I've written up a document on compression, file size, and visual clarity of skins for Freedom Force.
http://www.freedomforce.ewzzy.com/tgavdds.php
Let's talk.
Interesting results.
How would this apply to fx? The same way? I want to make some billboard effects.
Thanks!
Very interesting. I never think to save in DDS. Maybe I should.
Also maybe I should start skinning at 1024....
Is there a way to open and save .dds files in CS4? The NVIDIA plug-in is not supported past CS3.
Quote from: murs47 on June 22, 2010, 03:30:23 AM
Is there a way to open and save .dds files in CS4? The NVIDIA plug-in is not supported past CS3.
Are you using the 64 bit version of Photoshop CS4 Murs? The normal version is supposed to work with the plugin I believe.
Yes. I've read something about Photoshop installing a 32-bit and 64-bit version simultaneously. But, it seems it installed the 64-bit versions in both the "Programs" folder and the "Programs (x86)"
the dds add on, does work in the 32bit, hopefully this is fixed in cs5.
i did save my work as dds, but i found after changing laptops i had different settings so i'm not sure whats the best way to save at the moment
I found a free .tga to .dds converter: DDS Converter 2, btw.
@Xenolith I tried DDS Converter 2 but I couldn't get it to get a low enough file size. As for FX, it still applies but but handling alpha blending can be tricky.
@Murs I haven't had a lot of luck with the Photoshop plugin but the command line/drag and drop tool from Nvidia works quick without any arguments. I recommend trying out ATI's Compressonator (http://ati.amd.com/developer/compressonator.html). It works even if you aren't on an ATI card.
@Podmark I skin at 1024 and I love how it gets me such crisp lines. Knowing your style, you might benefit as well.