Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: BentonGrey on May 06, 2010, 11:33:11 PM

Title: Invincible, but Battery Powered
Post by: BentonGrey on May 06, 2010, 11:33:11 PM
Howdy guys, I'm working on transporting my Iron Man build to FF2, and I am curious as to how y'all have him set up.  I do specifically want a classic version of the character, rather than anything super modern that might end up being anachronistic. 
Title: Re: Invincible, but Battery Powered
Post by: electro on May 07, 2010, 05:34:04 AM
I also have mine setup with russian doll so when he's defeated Tony Stark busts out of the suit still wearing his repulsar pads on his hands - So he can get maybe a blast or two in before someone wallops him - Was to lazy to make a full Tony skin so I just painted some quick pads on male_suit skin - Fast flier is a good attribute for him to have as well - Some people have given him fast healing to represent the rerouting of power & self repair but, I skipped that on mine :blink:

Spoiler
(http://img.photobucket.com/albums/v119/hulkgray/tonnnymalesuit.png)
Spoiler
(http://img.photobucket.com/albums/v119/hulkgray/iron_man_1.jpg)
Title: Re: Invincible, but Battery Powered
Post by: BentonGrey on May 09, 2010, 05:29:35 AM
Ha!  That's pretty cool, Electro.  That's a really neat idea. :)  How do you represent his repulsers in the game?  Crushing?  What type of damage?
Title: Re: Invincible, but Battery Powered
Post by: Panther_Gunn on May 10, 2010, 01:34:47 AM
Without having anything installed, I"m forced to look at the hero file in notepad.  I can tell you that I gave Tony Armoured, Light Speed, Flier, Danger Sense, and Temperature Control.  I'm pretty sure I made him metal.  He's got a typical punch (for his enhanced armor strength), repulsors (crushing, big knockback), unibeam (energy, high damage), smart missile, and energy absorption.
Title: Re: Invincible, but Battery Powered
Post by: electro on May 10, 2010, 04:54:11 AM
Yea crushing & energy seem to do the trick, Can also set up the Throw/Pull swap for a retractor power :blink: