How do you guys represent powers like a Banshee or Black Bolt scream? Or weakness to it like for Venom?
I usuallly just make them as crushing attacks with a chance of stun.
How would you show weakness to a bulky character like Venom who is somewhat resistant to crushing dmg?
Really, I never made him weak to sonic abilities. I've thought about making sonic attacks energy, but then he'd be weak against Iron Man's uni-beam (which I made as an energy attack). Making him weak against stun seemed like a good idea at first, but then he would be stunned too much in fights since most (not all) of my characters have a low chance to stun when they punch.
That seems the way to do it then. Thanks! Now if only there was a sonic attack type
If only there were more attack types in general :P
In my FF Marvel games, I use energy as sound. Then I use radiation for laser-based powers like iron man's unibeam. The rest are pretty much like they sound; acid for corrosives, crushing for blunt and force, etc. I like using energy for sound since both concrete and stone are not resistant to it, much like in the real world.
I like representing sound as a number of things, since it is kinetic energy, after all.
Regular bludgeoning powers, sonic cutters, high knock-back, high stun, disintegration beams..they all work.
Quote from: olcottr on July 22, 2010, 01:36:11 AM
In my FF Marvel games, I use energy as sound. Then I use radiation for laser-based powers like iron man's unibeam. The rest are pretty much like they sound; acid for corrosives, crushing for blunt and force, etc. I like using energy for sound since both concrete and stone are not resistant to it, much like in the real world.
That's defenitely a unique way of using your powers. I like that idea. Very creative.
Quote from: olcottr on July 22, 2010, 01:36:11 AM
In my FF Marvel games, I use energy as sound. Then I use radiation for laser-based powers like iron man's unibeam. The rest are pretty much like they sound; acid for corrosives, crushing for blunt and force, etc. I like using energy for sound since both concrete and stone are not resistant to it, much like in the real world.
Hmm...I like that. I should probably start using that.