blame benton for this, after finally skinning one great 80's i got the old urge to skin another.just chancing my arm for MY holy grail.
(http://i27.photobucket.com/albums/c185/the_ultimate_evil/random/review_motuc1_8.jpg)
Seconded. There are meshes for lots of He-Man characters, but none for Skeletor. Why? He's the coolest looking one outta all of em.
Thirded :thumbup:
TUE, if you ever get the He-Man characters skinned, meshed, or skoped to your satisfaction, let me know. I'll help you put together a small, simple mod for them.
Fourthed! :cool:
Quote from: BentonGrey on July 11, 2010, 09:27:14 PM
TUE, if you ever get the He-Man characters skinned, meshed, or skoped to your satisfaction, let me know. I'll help you put together a small, simple mod for them.
That would be awesome! I would like to help out with this. I could make the hero files (I have most of the meshes) and convert them in game. I could also edit the text files. I know that may not sound all that helpful, but He-Man is the greatest!
Actually, that would be very helpful. My knowledge of He-Man, as I was saying to TUE the other day, isn't exactly extensive. With someone else to handle that type of detail work, it would be a big help. I was thinking that I might put together the bones of a few EZScript missions for TUE if he were interested one day. Nothing fancy, and I would like to leave it up to someone else to do the dialog, but I could handle some simple EZScripting if there was interest.
hero files can be tricky depending on which continuity you go with, it's something i'm working on basing the powers and levels on the new classics line( essentially all the past versions merged and streamlined) comparing them to other comic characters.
eg superman has more powers and is slightly stronger, but he-man has the upper hand due to his powers being magic based and anyone disagrees i've comic evidence to prove it :P
the main problem with a mod apart from you know meshes,skins, fx's and voices would be maps
UE, i'm not disagreeing but i'd love to see the superman/he-man info.
Quote from: the_ultimate_evil on July 11, 2010, 10:21:00 PM
hero files can be tricky depending on which continuity you go with, it's something i'm working on basing the powers and levels on the new classics line( essentially all the past versions merged and streamlined) comparing them to other comic characters.
eg superman has more powers and is slightly stronger, but he-man has the upper hand due to his powers being magic based and anyone disagrees i've comic evidence to prove it :P
the main problem with a mod apart from you know meshes,skins, fx's and voices would be maps
Well, I have most of the he-man meshes (save for Skeletor, Teela, Battle Cat/Cringer), so it's a pretty good selection. My mom (believe it or not) was a He-man fan when she was a girl, so if I get stuck, I can just ask her what to use. I don't know of many FX's or voices that will fit them, but I can try. I mean, I give all my characters voices (albeit, they're all from the original game), but I won't give them voices until you two are content with it.
As for the maps, imagination is key my friend. Don't forget this is Eternia, a place with all sorts of environments and technology, so there is a lot of room to make our maps.
As for He-man being stronger than Supermman, I'd have to agree. He is, after all, the strongest man in the universe :P
@herodad1: Looks like He-Man did fight Superman after all :P
Spoiler
I mean, look at the first one. Superman is worried that He-Man IS going to kill him if he fights him
http://www.toyark.com/news/attach/1/9/9/9/HE-MAN-vs-SUPERMAN_1265811789.jpg
http://media.photobucket.com/image/he-man%20vs%20superman/acideyes_photos/Sha%2520Art/He-Man_vs_Superman_light_final_2a1.jpg
I should make a Castle Grayskull map.
Dana
That would be awesome! :thumbup:
You are the master of maps! If anyone could do it, it'd be you.
Hmm, maps would be an issue, but with the variety that are available, I'm sure there would be some things that would work.
I came across this WIP picture in my Photobucket account recently:
Spoiler
(http://img.photobucket.com/albums/v243/ow_tiobe_sb/Skeletor_staff_WIP.jpg)
Now I simply need to locate the .max file (although, something tells me I used this subject to demonstrate an exercise in gmax many moons ago) ... :blush:
ow_tiobe_sb
Phantom Bunburyist and Whirled Braker
damn and here i thought i was alone in this, i'm hopefully going to be releasing HF with new skins once i get round to them, been batting ideas on power levels over at he-man.org, going to base them off something like this
(http://farm5.static.flickr.com/4006/4691333846_c8cc195a5a.jpg)
as for maps, depending on the story most custom you need is maybe grayskull, snake mountain and royal courtyard the rest could be forests, deserts old village most of which are in game.
i always thought of doing a mod i would have done it in parts, start with skeletors origin, secret of the sword mayeb a few others.
but i'm getting ahead of myself, first things first i need to get the characters meshed(updates)/skoped and skinned. then maybe see if there is interest
Well, here was the one I made a few weeks ago (it's surprisingly similar to that :P)
Spoiler
------------------------------------------------------------
Hero File: he-man he-man
------------------------------------------------------------
Info:
File Type: FFv3R
Mesh: library\characters\he-man He-man\character.nif
Skin: standard
Material: Flesh
Weight: 220 lbs
AI: CGenericHero
Voice: GM
Stats:
Strength: 8 Incredibly Strong
Speed: 4 Fast
Agility: 5 Very Agile
Endurance: 8 Incredibly Hardy
Energy: 5 Very Powerful
Attributes:
Physical Resistance
Blitzkrieg
Heavy Lifter
Level Headed
Powers:
power sword (Melee):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_7
Attached FX Name: icequeen_slash
punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: Low
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee
Attached FX Name: theant_punch
heroic combo (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Low
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee_5
Attached FX Name: theant_punch
hack and slash (Melee):
DamageType: Piercing
Magnitude: Medium
Energy Point Cost: Trace
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee_8
Attached FX Name: icequeen_slash
call of eternia (Ranged - Beam):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Very Low
Stun: Extreme
Knockback: None
Velocity: Very Fast
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged_4
Attached FX Name: legionnaire_war_cry
mystical strength (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 3
Animation Name: active_defence
Attached FX Name:
Damage Blocked: Mystical
Crushing
Piercing
Energy
Attacks Blocked: Melee
Ranged
Area
by the power of greyskull! (Special):
Special Type: 300 Percenter
Energy Point Cost: Medium
Level: 2
Animation Name: area_3
Attached FX Name: dejavu_cloneself
------------------------------------------------------------
generated by EZHERO
------------------------------------------------------------
interesting take, attributes is something thats been holding me back, it's trying to transfer the characters across without under or over powering them
I love physical resistance, it makes a character really tough without the troubles associated with invulnerability.
I agree. I've pretty much thrown out Invulnerability except for a few guys like the Destroyer or Defensor, who's armor wouldn't be covered by the Body Armor attribute.
And oddly enough, he can actually stand up against my Superman character, but he isn't that over-powered since my Thor can beat him. They all pose a nice challenge to eachother.
It's kind of like Rock-Paper-Scissors, except it's Thor-Superman-He-man :P
hmm no takers on old bone head.
ahh well at least i learnt i'm not alone in this transfer process
Just let me know if you ever decide you've got enough to tackle a mod, TUE, and good luck!
Quote from: the_ultimate_evil on July 15, 2010, 04:47:58 PM
hmm no takers on old bone head.
ahh well at least i learnt i'm not alone in this transfer process
Before you give up, didn't Bearded start a skull mask? I think he might have considered doing a little more. I know he did a sword. You might check.
I'm kind of surprised none of our meshers (Fusion included) haven't tried a MOTU versatile mesh...The characters share a lot of the same weapons (many of them have the same type of sword), clothing (loincloth and belt, boots) and even sometimes the same armor (arm bands, harnesses, etc...)?
Actually, even Teela and Evilyn (sp?) had the almost same outfits.
Dana
Yeah, thats a good point. I mean, all the toys kinda had the same legs and pelvis.
Quote from: cmdrkoenig67 on July 15, 2010, 08:54:30 PMEvilyn (sp?)
Don't mean to be a spelling nazi here, but it's Evil Lyn :P
Quote from: spydermann93 on July 15, 2010, 11:18:32 PM
Quote from: cmdrkoenig67 on July 15, 2010, 08:54:30 PMEvilyn (sp?)
Don't mean to be a spelling nazi here, but it's Evil Lyn :P
Yeah...That's what the (sp?) was for.
Dana
Figured :P
it would be to large a file i think, yeah most used the same basic shape but when you break it down the ones that matches parts armour and weapons varied so much it wouldn't be worth a versatile mesh
eg skeletor and zodac, or jistu and king randor
i'll give murs first born, going once going twice
bump from an old thread
we've finally got a skeletor, this is a call out to anyone wants to team up with me and try and get some of the other obscure MOTU/POP characters done.
most can be done with skopes just armour or weapons would need meshed
There is a Skeletor mesh at http://games.groups.yahoo.com/group/JFoamHexes/files/.