Just wondering if anybody has any input (especially for the attributes):
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Hero File: Geo-Force
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Info:
File Type: FFv3R
Mesh: library\characters\Geo Force\character.nif
Skin: geo-force
Material: Flesh
Weight: 170 lbs
AI: CZeroCost
Voice:
Stats:
Strength: 6 Extremely Strong
Speed: 6 Extremely Fast
Agility: 6 Extremely Agile
Endurance: 6 Extremely Hardy
Energy: 8 Incredibly Powerful
Attributes:
Earth Control
Flier
Rooted
Mass Control
Temperature Control
Powers:
Null gravity (Direct):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: Extreme
Range: Long
Level: 2
Animation Name: ranged
Attached FX Name: mentor_instinctdominance
Gravity crush (Direct):
DamageType: Stasis
Magnitude: Extreme
Energy Point Cost: None
Stun: Very High
Knockback: None
Range: Long
Level: 2
Animation Name: ranged
Attached FX Name: mentor_instinctdominance
Lava blast (Ranged - Beam):
DamageType: Heat
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: Medium
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged_7
Attached FX Name: geoforce_lava_blast
earthquake (Area):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Trace
Stun: Low
Knockback: High
Radius: 360 Degrees
Level: 2
Animation Name: area
Attached FX Name: order_quake
Amped punch (Melee):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Trace
Stun: None
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: theant_punch
density control (Passive Defense):
Block Type:
Success Rating: Frequent
Level: 2
Animation Name: active_defence
Attached FX Name: microwave_absorbradiation ion
Damage Blocked: Crushing
Piercing
Attacks Blocked: Melee
Ranged
Gravity well (Area):
DamageType: Energy
Magnitude: Extreme
Energy Point Cost: Very Low
Stun: None
Knockback: None
Radius: 360 Degrees
Level: 2
Animation Name: area
Attached FX Name: order_quake
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generated by EZHERO
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and if anyone thinks he might be a tad overpowered, he is in scale with the rest of my people so it all works out.
example:
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Hero File: Captain America
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Info:
File Type: FFv3R
Mesh: library\characters\Captain America v2\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CZeroCost
Voice:
Stats:
Strength: 3 Normal
Speed: 6 Extremely Fast
Agility: 6 Extremely Agile
Endurance: 5 Very Hardy
Energy: 1 No Energy
Attributes:
Acrobatic (amateur)
Combat Skill (Master)
Field Commander
Powers:
Shield throw (Ranged - Projectile):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: Low
Knockback: None
Velocity: Normal
Radius: No Arc
Range: Long
Accuracy:
Level: 2
Animation Name: ranged
Attached FX Name: cap_shield
Power Flags: Chained
Double hit (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: Low
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_2
Attached FX Name: manbot_punch
Shield charge (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_3
Attached FX Name: bullet_chainedpunches
Combat combo (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: Low
Knockback: None
Swiftness: Normal
Arc: 90 Degrees
Level: 2
Animation Name: melee_4
Attached FX Name: thug_club
Shield spin (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: 360 Degrees
Level: 2
Animation Name: melee_6
Attached FX Name: alchemiss_slap
Red, white and blue (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: Low
Knockback: None
Swiftness: Fast
Arc: No Arc
Level: 2
Animation Name: melee_7
Attached FX Name: theant_punch
Star spangled shield (Passive Defense):
Block Type: Normal
Success Rating: Frequent
Level: 2
Animation Name: active_defence
Attached FX Name: microwave_absorbradiation
Damage Blocked: Crushing
Piercing
Defense Flags: Always Active
Attacks Blocked: Ranged
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generated by EZHERO
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Spoiler
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Hero File: Superman
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Info:
File Type: FFv3R
Mesh: library\characters\superman\character.nif
Skin: standard
Material: Stone
Weight: 440 lbs
AI: CZeroCost
Voice:
Stats:
Strength: 10 Mighty
Speed: 9 Fantastically Fast
Agility: 6 Extremely Agile
Endurance: 9 Fantastically Hardy
Energy: 8 Incredibly Powerful
Attributes:
Bedevilled
Flier
Invulnerable (30 hp)
Danger Sense
Shake It Off
Powers:
Heat Vision (Ranged - Beam):
DamageType: Heat
Magnitude: Very High
Energy Point Cost: Trace
Stun: Low
Knockback: None
Velocity: Normal
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged
Attached FX Name: super_heatvision
Freeze Breath (Ranged - Cone):
DamageType: Freeze
Magnitude: Very High
Energy Point Cost: Trace
Stun: Medium
Knockback: None
Velocity: Normal
Angle: Medium
Range: Medium
Level: 2
Animation Name: ranged
Attached FX Name: freeze breath
Faster than a speeding bullet (Special):
Special Type: Sprint
Energy Point Cost: Trace
Level: 2
Animation Name: run
Attached FX Name: bullet_sprint
Super speed charge (Special):
Special Type: Speeding Bullet
Energy Point Cost: Minor
Level: 2
Animation Name: run
Attached FX Name: bullet_sprint
Man of Steel (Passive Defense):
Block Type:
Success Rating: Almost Always
Level: 2
Animation Name:
Attached FX Name: sky_king_bulletproof
Damage Blocked: Mental
Piercing
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Double Axe handle (Melee):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Minor
Stun: Medium
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_5
Attached FX Name:
Ground pound (Area):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Very Low
Stun: None
Knockback: High
Radius: 360 Degrees
Level: 2
Animation Name: melee_5_b
Attached FX Name: order_quake
Speed Blitz (Melee):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Very Low
Stun: Very High
Knockback: None
Swiftness: Very Fast
Arc: No Arc
Level: 2
Animation Name: melee_9
Attached FX Name: alchemiss_slap
haymaker (Melee):
DamageType: Crushing
Magnitude: Extreme
Energy Point Cost: Very Low
Stun: None
Knockback: Extreme
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: manowar_gaff
Super breath (Ranged - Cone):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Low
Stun: None
Knockback: Extreme
Velocity: Normal
Angle: High
Range: Medium
Level: 2
Animation Name: ranged
Attached FX Name: canary_cry
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generated by EZHERO
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For Geo-Force (and Magma), I give the the attribute of Environ Control (Local), because this creates a volcano under an opponent.
I'm curious about your Gravity Well attack.. is it just a high magnitude energy area attack?
hmm, interesting. ill give it a try.
yeah. i felt he had too few multi-enemy attacks, and didn't want to go all the way into making a black hole either, so i thought it was a nice alternative. plus, im sure the character would be capable of it in the comics... i made it energy because it does better damage against stuff like cars and the like...