Freedom Reborn

Freedom Force Forums => Technical Issues => Topic started by: naitvalis on July 17, 2010, 08:59:04 AM

Title: how to get work meshes/skopes from ffvtr in ff any solution?
Post by: naitvalis on July 17, 2010, 08:59:04 AM
i absolutely love the new works of skopes (for example of murs) but anytime i get a delusion when i see only that stupid white cube...now its time to solve this plague of our times, please post your ideas here.
Title: Re: how to get work meshes/skopes from ffvtr in ff any solution?
Post by: Symon on July 22, 2010, 04:10:07 PM
You either perform serious NifSkope surgery, especially on the keyframes or you break out blender to import as one and export as the other.
Title: Re: how to get work meshes/skopes from ffvtr in ff any solution?
Post by: yell0w_lantern on July 22, 2010, 08:02:06 PM
Does that actually work, Symon?
Title: Re: how to get work meshes/skopes from ffvtr in ff any solution?
Post by: Tomato on July 22, 2010, 08:16:41 PM
Yeah, sort of... I have Ren's wolverine mesh that way. It doesn't help much with keyframes though
Title: Re: how to get work meshes/skopes from ffvtr in ff any solution?
Post by: Symon on July 23, 2010, 10:56:47 AM
The Nifskope route is a pain and slow. The blender route does work. I started to transform Entropy into female_basic_entropy for FF!. Got quite far before I spotted I'd managed something weird with a vertex or two that resulted in a distorted arm in the FF CT. Must redo it someday.