Hello,
I'm sorry if this is a stupid question, but how do you make a material's weight 'limit' higher in EZHero. For example, in EZHero, if your character is made of flesh, he/she can only weigh upto 260 lbs. How would you go about making that limit higher? I have a Thor hero file, and I would like him to weigh around 640 lbs (his recorded weight), but I'd also like for him to be made out of flesh. I'd like to make hero files of Giant Characters where I don't have to waste an attribute spot on "Density Control" if I can alter the weight limit. Any help would be appreciated.
I don't think you can do it with EZ Hero. I don't know about the older hero editors.
A hex editor should work. But I don't know the specific details of where in the hero file you would need to edit.
You could always make him a built in hero and alter the mass under the template tab. Remember, the mass is in kilograms.
Yeah, if I have to, I'll resort to that.
Could you give me a link to a hex editor, please?
http://en.wikipedia.org/wiki/Comparison_of_hex_editors (http://en.wikipedia.org/wiki/Comparison_of_hex_editors)
http://www.physics.ohio-state.edu/~prewett/hexedit/ (http://www.physics.ohio-state.edu/~prewett/hexedit/)
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm (http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm)
http://www.hhdsoftware.com/Products/home/hex-editor-free.html (http://www.hhdsoftware.com/Products/home/hex-editor-free.html)
Thank you. I'll check these out.
I could've sworn there was an older hero tool called Birdo's Hero Tool or something like that. Could somebody send me a link to that also?
I was *pretty* sure that you could change weights in the newer (not necessarily newest) version of EZ Hero. That being said, it can be done in FFX Edit (I think that's what it was called). And you can just go through each one down the line, or pick & choose. I remember sitting with a stack of Marvel Handbook & Who's Who issues going through & adjusting everyone's weight to what they were listed as having.
Hehe, that's what I'm doing right now :P
There is a limit though for setting the weight in EZ Hero. He said he wants to make Thor over 600 pounds but keep the material as flesh.
Exactly. Now, I've found Mr.Brdo's hero tool which let's you make the hero weight whatever you like, but powers that are new in :ffvstr: are overwritten and cone powers become beam powers. This kind of makes it inconvenient, but if it's the only way to get my heroes to weigh "correctly" other than making them an actual character in the game, then I guess I'm just going to have to suck it up. But still, if anybody can tell me how to raise the weight limits in EZHero, I'd be very appreciative.
If you have a hex editor you could do it directly. I don't know if it changed in :ffvstr: but in :ff: the code in question would be either 88-43 (590 lbs.) or 90-43 (630 lbs.) for flesh. That would be in positions BBC and BBD in the hero file.
Yes, I tried looking through two different hex editors, but they don't fit the layout you are describing, as in there are no BBC or BBD lines. They look more like this: 12BB or something like that.
I'm sorry if I am being a nuisance, but I have never really used a hex editor and I don't know what each of the lines mean.