Freedom Reborn

Freedom Force Forums => Meshes => Topic started by: kingb33 on June 10, 2010, 06:10:07 PM

Title: Green Lantern Mesh FX Issue
Post by: kingb33 on June 10, 2010, 06:10:07 PM
I had a question about this Green Lantern mesh that iorly like: GL_HAL_v2_REN_Cas

I was wondering its possible to get that mesh to stop summoning tank and robots and the other stuff.  It's a cool effect but it gets annoying because that's all he will do and also you'll have like 2 robots and 3 tanks at the same time which I don't like.  I tried to edit his FX from scratch but for some reason he still summons those things and im not too sure why.

Thanks
Title: Re: Green Lantern Mesh FX Issue
Post by: Previsionary on June 10, 2010, 06:13:16 PM
Not a mesh problem, that's an FFX attribute thing. Configure your attributes in ffx control centre or remove it all together. The mesh is just "flesh"; your power setup is the issue.
Title: Re: Green Lantern Mesh FX Issue
Post by: kingb33 on June 10, 2010, 06:35:43 PM
Ah ok thx! i see it now in the Control Center...nice.  I never used that yet to edit characters
Title: Re: Green Lantern Mesh FX Issue
Post by: daglob on June 10, 2010, 11:03:46 PM
I photoshopped a few skins (George Reeves Superman, Lou Ferigno Hulk, Spiderman, The Human Torch, Bearded's Spider, Robbie the Robot, some others) so that they were green and glowed, and now any GL can summon them. There is a ballista I've been meaning to see if I can make a summonable. I made the raptors into yellow glowing characters for Karu Sil to have as a private army. I have a glowing yellow Abomination, Electro, and flying saucer for Sinestro Corps members.

It's pretty easy to do.