably buy a refurbished PS2 cheaper than it), and a lot of the more complex combos are fairly impossible to pull off with a d-pad. For instance, I can't do King's super-combos or most of his or Nina's ground moves with a d-pad; the combos are hard to pull off and enemies usually get up before I can input the ground moves with the d-pad.
I wonder if the Namco version will have a storyline, or be sort of like Tekken Tag Tournament, which doesn't actually have a storyline. It just has ending videos for each character when they beat the game.
Tekken vs. SF matchups I want to see:
Raven vs. Cammy
Paul Phoenix vs. Ken
Bryan Fury vs. Guile
Heihachi vs. Ryu or Ken
Yoshimitsu or Nina Williams vs. anybody
No offense, but that didn't answer my question. When I meant 'gameplay wise', I meant the gameplay, not the moves. What is the
gameplay of Tekken, not the theme, about? And I don't mean the mechanics. If you took away, say, rolling from KoF, it'd still be about rushdown and combos, because that's just what KoF is, beyond the specific mechanics. That's what I mean. (Once again, no offense.)
I prefer Tekken over the SF games for the purpose game play as well. The biggest reason is the that SF is too based around "special moves" for game play whereas Tekken is not. I can play Tekken and win without having to know how to throw a fireball or a sonic burst. Granted, most of my arcade wins at Tekken were with Eddy (and his sometimes annoying juggling combos) or just overpowering an opponent with Bryan Fury and sometimes even Paul Phoenix but I have managed wins with other characters too.
To say gameplay wise, you have to factor in the way the characters move in the game. The Tekken games that I have played have all seemed to have more fluid movement with the characters than the SF games that I have played. And this is reflected in the way characters do moves in the games.
Basically, Tekken is a better engine and a better looking game.
Having said that, I have wondered for a while how well some of the SF and MK characters would translate into the style of game engine and mechanics that Tekken uses. I bet most of them would translate well.
For pretty much the same reasons as with Mr. Hamrick and GhostMachine, i also prefer Tekken to Street Fighter.
Gameplay is more enjoyable and less frustrating for me when i can perform most of the cool fluid moves and even some combos easily. I also think that for each character, there are various more moves to choose from and experiment on. I do understand why some would be put off by those juggle combos but don't all fighting games have those?
Quote from: Outcast on July 28, 2010, 10:41:46 AM
For pretty much the same reasons as with Mr. Hamrick and GhostMachine, i also prefer Tekken to Street Fighter.
Gameplay is more enjoyable and less frustrating for me when i can perform most of the cool fluid moves and even some combos easily. I also think that for each character, there are various more moves to choose from and experiment on. I do understand why some would be put off by those juggle combos but don't all fighting games have those?
Not exactly. Usually in 2D Fighters, juggles are a rare occurrence, caused by a special move, and even then, you can only hit the foe once. Combos in 2D Fighters are usually done by canceling a normal at close range into a special or super, though depending on the game, this can get more advanced; but I think you get the general idea.
Anyway, moves are something I don't have a problem with, as I can pull just about everything off just fine. The only problems are 360's and 720's, but I'm sure many have problems with those. But, I picked up my PSP copy of Tekken 6 again last night. Didn't spend enough time with it to re-explore it fully, but I'm willing to give Tekken another chance. I actually had some fun just messing around with Kazuya in training mode, and I might be seeing things about Tekken I didn't before. We'll see...
A lot of Tekken characters have multiple 10 hit combos. And some like King (who is a pro wrestler) have multiple grapple combos. For instance, King has a couple of combos where he goes through several submission moves in rapid succession and some where he goes through a series of moves including suplexes and powerbombs. Tekken characters also have different grapples (which are mostly throws, but not always) depending on the position of the attacker and the victim. Some also have grapples that can be used on downed opponents. And there are a few Tekken moves that can't be blocked, only dodged.
I don't think the SF and Tekken games will mesh very well unless they give the SF characters more combo moves or dumb down the Tekken characters' movesets.
Let me give you a couple of examples: Ken's flaming uppercut punch? Well, some Tekken characters (I know Kazuya and Heihachi for sure) have a similar move (more like Ryu's version without the fire)....and can chain it in as the end of a multiple hit combo if they want. And Marshal Law can do a move visually similar to Guile's Flash Kick but can do it multiple times in a row as a juggle. Nina Williams and King I see especially being difficult for SF players to deal with, due to their multiple grapples and Ninja's striking combos. And then there's Lei Wulong, who can shift between several different styles of Kung Fu, which are mostly animal styles and Drunken style.....
The Tekken game series is also tied in to the Soulcalibur series. There's a Yoshimitsu in the Soulcaliber series who is the Tekken character's ancestor and Heihachi was in the PS2 version of Tekken III (The XBox version had Spawn and the Gamecube version had Link).
I would think Namco would look at some of the things Capcom tried to pull off in the Street Fighter Ex and Rival Schools games and implement them into their version. Street Fighter Ex3 for PS2 was the closest to Tekken than any other game in the SF library. Still, it's an odd match up because a good portion of the SF fighters have ranged attacks and can close gaps fairly quickly. The Tekken fighters are more "realistic" in their fight styles.
Well, after doing some fighting in TK6, (after not having done so in several months and having acquired even more fighting game knowledge and experience,), I have a new opinion of Tekken. It's like a fast fluid game of chess. You have to sort of play it safe and attack with safe, light strikes and move around the field at first, but when your opponent makes a mistake, it's time to go in for the kill, using slower, more damaging attacks, and those juggles and bounds. (TK6 only.) And part of what makes this work is the large array of moves each character has at his/her disposal. As for the differences between them, overall, they have different feels, though not quite as much as I'd like. All in all, while Tekken isn't my favorite fighter, it's a change of pace, and enjoyable overall.
Try playing T6 as Lee Chowlan and Bryan Fury. Lee has some pretty nasty kicks and his hitman stance moves are downright wicked when you use them on a charging opponent.
If you can find a moves list, pull off Bryan Fury's Guillotine move. Its one of my favorite fighting game moves ever, since its sort of based off one of my favorite pro wrestling finishers, and in 4 and 5 (the move was added in 4) I tried to finish off fights with it whenever I could.
(I haven't played T6 due to not having a next gen system, but I'm pretty sure those moves are still in there)
If you want to see some cheap as heck stuff in Tekken, try playing as Nina Williams, Marshall Law or Paul Phoenix. (Look up how to do Paul's deathfist. `nuff said.)
Quote from: GhostMachine on July 28, 2010, 11:13:26 PM
Try playing T6 as Lee Chowlan and Bryan Fury. Lee has some pretty nasty kicks and his hitman stance moves are downright wicked when you use them on a charging opponent.
If you can find a moves list, pull off Bryan Fury's Guillotine move. Its one of my favorite fighting game moves ever, since its sort of based off one of my favorite pro wrestling finishers, and in 4 and 5 (the move was added in 4) I tried to finish off fights with it whenever I could.
(I haven't played T6 due to not having a next gen system, but I'm pretty sure those moves are still in there)
If you want to see some cheap as heck stuff in Tekken, try playing as Nina Williams, Marshall Law or Paul Phoenix. (Look up how to do Paul's deathfist. `nuff said.)
Yeah, as I've said, I've played Tekken on occasion. It's been a while since I tried out Nina, Marshall, and Paul, but from what I remember, Marshall does an excellent job at imitating The Legend, Paul's 'deathfist' is a good move, and Nini, how do I put this; not my type. Maybe when I try out her again, I'll think differently of her, but last time I tried her, she felt stale, and her unique grapples were quite hard to pull off. Must be one of the more advanced characters.
PS.Have a PSP? Tekken 6 is on it. That's what I have.
Nope. No PSP.
The thing about Nina isn't her grapples as much as it is her strike attacks, which some people refer to as her `pokes'. She's considered cheap by a lot of players because she has some pretty nasty strikes including combos that are hard to avoid or block. She's the character of choice for a lot of players who like cheap striking. Whenever I played the Tekken games in arcades (haven't since Tekken 4 - I don't go to arcades anymore) and went up against someone who used Nina, I'd switch to either Lee or Yoshimitsu and usually put them in their place.
My preferred character for player vs. player is King, with Bryan Fury a close second, when I have a joystick controller. Lee, Kazuya or Bryan Fury with a d-pad (though I'm nowhere near as good with Bryan using a d-pad as I am with a joystick). Yoshimitsu is my go-to `cheap player killer', either way.
P.S. http://www.tekkenzaibatsu.com/
For me, i think every Tekken character has this amazing potential to deal these devastating strikes/combos. Discovering how to bring out the best of each character is part of what makes these kind of games fun and challenging. I also like watching experienced players duke it out in the arcades using different characters, just to see who can beat who. :)
It has been a month or two and I am still getting goosebumps...excitement rising...pulse quickening....AHHHHHH!!!!