Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: spydermann93 on July 08, 2010, 05:17:12 PM

Title: Minions are overpowering their attacks
Post by: spydermann93 on July 08, 2010, 05:17:12 PM
I need help.

My custom made minions keep overpowering their attacks and they have no energy. I set their energy attribute to 1, but they start with all 3 bars filled. How can I fix this?
Title: Re: Minions are overpowering their attacks
Post by: AfghanAnt on July 08, 2010, 05:54:41 PM
Increase their energy to 2 or 3.
Title: Re: Minions are overpowering their attacks
Post by: spydermann93 on July 08, 2010, 05:58:47 PM
I'll try that, but I don't want my minions to have any energy at all. But if that's the best way to do it, then I have no complaints.
Title: Re: Minions are overpowering their attacks
Post by: spydermann93 on July 08, 2010, 06:06:44 PM
I tried what you said and they are still overpowering their attacks :(
Title: Re: Minions are overpowering their attacks
Post by: daglob on July 08, 2010, 07:45:56 PM
Stupid question: They don't have the Hot Headed attribute, do they?

Also: what AI do they have? Maybe that's standard for it.
Title: Re: Minions are overpowering their attacks
Post by: spydermann93 on July 08, 2010, 08:50:43 PM
I just deleted their M25AI files, and now they don't overpower anymore. It's kind of odd since I know I deleted the UseRemedy line, but I guess that's what M25AI files do, make the AI smarter :P

And no, none of my minions have the hot headed attribute.

Anyways, thanks for the help AA and daglob. I appreciate it.
Title: Re: Minions are overpowering their attacks
Post by: TrajkLogik on July 09, 2010, 03:03:58 PM
To make M25AI not use overpowering, add the parameter overpower=0 to the tactic(s) you don't want overpowered.

"TMelee('punch',overpower=0)",
Title: Re: Minions are overpowering their attacks
Post by: spydermann93 on July 09, 2010, 03:40:33 PM
thanks for the info! That fixed it!