So I was lookin at Gren's new and awesome War Machine mesh and I got to wondering; how do you do War Machine hero files?
The armor itself is supposed to be basically an Iron Man armor with alot of guns and crap added on. But if I did it like that, the armor would be way more powerful than an Iron Man armor, and thats not how its played in the comics. In there, its portrayed as roughly equal to Iron Man. So how do you guys play it?
Quote from: Scorpion13mk2 on June 17, 2010, 10:38:52 PM
So I was lookin at Gren's new and awesome War Machine mesh and I got to wondering; how do you do War Machine hero files?
The armor itself is supposed to be basically an Iron Man armor with alot of guns and crap added on. But if I did it like that, the armor would be way more powerful than an Iron Man armor, and thats not how its played in the comics. In there, its portrayed as roughly equal to Iron Man. So how do you guys play it?
I've always thought of War Machine more military related weaponry and Ironman more futuristic.
Example 1: War Machine had a Gatling gun, Ironman has repulsor rays.
Example 2: Ironman has an uni-beam, War Machine has a missile launcher.
I found doing it that way, gets Rhody own identify in FF and useful in certain situations that Tony isn't.
It's funny, since Gren's new releases, I've matched up War Machine vs Iron Man several times and I don't think War Machine has won once. Maybe once, but Iron Man certainly has the upper hand.
War Machine is pretty much like an armored Punisher IMO. He has a flame-thrower, rocket-launcher, repulsor rays, a few different types of guns. So he's well armed. He has more offensive capabilities than Iron Man, but the reason why Iron Man wins more often becasue his offense is much more concentrated. War Machine's attacks are varied but aren't all that effective when he uses them. He'll use his lower powered least effective attacks just about as much if not more as has most powerful attacks, which doesn't affect Iron Man as much. Iron Man's attacks are more effective because he's mostly using his most effective one, which does more consistant damage than War Machine's attacks.
hehe, I just made these two today with Gren's meshes (thanks Gren! :thumbup:)
Anyways, here are the hero files
Spoiler
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Hero File: war machine
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Info:
File Type: FFv3R
Mesh: library\characters\War-Machine_Gren\character.nif
Skin: standard
Material: Flesh
Weight: 210 lbs
AI: CGenericHero
Voice: OR
Stats:
Strength: 6 Extremely Strong
Speed: 4 Fast
Agility: 4 Agile
Endurance: 6 Extremely Hardy
Energy: 5 Very Powerful
Attributes:
Flier
Solid Skeleton
Temperature Control
Strange Visitor
Invulnerable (05 hp)
Powers:
punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: manbot_punch
laser blade (Melee):
DamageType: Energy
Magnitude: High
Energy Point Cost: Trace
Stun: Medium
Knockback: High
Swiftness: Fast
Arc: No Arc
Level: 3
Animation Name: melee_laser_blade
Attached FX Name: icequeen_slash
gatling gun (Ranged - Projectile):
DamageType: Piercing
Magnitude: Very Low
Energy Point Cost: Trace
Stun: None
Knockback: None
Velocity: Fast
Radius: No Arc
Range: Medium
Accuracy: Narrow
Level: 3
Animation Name: ranged_gatling_gun
Attached FX Name: blackjack_pistolshots
heat seeker (Ranged - Explosive Projectile):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Very Low
Stun: None
Knockback: Medium
Velocity: Normal
Radius: 90 Degrees
Range: Short
Accuracy: Medium
Level: 2
Animation Name: ranged_rocket
Attached FX Name: tank_cannon
Power Flags: Homing
flamethrower (Ranged - Beam):
DamageType: Heat
Magnitude: Very High
Energy Point Cost: Minor
Stun: None
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged_1
Attached FX Name: flamemech_flamegun
uni-beam (Ranged - Beam):
DamageType: Energy
Magnitude: Very High
Energy Point Cost: Minor
Stun: High
Knockback: None
Velocity: Normal
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged_chest_beam
Attached FX Name: timemaster_energyxbeam
heavy armor (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 3
Animation Name:
Attached FX Name: sky_king_bulletproof
Damage Blocked: Crushing
Piercing
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
Direct
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generated by EZHERO
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Spoiler
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Hero File: iron man
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Info:
File Type: FFv3R
Mesh: library\characters\Iron-Man Mkv14_Gren\character.nif
Skin: standard
Material: Flesh
Weight: 210 lbs
AI: CGenericHero
Voice: MB
Stats:
Strength: 6 Extremely Strong
Speed: 4 Fast
Agility: 3 Normal
Endurance: 6 Extremely Hardy
Energy: 5 Very Powerful
Attributes:
Flier
Solid Skeleton
Temperature Control
Strange Visitor
Invulnerable (05 hp)
Powers:
metallic punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee
Attached FX Name: manbot_punch
piston punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Trace
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee_2
Attached FX Name: manbot_punch
jet charge (Melee):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Trace
Stun: None
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee_4
Attached FX Name: manbot_jetcharge
repulsor ray (Ranged - Beam):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Trace
Stun: None
Knockback: Extreme
Velocity: Normal
Range: Short
Accuracy: Extreme
Level: 2
Animation Name: ranged
Attached FX Name: mentor_protonbeam
uni-beam (Ranged - Beam):
DamageType: Energy
Magnitude: Very High
Energy Point Cost: Minor
Stun: Very High
Knockback: None
Velocity: Fast
Range: Medium
Accuracy: High
Level: 3
Animation Name: ranged_chest_beam
Attached FX Name: timemaster_energyxbeam
rocket (Ranged - Explosive Projectile):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: None
Knockback: Medium
Velocity: Normal
Radius: 180 Degrees
Range: Medium
Accuracy: High
Level: 2
Animation Name: ranged
Attached FX Name: tank_cannon
photon burst (Area):
DamageType: Energy
Magnitude: Very High
Energy Point Cost: Very Low
Stun: None
Knockback: High
Radius: 360 Degrees
Level: 3
Animation Name: area_2
Attached FX Name: manbot_energizerelease
current sapper (Passive Defense):
Block Type: Deflect
Success Rating: Occasional
Level: 6
Animation Name:
Attached FX Name:
Damage Blocked: Energy
Electrical
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
Direct
armor (Passive Defense):
Block Type:
Success Rating: Rare
Level: 6
Animation Name:
Attached FX Name: sky_king_bulletproof
Damage Blocked: Crushing
Piercing
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
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generated by EZHERO
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I found these 2 to be balanced, but like Shogunn2517, Iron Man usually comes out on top, most likely due to his High-tech weapons.
Sounds about right to me.