Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: nrozich on July 08, 2010, 03:34:07 AM

Title: Sound Powers
Post by: nrozich on July 08, 2010, 03:34:07 AM
How do you guys represent powers like a Banshee or Black Bolt scream? Or weakness to it like for Venom? 
Title: Re: Sound Powers
Post by: spydermann93 on July 08, 2010, 03:42:23 AM
I usuallly just make them as crushing attacks with a chance of stun.
Title: Re: Sound Powers
Post by: nrozich on July 08, 2010, 05:51:46 AM
How would you show weakness to a bulky character like Venom who is somewhat resistant to crushing dmg?
Title: Re: Sound Powers
Post by: spydermann93 on July 08, 2010, 11:45:48 AM
Really, I never made him weak to sonic abilities. I've thought about making sonic attacks energy, but then he'd be weak against Iron Man's uni-beam (which I made as an energy attack). Making him weak against stun seemed like a good idea at first, but then he would be stunned too much in fights since most (not all) of my characters have a low chance to stun when they punch.
Title: Re: Sound Powers
Post by: nrozich on July 08, 2010, 05:16:07 PM
That seems the way to do it then.  Thanks!  Now if only there was a sonic attack type
Title: Re: Sound Powers
Post by: spydermann93 on July 08, 2010, 05:57:44 PM
If only there were more attack types in general :P
Title: Re: Sound Powers
Post by: olcottr on July 22, 2010, 01:36:11 AM
In my FF Marvel games, I use energy as sound.  Then I use radiation for laser-based powers like iron man's unibeam.  The rest are pretty much like they sound; acid for corrosives, crushing for blunt and force, etc.  I like using energy for sound since both concrete and stone are not resistant to it, much like in the real world.
Title: Re: Sound Powers
Post by: Scorpion13mk2 on July 22, 2010, 03:05:20 AM
I like representing sound as a number of things, since it is kinetic energy, after all.

Regular bludgeoning powers, sonic cutters, high knock-back, high stun, disintegration beams..they all work.
Title: Re: Sound Powers
Post by: spydermann93 on July 22, 2010, 02:43:28 PM
Quote from: olcottr on July 22, 2010, 01:36:11 AM
In my FF Marvel games, I use energy as sound.  Then I use radiation for laser-based powers like iron man's unibeam.  The rest are pretty much like they sound; acid for corrosives, crushing for blunt and force, etc.  I like using energy for sound since both concrete and stone are not resistant to it, much like in the real world.

That's defenitely a unique way of using your powers. I like that idea. Very creative.
Title: Re: Sound Powers
Post by: BentonGrey on August 03, 2010, 05:10:32 PM
Quote from: olcottr on July 22, 2010, 01:36:11 AM
In my FF Marvel games, I use energy as sound.  Then I use radiation for laser-based powers like iron man's unibeam.  The rest are pretty much like they sound; acid for corrosives, crushing for blunt and force, etc.  I like using energy for sound since both concrete and stone are not resistant to it, much like in the real world.

Hmm...I like that.  I should probably start using that.