Howdy guys, I'm working on updating my version of Thor, rebalancing him to fit into a revised approach to creating herofiles, and I was wondering what y'all's versions of the God of Thunder look like? How powerful is he? How tough? How do you handle his toughness? In addition to my own I've got USAgents herofile which is, as always, a good place to begin, but I'd like to hear what other conceptions the community has about 'ol Goldilocks.
as far as strength goes i make him a ten! to scale; thor,hulk,superman,hercules,capt.marvel, are 10's. wonderman,silver surfer,wonderwoman are 9's. the thing,submariner,martian manhunter,are 8's.she-hulk,sasquatch,colossus,vision,ironman are 7's and so forth.
Thor is not as strong as the Hulk or Superman. He only holds his own with the Hulk because he isn't just a tank. As for Superman, during the JLA/Avengers crossover Superman took Thor down (twice I believe). I've always thought of Thor on the same level as Wonder Woman and Orion's strength class. Vastly strong but his tactical skills and weapons are what distinguish him. His rogues include Mongoose, Quicksand, and Absorbing Man. None of these characters have inherent super strength but they all have caused him significant damage and even near death in some cases.
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Hero File: Thor
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Spoiler
Info:
File Type: FFv3R
Mesh: library\characters\Thor_Modern\character.nif
Skin: standard
Material: Flesh
Weight: 670 lbs (he is vastly heavier than he appears)
AI: CZeroCost
Voice:
Stats:
Strength: 8 Incredibly Strong
Speed: 4 Fast
Agility: 5 Very Agile
Endurance: 7 Extraordinarily Hardy
Energy: 8 Incredibly Powerful
Attributes:
Weather Control (God of Thunder)
Glider (Despite what people think Thor can not fly)
Combat Skill (Expert) (He has thousands of years of battle experience)
Physical Resistance (Thor is not invulnerable, his skin and bone are denser than a humans. Normal energy attacks do hurt him.)
Grim Resolve (Thor has been known for his determination and has battled until his dying breath)
Powers:
mjolnir's might (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: None
Stun: Low
Knockback: High
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: law_judgement
hurl mjolnir (Ranged - Projectile):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Trace
Stun: Medium
Knockback: Extreme
Velocity: Very Fast
Radius: No Arc
Range: Long
Accuracy: High
Level: 2
Animation Name: ranged
Attached FX Name: mjolnir
odin's scion (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Minor
Stun: Medium
Knockback: None
Swiftness: Slow
Arc: 90 Degrees
Level: 2
Animation Name: melee_2
Attached FX Name: bullet_chainedpunches
lightning storm (Area):
DamageType: Electrical
Magnitude: Extreme
Energy Point Cost: Very Low
Stun: Extreme
Knockback: None
Radius: 360 Degrees
Level: 2
Animation Name: area
Attached FX Name: generic_elect_explosion_large
northern winds (Area):
DamageType: Cold
Magnitude: High
Energy Point Cost: Very Low
Stun: None
Knockback: Extreme
Radius: 360 Degrees
Level: 2
Animation Name: area
Attached FX Name: storm_hurricane
lightning strike (Direct):
DamageType: Electrical
Magnitude: Medium
Energy Point Cost: Very Low
Stun: Extreme
Knockback: None
Range: Medium
Level: 2
Animation Name: area
Attached FX Name: lightning_strike
earth shaker (Ranged - Explosive Projectile):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Low
Stun: Medium
Knockback: High
Velocity: Slow
Radius: 90 Degrees
Range: Short
Accuracy:
Level: 2
Animation Name: area_3_a
Attached FX Name: avalanche_tremors
Power Flags: Ground Targets Only
Proximity
mjolnir's might (Passive Defense):
Block Type:
Success Rating: Almost Always
Level: 2
Animation Name: active_defense
Attached FX Name: sky_king_bulletproof
Damage Blocked: Crushing
Piercing
Attacks Blocked: Ranged
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generated by EZHERO
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Earth Shaker is a talent he has recently displayed. Thor has claimed to always have this ability because he is the son of Erda/Gaia.
Mjolnir's Might is Thor spinning his his hammer to deflect bullets. Similar to Wonder Woman and her bracelets, Thor blocks sharp projectiles being directed at him because (again) he's not invulnerable.
Thanks for the responses guys! AA, that is very interesting. You've given me quite a lot to think about there. Thor is one of the characters that I've really varied on, in terms of durability. Really durable characters has always been something that I've ditherd on in FF, but the way I handled invulnerability in the DCUG finally, I felt, got close to being workable. I used a combination of damage resistance (only take half damage) and lower invulnerability levels. For Thor though, I'd agree that such a combo wouldn't be accurate. Unlike Superman, he doesn't just let bullets bounce of his chest, he actively blocks them. Still, I think that stone material type might be more applicable, since he has been shown to be pretty tough across the board (not invulnerable, but tough). I'm going to have to keep thinking about this.
i base my strengths by the marvel universe handbook.with the way the game is with strength (1-10) i try to match up their strengths with the game the best i can.hulk and thor are 100 ton class so i give them game strengths of 10. wonderman is 95 ton class so he gets game strength of 9.the thing is 85 ton class so he gets an 8.where their differences are in game is their passive defenses.i give superman 1 level up from thor but they're both 10 strength.supes is tougher resistance wise than thor. in the crossover supes beat thor once.aquaman made a comment to thor about it and thor said yes he did but the next time things would be different because now he knows what to expect.found his mettle! to each his own when it comes to powering up their characters.
One attack that Thor did quite often in the 80's and 90's was a energy blast straight out of his hammer. Not a lightning blast but a energy blast called "unfettered might" which does alot of damage which also hurts him if he isn't wearing his special braclets.
I left it out of my hero file because I didn't like the idea of Thor blasting away with his hammer.
My Thor has...
my Marvel god package (STR+10 [yes, I've removed the FFX safeties that cap STR at 10],ffqresilient,toughguy2,invulnerable,invulnerable0,solarstores,lesserregeneration,shakeitoff,grimresolve,fearless,unbeliever)
blitzkrieg
crackshot
flier
charged
STR 9 (effectively 19)
SPD 8
AGL 5
END 9
ENG 7
A powerful single shot hammer Melee strike
A multi-hit Melee shot that can hit several targets in a 90-degree arc
A powerful thrown hammer Projectile attack (does energy damage)
A thunderstorm Area attack
And Unfettered Might, which is just 300%-er for me
Quote from: herodad1 on May 01, 2010, 12:14:53 AM
i base my strengths by the marvel universe handbook.with the way the game is with strength (1-10) i try to match up their strengths with the game the best i can.hulk and thor are 100 ton class so i give them game strengths of 10. wonderman is 95 ton class so he gets game strength of 9.the thing is 85 ton class so he gets an 8.where their differences are in game is their passive defenses.i give superman 1 level up from thor but they're both 10 strength.supes is tougher resistance wise than thor. in the crossover supes beat thor once.aquaman made a comment to thor about it and thor said yes he did but the next time things would be different because now he knows what to expect.found his mettle! to each his own when it comes to powering up their characters.
Yeah, I try to stick semi close to the RPG stats, but the FF engine isn't a perfect fit for it. I'm really trying to make the characters fit the engine these days, rather than the other way around. I feel like that makes them more fun to play. It is, of course, all subjective.
Quote from: USAgent on May 01, 2010, 05:08:33 AM
One attack that Thor did quite often in the 80's and 90's was a energy blast straight out of his hammer. Not a lightning blast but a energy blast called "unfettered might" which does alot of damage which also hurts him if he isn't wearing his special braclets.
I left it out of my hero file because I didn't like the idea of Thor blasting away with his hammer.
Yeah, I liked the idea of using 300% to represent "Unfettered Might." I don't know who's hf's I got it from, but I liked it. Thor can do some REALLY heavy damage if he sets himself up right, which works for the character.
Geez, Kenn. I don't know how you manage characters like that, who have nearly 20 in strength. Don't they do, like 200 damage a hit?
For what it's worth, here's my take:
Spoiler
Material: Concrete
Stats:
Strength: 8
Speed: 4
Agility: 4
Endurance: 8
Energy: 8
Attributes:
invulnerable 5
level headed
temperature control
strange visitor
thor (flier, weathercontrol, ffactivedefense50)
Powers:
punch (Melee):
Level: 1
Damage Type: Crushing
Magnitude: Very High
EP Cost: Low
Stun: Medium
Knockback: High
Swiftness: Normal
Arc: No Arc
grapple (Melee):
Level: 1
Damage Type: Energy Surge (swap)
Magnitude: None (because it's based on Strength value)
EP Cost: None (because it's based on opponent's Strength value)
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
flying punch (Projectile):
Level: 5
Damage Type: Crushing
Magnitude: Extreme
EP Cost: Low
Stun: Medium
Knockback: High
Velocity: Fast
Radius: None
Range: Short
Accuracy: Low
mjolnir throw (Projectile):
Level: 4
Damage Type: Crushing
Magnitude: Very High
EP Cost: Low
Stun: Low
Knockback: High
Velocity: Fast
Radius: Small
Range: Long
Accuracy: High
mjolnir strike (Melee):
Level: 3
Damage Type: Crushing
Magnitude: Very High
EP Cost: Low
Stun: Medium
Knockback: High
Swiftness: Fast
Arc: No Arc
- Up Knockback
ground shatter (Area):
Level: 2
Damage Type: Crushing
Magnitude: Medium
EP Cost: Low
Stun: Medium
Knockback: Extreme
Radius: Large
mjolnir blast (Beam):
Level: 4
Damage Type: Energy
Magnitude: Very High
EP Cost: Low
Stun: Medium
Knockback: Medium
Velocity: Fast
Range: Long
Accuracy: Medium
lightning strike (Direct):
Level: 4
Damage Type: Electrical
Magnitude: Very High
EP Cost: Low
Stun: High
Knockback: Medium
Range: Long
resistance to heat,cold,radiation (Passive Defense):
Level: 1
Block Type: Normal
Success Rating: Occasional
Attacks Blocked:
- Melee
- Ranged
- Area
- Direct
Damage Blocked:
[ ] Mental
[ ] Mystical
[ ] Acid
- Radiation
[ ] Crushing
[ ] Piercing
[ ] Energy
[ ] Electrical
- Cold
- Fire
- Inactive
invulnerability (Passive Defense):
Level: 3 (15%)
Block Type: Normal
Success Rating: Rare
Attacks Blocked:
- Melee
- Ranged
- Area
- Direct
Damage Blocked:
[ ] Mental
[ ] Mystical
- Acid
[ ] Radiation
- Crushing
- Piercing
- Energy
- Electrical
[ ] Cold
[ ] Fire
- Inactive
I have the ranged attacks at a higher level to try to equate them with melee damage (I do this with all my hero files). I did base the stats off of the RPG as well. I also used TaskmasterX's conversion. I did a little personal tweaking, as I've been collecting Thor for decades.
There are characters stronger than Thor (or Superman, for that matter), so I save the 10 Strengths for those cosmic elites.
I didn't limit Thor's twirling Mjolnir (FFActive Defense) to just projectiles. Over the years, he has blocked/absorbed plenty of energy blasts, as well.
I gave him the energy blast from Mjolnir also, but I believe the true "unfettered might" can only be used while wearing his belt of strength (with protection from his gauntlets). He wore these items as a youth before he was strong enough to wield Mjolnir. He has only worn these items a handful of times during his comic run.
Like you, Benton, I've scaled down my invulnerability over the years and used the concrete material type more often to add resistance instead. I may need to scale him down now that he no longer has the Odin-Power, but in comparison my Hulk file has Concrete material type, Invulnerable 10, and a passive defense of 20%. Superman is the same with a 25% passive defense. I also don't know what protection Thor's current garb offers. It's unique looking and I guess it most closely resembles chain mail. Either way, it's certainly more sturdy than his traditional get up.
Wow, it's really late/early and I was going to continue, but I think I'm starting to ramble. Anyway, I hope this input in some way helps and I'm sorry I went on so long.
Quote from: BentonGrey on May 09, 2010, 05:27:24 AM
Geez, Kenn. I don't know how you manage characters like that, who have nearly 20 in strength. Don't they do, like 200 damage a hit?
Between 100-150 the way his big attack is structured, against objects defined as "flesh". Actually, it isn't a problem. It means only very powerful characters or very tough objects can stand up to being struck by him. Which,when you're talking about Thor, Superman, the Hulk, Captain Marvel, etc., is closer to how I expect them to be.
Quote from: Kenn on May 01, 2010, 07:13:38 AM
My Thor has...
my Marvel god package (STR+10 [yes, I've removed the FFX safeties that cap STR at 10]
Haven't fiddled with ffx.py in ages Kenn. How do you remove the safety cap again?
Quote from: apfarmakis on May 10, 2010, 07:55:10 AM
Haven't fiddled with ffx.py in ages Kenn. How do you remove the safety cap again?
In the FFX.PY find
def initheavylifter(char,update=0):. A few lines down it will read
if str>9:
str=9Those two lines can be commented out (place # signs in front of them). Or just removed.
Then find
def FFX_SetStrength(char,value,lifting=1): and do the same.
Heavylifter can be assigned multiple times through the FFX Multi. I also duplicated the code for an attribute called superstrength that adds 5 instead of 3.