Freedom Reborn

Freedom Force Forums => Mods => Topic started by: John Jr. on April 29, 2010, 12:14:06 AM

Title: JLA: The Yesterday's War
Post by: John Jr. on April 29, 2010, 12:14:06 AM
Anyone who reads the "Skins" topics knows I'm trying to make skins (with some degree of success) and skopes (no such luck) for a new mod, well finally I could script a mission.
JLA: Yesterday's War will be around  8-9 missions and will have two history arcs. The first will feature the younger versions of the heroes.
Detective John Jones is the only person to know about a terrible conspiration against mankind. To stop it, Jones ask the help of three young heroes. Superboy, Aquaboy and The Executioner will join forces with Jones to stop a war lead by a mysterious enemy.
Mission 1  shows Aquaboy's search for Atlantis. Our hero finally finds others like him, but why are the atlanteans  attacking him?

(http://i88.photobucket.com/albums/k174/clarkbr/aquaboyfight.jpg)

Can Aquaboy fight an army of atlanteans?
(http://i88.photobucket.com/albums/k174/clarkbr/aquaboym2.jpg)

Yeah, he can. But it will be enough?

I should have some Mission 2 shots by tomorrow.

Title: Re: JLA: The Yesterday's War
Post by: chuckles on April 29, 2010, 12:28:14 AM
This looks awesome!
You're really doing great work John...keep it coming!
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on April 29, 2010, 04:50:21 AM
Quote from: chuckles on April 29, 2010, 12:28:14 AM
This looks awesome!
You're really doing great work John...keep it coming!

Thanks, Chuckles!
I hope you like the mod. I'm finishing Mission 2 (Superboy) and I will have screenshots tomorrow if all goes as planned.
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on April 29, 2010, 05:28:50 AM
Awesome JJ!  You should look into the Atlantis map and Atlantians in the DCUG.  Also, does the Aquaman you are using have a flying_melee kf?  It makes underwater fights a bit cooler. :)
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on April 29, 2010, 10:24:27 PM
I'm using the Aqualad skope/kfs you sent me as Aquaboy, buddy, so yes he has the "flying attacks"  (and the flight power to better use the underwater map).
I can't download the DCUG yet because of space limitations. I made some custom skins and hero files for the atlanteans, but I would love see your take on them, since you're the Aquaman expert here.
I really hope you like the mod and my take on Aquaboy/man. Since I know Aquaman's greatest fans (you and my old RPG and Heroclix partner, Rodrigo "J'onn J'onzz"), I have a great responsibility here ;)
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on April 30, 2010, 01:05:59 AM
Well, you should have said something sooner.  Unko made some GREAT Atlantians.  I'll send 'em your way soon-ish.
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on April 30, 2010, 04:32:11 AM
Mission 2 screenshots, as promised:
Lana Lang trying to give some good advices to Clark:
(http://i88.photobucket.com/albums/k174/clarkbr/sboym1.jpg)

I'm not satisfied with my Lana skope, but since my skope ability is almost non-existent I still trying to make a better one (any help would be appreciated).

Looks like Superboy has no time to teen angst, since he must fight some super powered aliens.
(http://i88.photobucket.com/albums/k174/clarkbr/sboym2.jpg)
Title: Re: JLA: The Yesterday's War
Post by: earl of bronze on April 30, 2010, 10:38:41 PM
This looks good but who is the Executioner? I know of the Marvel one and the Men's adventure one but never heard of one in DC.
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on April 30, 2010, 11:16:31 PM
Quote from: earl of bronze on April 30, 2010, 10:38:41 PM
This looks good but who is the Executioner? I know of the Marvel one and the Men's adventure one but never heard of one in DC.

Spoiler
The Executioner was one of young Bruce Wayne's costumed ids
Title: Re: JLA: The Yesterday's War
Post by: earl of bronze on April 30, 2010, 11:21:41 PM
Ok that's a new one on me. The guy I think about is this:

http://en.wikipedia.org/wiki/The_Executioner_%28book_series%29
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on April 30, 2010, 11:49:21 PM
That's the Executioner I'll use in the mod:
(http://i88.photobucket.com/albums/k174/clarkbr/exec0.jpg)

(http://i88.photobucket.com/albums/k174/clarkbr/exec7.jpg)
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on May 03, 2010, 03:37:31 AM
And for the first (and maybe the last) time ever in  :ffvstr: here is the Executioner:

(http://i88.photobucket.com/albums/k174/clarkbr/execm1.jpg)

Executioner and Detective Jones have their hands full in this scene, and it's only the second encounter of their team up mission.
I wish to thank Kenn again for making this great Executioner skope.
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on May 03, 2010, 04:09:09 AM
This is looking great JJ!  I can't wait to play it!
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on May 18, 2010, 03:47:36 AM
Many bugs later, I'm back with a (lousy) Mission 6 screenshot.
Ten years after the conspirators were defeated, they are back, with a plan that could spell doom for Earth and Mars. But this time they will have to fight the Justice League.
(http://i88.photobucket.com/albums/k174/clarkbr/jla6.jpg)

The League vs Amazo, in his spiffy old costume, in the first encounter of Mission 6.
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on May 18, 2010, 01:47:31 PM
Ohh!  Nice!  I like a good Amazo fight. :)
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on May 19, 2010, 03:14:17 AM
Don't you love Tommyboy's talking heads? I know I do.
(http://i88.photobucket.com/albums/k174/clarkbr/jla7b.jpg)
I still have to adjust Hal and Diana's heading to make them look to J'onn.
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on June 05, 2010, 06:20:43 PM
It's done.
JLA: Yesterday War
Superboy, the Teen of Steel; Aquaboy, young master of the oceans; and The Executioner, a dark clad vigilante. What menace could unite these three young heroes? A terrible conspiracy against Earth, a mystery unknown to everyone else? except Police Detective John Jones. Now Jones must join forces with the teen heroes to save the world in a secret war battled from the deep seas to Mars? deserts.
Ten years later, the conspirators are back, and with the help of the Injustice Gang, they can now destroy Earth and Mars. But this time, they will have to fight the Justice League! JLA: The Yesterday War is a new 8 mission mod for FFVTTR by John Jr., featuring the younger versions of classic heroes, the original Justice League, and some of their more dangerous foes, like Sinestro, Amazo, and Reverse Flash.
The Mod has a lot of content, including custom voice packs for almost all main characters (courtesy of Sledgehammer and Glitch Girl), talking heads (from Tommyboy) and some brand new meshes from Kenn X and skins (er, by myself).
As always you can find this and other great Mods in FRP:
http://frp.unlimited2.net/mods/JohnJr/JLAMod.rar
Thanks to Prev for hosting the Mod.

As always feedback is welcomed. Without your feedback I'll never know how i can make better Mods and Skins. I really need to know what I did right and what I did wrong, so your opinion is VERY important to me.
Thanks!
Title: Re: JLA: The Yesterday's War
Post by: Epimethee on June 05, 2010, 06:36:04 PM
Congrats, John! Looking forward to play it. :D
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on June 07, 2010, 11:06:25 PM
Thanks, Epimethee. I hope you like the mod.
Please let me know what you think about the mod when you finish it.
Title: Re: JLA: The Yesterday's War
Post by: cmdrkoenig67 on June 09, 2010, 04:10:15 AM
JJ, I haven't finished playing the mod, but I wanted you to know...It's great!  I've been really enjoying it (and I'm not really a DC fan).

Dana
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on June 09, 2010, 04:20:59 AM
Thanks, Dana. It could not been done without your maps.
I'll be looking forward to your feedback after you finish the mod.
Thanks again, for the help and the kind words.
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on June 11, 2010, 05:07:10 PM
Woo-hoo!  You've gotten me really interested in this mod during your time making it.  I can't wait to try this out JJ!  You've done such a fantastic job of creating all the different pieces you needed.  I can't wait to see them in action. :D
Title: Re: JLA: The Yesterday's War
Post by: earl of bronze on June 12, 2010, 12:42:37 AM
Great work on the first two missions. I just played them and they were a lot of fun. The music you used really seemed to set the mood as well.
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on June 12, 2010, 03:04:56 AM
I'm very glad you liked Earl. I choose the music very carefully this time.
Spoiler
BTW, which path you choose in the Superman encounter on Superboy's mission? There's two different encounters depending if you answer "yes" or "no" to Superman's question and even the music is different if you choose "no".
Benton,
I'm looking forward to your feedback, buddy. I had you in mind all time I was writing Aquaboy/man's missions & speech. I hope you like them.
Title: Re: JLA: The Yesterday's War
Post by: earl of bronze on June 12, 2010, 01:28:10 PM
Spoiler
I chose no, it was so Spock  like a speech, it had to be wrong.



Title: Re: JLA: The Yesterday's War
Post by: earl of bronze on June 12, 2010, 04:50:40 PM
Ok, I have finished the next 3 missions and really enjoyed them.

Spoiler
Good characterization and several funny lines in there. Nice powersets andI loved the MARTIAN SMASH power. Abin Sur was a nice surprise too


Title: Re: JLA: The Yesterday's War
Post by: earl of bronze on June 12, 2010, 09:02:50 PM
Ok I finished the mod today.

Spoiler
Excellent work on the last 3 missions. I almost LMAO when the Riddler was surprised the Polar Martians were going to melt the icecap. One quibble, I wish you had left Hal with Abin Sur's Emerald rocket power. As it it was it made Batman have the most effective anti Martian weapon in the exploding Batarang. So I had to replay the last 2 missions and take him to Mars to avoid getting swamped by the horde of bad guys.(which happened on my first try) And yes I know I could have just replayed the last mission and taken Bats twice but that felt like cheating.  



A really nice JLA mod, you should consider doing another team mod. Maybe a JLA2 or LSH 2?
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on June 12, 2010, 11:19:13 PM
Earl,
Thanks a lot for the detailed feedback, I can't thank you enough for this. Your posts are always so detailed, they really help me to make better mods.
Now, let's talk specifics
Spoiler

The Superman encounter: Great detective work. The cold, detached speech was the clue he was a phony. If you had chosen "yes" you would have to fight a very harder opposition and get no Superboy tv theme as background music.
The Martian Manhunter hero file (including the Martian Smash power) was inspired by Abenavides recipe. When I first discovered FF, about a year ago, Alex's site helped me a lot, so I wanted make a homage to him.
I really like the Abin Sur character and since our heroes were fighting a "War of the Worlds" I thought was logical get him in the final battle and it gave me a excuse to use Tommyboy's GL mesh and make my own Abin skin
The Riddler gave me good opportunities to be funny. I like to write big scope adventures and dire perils, but I believe humor makes the stories better.
Hal has the "Emerald Flame" power it's very effective against the Martians. I usually used Hal's constructs (specially the robot) to get the Martians busy and blasted them with the flame. But I'm glad to know you could use Batman as a heavy hitter.

I'm kind of busy with my real life job now, but a new Legion Mod (with the 80's version) is a pet project of mine and I really like the Morrison era JLA, so it's possible.
Once again, thanks for your help!
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on September 07, 2010, 09:38:51 PM
JJ my friend, I can't BELIEVE it's taken me this long to try out your mod.  I especially regret it after firing it up and seeing who was starring in the very first mission!  All hail Aquaboy! :D

Anyway, I'll provide some feedback as I play through it, and if you would like, I can post edited versions of your missions texts here.
Spoiler

Aquaboy#1:
Hooray!  It is awesome to see Aquaman show up and be awesome in someone else's mod....maybe I'm having an effect. ;)  
*Anyway, I like your build for him, but I have a few notes.  Did you mean for his main attack to be a combo?  If so, that's fine, but I was surprised by it.  
*He can fly, but he can't do most of his attacks while flying.  I'd recommend taking advantage of all the great flying_melee animations out there for those KF's and give him a "swimming" melee attack.  You could also do the same for the "Atlantians" to provide a bit more depth to the gameplay in this mission.  
*I loved the dialog, and I felt like you had a pretty good idea of who this character was to you.  I also loved the classic plot of the bad guys using a giant whirlpool machine to sink ships.  Great work!
*Your second versions of your Atlantians need strings info, both male and female.
*You don't pause quite long enough at the end.  Extend your fade or add a "Wait" command to allow those Martians to disappear.
*Also, I think you sort of missed an opportunity with the interrogation encounter.  That was a good chance to spawn more bad guys far away and teleport them in after Aquaboy says, "piece of cake."  You could make it into a bit of a trap. :)

Over all, this was a great intro mission.  You create some suspense, you introduce a mystery, and you chose one knockout setting, which made it all the more interesting!

And here is an edited mission.tx:
Spoiler
Story: aquaboy

Encounter: Recruit
Type: Campaign Recruit
Allies: aquaboys, superboyj



Encounter: starting cutscene
Type: Cutscene


Start Cutscene:
cinematic camera on aquaboys
set lighting to evening
unfade
aquaboys says, "A lot of shipwrecks have happened here in the last few weeks."
aquaboys says, "The only survivor I could find swears they were attacked by mermen and a beautiful mermaid."
aquaboys says, "Everyone is calling the guy a madman, but I have to check it out..."
aquaboys says, "It could be my first solid clue about Atlantis... But why they would be attacking fishermen?"
aquaboys plays animation ranged_4
aquaboys says, "Weird, I can't sense any fish in this area. Something or someone has scared them all..."


Encounter: nadadores
Type: Fight
Villains: atlantean, atlantean2, atlantean
Marker: encounter6
Primary Objective: "Fight the Atlanteans" for 100 prestige and 10 xp

Alert Cutscene:
camera on villain
villain says, "An intruder! Let's get him!"
villain moves to aquaboys

Start Cutscene:
play music music_atlantis
cinematic camera on aquaboys
aquaboys turns to villain
aquaboys says, "Wait, I'm not your enemy! Are you atlanteans?"
villain says, "Yes, and we don't like trespassers here!"
aquaboys says, "Wait! I need to talk with you!"
cinematic camera on villain
villain plays animation melee
villain says, "Kill him!"

End Cutscene:
cinematic camera on aquaboys
aquaboys says, "I can't understand. Why they attacked me? They probably sank the boats too..."
aquaboys plays animation melee
aquaboys says, "Are my mother's people a bunch of cold blooded killers? Have I searched for them for so long only to discover they are worse than the surface dwellers?"


Encounter: sereia
Type: Fight
Villains: aqua_girl
Minions: atlantean, atlantean2
Marker: encounter5
Primary Objective: "Defeat the attackers" for 100 prestige and 10 xp


Alert Cutscene:
red arrow on villain

Start Cutscene:
cinematic camera on villain
villain says, "Please, don't judge us so harshly, my friend!"
aquaboys says, "Who are you?"
villain says, "My name is Sylla, I'm from atlantis, like my friends. And who are you?"
aquaboys says, "I'm Aquab..., my name is Arthur. My mother was an atlantean, like you."
aquaboys says, "I spent years looking for atlantis."
villain plays animation active_defence
villain says, "Well, now you found us. We're sorry you received such a terrible welcome."
villain says, "Please let us make amends!"
cinematic camera on aquaboys
aquaboys says, "Why did you attack those boats? Why did you attack me?"
villain plays animation ranged_4
villain says, "Please come with us, Arthur. We'll explain everything! We're your friends, and you have to trust us!"
aquaboys plays animation stunned
aquaboys says, "A telepathic attack? You're trying to control my mind?!"
villain says, "His mind is too strong, I can't control him!"
minion says, "So, we have to kill him."
aquaboys says, "I'm more than a match for all of you, buster! Especially when I'm so angry!"

End Cutscene:
cinematic camera on aquaboys
aquaboys says, "Looks like I'll have to live alone, my mother's people are just..."
aquaboys says, "Damn! I don't have time for self pity! I have to find out how they sank those boats and make sure they won't be doing it again!"
aquaboys says, "I never had any luck with pretty red heads anyway..."


Encounter: pistas1
Type: Interrogation
Villains: atlantean, atlantean_girl2
Marker: encounter3
Primary Objective: "Interrogate one atlantean" for 100 prestige and 10 xp
Next: destruir1

Alert Cutscene:
red arrow on villain
aquaboys plays animation ranged_4
aquaboys says, "I can sense more of them nearby. I have to get someone to interrogate."


Start Cutscene:
cinematic camera on aquaboys
aquaboys says, "It's just two of them. Piece of cake!"

Interrogation Cutscene:
cinematic camera on aquaboys
aquaboys says, "Listen, I'm usually not an agressive kind of guy, but I'm in a bad mood now and I've already proven I'm much stronger than you..."
aquaboys plays animation melee
aquaboys  says, "So, you'll tell me how you sank those boats or I'll have to punch you to the next week?"
villain says, "OK! I'll talk. We used special equipment to create a whirpool, but it's very well guarded. Even you won't be able to pass through our defenses!"
aquaboys says, "That remains to be seen..."

End Cutscene:
cinematic camera on aquaboys
aquaboys says, "I can't call any help. It's just me against a small army."
aquaboys says, "Good. They will need all the advantages they can get!"

Encounter: destruir1
Type: Destroy Object
Villains: aqua_girl
Minions: atlantean, atlantean2, atlantean_girl2
Objects: freezeray
Marker: encounter1
Primary Objective: "Destroy the atlantean's weapon" for 100 prestige and 10 xp
Next: closing1

Alert Cutscene:
red arrow on villain

Start Cutscene:
cinematic camera on villain
villain says, "We must hurry. Another ship is coming and we must be sure that no one will escape this time."
aquaboys says, "Weird, I just noticed how much they all look alike, like they're all related or something..."
aquaboys says, "I don't have much time, I have to hit them hard and destroy that machine before they can sink the ship!"

End Cutscene:
camera on aquaboys
aquaboys says, "Looks like they underestimated me..."

Encounter: closing1
Type: Cutscene

Start Cutscene:
cinematic camera on aquaboys
aquaboys says, "They disapeared? But how? I just turned my eyes from them for a minute! No one can swim that fast!"
aquaboys says, "There is something fishy happening here. I don't know if they're atlanteans or not, but I'll find out!"
aquaboys says, "They will discover they messed with the wrong guy!"
fade for 2 seconds


Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on September 07, 2010, 10:45:20 PM
Alright, now I've made it through missions two and three, so you'll find more feedback below:

Spoiler
02 Superboy:
*Your "civilians" need a string entry.
*The females (at least) are also using the wrong anim for their attack, meaning they get stuck sometimes.
*You might want to add a health canister or two.  Those Martians are TOUGH!  Ha, I had to cheat just a little to survive.
*Superboy felt great.  He was obviously powerful, but the Martians really gave him a run for his money.  The other villains obviously weren't much of a threat, but since you were trying to save lives, they worked well.
*Your skopes and skins are fantastic, my friend.  It sickens me that you just learned to do this! :D
*The choice encounter was a great twist.  That's innovative mod making.

This was a great mission.  You had a nice mix of encounters, you built your story, you obviously have a lot of love for Superboy, so it was a smashing success.  I was really impressed with the choice, especially the subtle clues you gave the player.  I've always wanted to do a more mystery based mission, and this was a really nice look at how well something like that could work.  It's obvious that I need to take better advantage of the simple choice code.  Great work!

03 Brave and Bold:
*Very interesting builds for the two heroes.  They were both fun to play, and I loved the idea of MM trying to hide his nature, so his powers all had to be very subtle.  I thought that was really neat. 
*The Executioner was good as well, but I felt like his stun pellet was a bit limited.  I loved him having ropeswinger, though.
*The cameo by Hal Jordan had me smiling like a fool.  That's great! 

Not much else to say about this one, it was a solid mission, with a really fantastic premise.  It wasn't stellar in gameplay, but it didn't really have any faults.  I enjoyed it pretty thoroughly.


Superboy's mission.txt

Spoiler
Story: superboy

Encounter: Recruit
Type: Campaign Recruit
villains: melite




#-----------------------------------------

Encounter: perdas1
Type: Cutscene
Allies: kent, lana
Next: spy
Marker: museum1

Start Cutscene:
unfade
set lighting to day
kent turns to lana
lana turns to kent
cinematic camera on kent
lana says, "You know I'm worried about you Clark. You can't go on this way..."
kent says, "I know, Lana. I  just need more time. It's all too recent..."
lana says, "You don't need to face it alone, Clark. You have friends who can help you."
lana says, "If you can't talk with me, talk with Pete or Superboy, they're your friends too."
kent says, "I'll think about it, Lana. Thanks."
cinematic camera on lana
lana says, "No, you won't. I know you too well, Clark Kent. You're just trying to run away from this conversation."
lana says, "Fine. Have it your way. Just let me know if you change your mind."
kent says, "I will. And thanks, Lana. For everything."
lana walks to opera1
camera on kent
kent turns to cabine
kent says, "What can I say to Lana? I feel guilty because I save perfect strangers every day but I couldn't save my own parents!"
kent plays animation melee
kent says, "Great Superboy I am!  I can defeat any super villain, stop any natural disaster, but I couldn't save my parents from a simple virus!"
kent says, "What's the use of this damn secret identity anyway? My parents are dead, who needs Clark Kent now? I should just burn these glasses and be Superboy for good..."
cop says telepathically, "Get back! I don't know what you think you're doing but I'll have to arrest you!"
kent says, "What? There's trouble ahead!"
kent moves to cabine
fade for 2 seconds
kent is destroyed
hero teleports to cabine
camera on hero
unfade for 2 seconds
hero plays animation active_defence_3
hero says, "This looks like a job for me!"

#-----------------------------------------

Encounter: spy
Type: Save Civilian
Villains: m_male, m_female, m_male, m_female
Allies: cop, civilian_male
Next: If Ally Survives: duplos
Next: If Ally Lost: lose
Marker: tophat1
Primary Objective: "Stop the kidnappers." for 100 prestige and 10 xp


Alert Cutscene:
red arrow on villain

Start Cutscene:
play music music_08skyking1
cinematic camera on cop
cop says, "Get back, I said! I'll shoot!"
civilian_male plays animation power
civilian_male says, "They're crazy! They invaded my office and tried to kidnapp me!!"
m_female says, "You shouldn't have interfered, now we'll have to kill you."
cop plays animation ranged
cop says, "Bullets don't hurt them?! This is impossible!"
m_male says, "No one can help you now!"
camera on hero
hero says, "Wanna bet?"

Ally Thanks Hero Cutscene:
camera on ally
ally says, "Thanks, Superboy. I never seen anything like it. They were super powered, just like you."


Ally Lost Cutscene:
hero says, "No! I couldn't save them!"

End Cutscene:
camera on hero
hero says, "I have to get these guys to the prison and try to learn who they really are."

#-----------------------------------------

Encounter: duplos
Type: Save Civilian
Villains: mcop, mcop, mcop
Allies: lana named stacy, girl3, civilian_female
Next: If Ally Survives: espelho
Next: If Ally Lost: lose
marker: opera1
Primary Objective: "Protect Lana and her friends." for 100 prestige and 10 xp


Alert Cutscene:
camera on girl3
girl3 says, "Please, don't hurt me!"
stacy says, "Let her alone, you big bully!"
hero says, "Looks like Lana already got herself into trouble..."


Start Cutscene:
cinematic camera on stacy
girl3 plays animation stunned
girl3 says, "Please, leave us alone!"
stacy plays animation melee
stacy says, "Get out of here or you'll find yourself in a world of trouble, buster!"
girl3 plays animation idle
girl3 says, "Lana, stop! They're policemen!"
stacy says, "No, they're not! They're trying to kidnap you and your mother, Kristin!"
villain says, "We only need professor Fradon, the young ones are disposable!"
civilian_female plays animation power
civilian_female says, "Please don't hurt my daughter! I'll do whatever you want!"
camera on hero
hero plays animation active_defence_4
hero says, "Don't worry, professor. They won't hurt anyone!"
stacy says, "Superboy! I told them they would get into trouble!"


Ally Thanks Hero Cutscene:
ally says, "Thanks, Superboy!"

Ally Lost Cutscene:
hero says, "Nooooo! Not again!"

End Cutscene:
camera on hero
hero says, "What's happening here? Who are those guys? Why are a bunch of super thugs trying to kidnapp college teachers?"
hero says, "I'll scan the city and make sure they won't try anything else!"

#-----------------------------------------

Encounter: espelho
Type: Simple Choice
Allies: msuperman
Choice1: yes
Choice2: no
Next: if yes: emboscada
Next: if no: impostor
Marker: tophat1

Alert Cutscene:
yellow arrow on msuperman

Start cutscene:
cinematic camera on msuperman
msuperman plays animation active_defence_4
msuperman says, "Stop, Superboy! We need to talk!"
hero says, "What?! Who are you?!"
msuperman says, "I'm your future self. I'm Superman."
msuperman says, "I came from the future to avoid a disaster. You must come with me!"
hero says, "What's the problem?"
msuperman says, "I can't give you specifics, but one of my enemies came to your time. If you don't follow me history will be changed and millions will die!"
hero says, "But I need to stop these kidnappers before someone gets hurt!"
msuperman plays animation active_defence
msuperman says, "You need to get your priorities straight, Kal-El! Think like a kryptonian and don't let your emotions cloud your judgement!"
msuperman says, "The needs of many are more important than the needs of a few!"
msuperman plays animation active_defence_3
msuperman says, "You will come with me?"

#-----------------------------------------

Encounter: emboscada
Type: Fight
Villains: msuperman named bob
Minions: melite
marker: luta1
Primary Objective: "Defeat the aliens." for 100 prestige and 10 xp
Next: reporter

Alert Cutscene:
yellow arrow on bob
camera on bob
hero moves to luta1
bob says, "Hurry up, Kal! We need to move faster!"

Start Cutscene:
camera on hero
hero says, "OK, Superman. What do you need?"
bob says, "You are too dangerous to our plan, you need to die."
hero says, "Great, another impostor. OK, now I'm really mad!"

End Cutscene:
camera on hero
hero says, "Looks like I played the fool here. I'm more distraught than I tought... I can't let my problems affect my judgement this way!"
hero says, "I have to find out who's behind all this!"

#-----------------------------------------

Encounter: impostor
Type: Fight
Villains: msuperman named bob
marker: luta1
Primary Objective: "Defeat Superman." for 100 prestige and 10 xp
Next: soldados

Alert Cutscene:
yellow arrow on bob
camera on bob
hero moves to luta1
bob says, "Hurry up, Kal! We need to move faster!"

Start Cutscene:
play music music_superboy
camera on hero
hero says, "We are not going anywhere, Superman... But that's not your real name, right?"
bob says, "I don't know what you're talking about, Superboy, and we need..."
hero says, "Cut the act! You almost had me fooled, but that 'choose the lesser of two evils' nonsense unmasked you!"
hero says, "I made a vow to protect all life! I would never turn my back on anyone who needed my help!"
camera on bob
bob plays animation melee
bob says, "Mores the pity. Looks like I really have to kill you!"
camera on hero
hero plays animation active_defence_2
hero says, "Who are you? What are you doing here?"
bob says, "You will never know, kryptonian!"

End Cutscene:
camera on hero
hero says, "This fake Superman is working with the kidnappers, but he's a lot tougher than the others."
hero says, "I have to find who's behind all this!"

#-----------------------------------------

Encounter: soldados
Type: Hunt
Villains: melite, melite, melite, melite
Next: reporter
Primary Objective: "Defeat the alien soldiers." for 100 prestige and 10 xp

Alert Cutscene:
red arrow on villain

Start Cutscene:
camera on villain
villain plays animation special_a
villain says, "we underestimated the kryptonian, he defeated the General! We need to stop him now!"
villain says, "It doesn't matter how strong he is, he can't fight all of us at the same time!"
camera on hero
hero plays animation active_defence_2
hero says, "You are so wrong... I can't punch a virus or heat blast death, but I can take all my frustations out on you guys! Thanks for showing up!"

End Cutscene:
camera on hero
hero says, "Who are these aliens? They are almost as strong as I am!"

#-----------------------------------------

Encounter: reporter
Type: Cutscene
Allies: kent, civilian_female named jan
Marker: museum1

Start Cutscene:
Play Transition
hero teleports to cabine
Play music music_05berlin_cs1
cinematic camera on kent
kent turns to jan
kent says, "Professor Fradon? I'm Clark Kent of the Shuster Herald, the college's newspaper. May I speak with you?"
jan turns to kent
jan says, "I suppose you want to know about that terrible incident from this afternoon?"
kent says, "Yes. Do you have any idea why someone would try to kidnap you?"
jan says, "No idea at all. I'm not rich and I'm sure I don't have enemies."
kent says, "Are you working on something important?"
jan says, "Like a secret project or something? No, Mr. Kent."
jan says, "I'm afraid I'm just an ordinary astronomy teacher."
kent says, "Wait, you work with Professor Sikela in the observatory, right?"
jan says, "Yes. Joe is my colleague. Why?"
kent says, "Someone tried to kidnapp him earlier today."
kent says, "Looks like someone is very interested in your research, Professor."
fade for 2 seconds

Title: Re: JLA: The Yesterday's War
Post by: John Jr. on September 07, 2010, 10:59:53 PM
I was looking forward for your feedback, Benton. After all, I needed to know if I got Aquaman right...
About your notes:
Spoiler

*Yes, the main attack of the "swimming Aquaboy" is a combo, I designed him to be the "fast attacker" model, "land Aquaboy" have a different built.
*I still didn't tried to use the "flying melee" trick, I know it involves some coding and I still haven't time to check it out. But I will.
* I'm very glad you liked Artie's characterization. I tried my best get it right, so I re-read all Aquaboy's appearances I could find. Like I said before I know some huge Aquaman fans, so it's a big responsibility make him right for you guys.
*Yeah, I forgot to add the strings for the 2nd Atlanteans, my bad.
*I tried to make a relatively "easy" mission, so I avoided to use too many "thugs". I believe the first mission should be easier than the others, to give the player time to know the characters and the settings.
Did you liked the music and voices? It was hard to choose the right voices to the younger heroes.

I'm very glad you liked the first mission and hope you'll like the others too.
Thanks for the feedback and the revised texts. It will help me a lot!
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on September 07, 2010, 11:35:37 PM
I also posted about 2 and 3, JJ!

*Ahh, I wasn't sure.
*It's just a keyframe thing.  Check out the builds of Superman, swimming Aquaman and the like in the DCUG, then look at their kf's. 
*You did a great job!
*Just a heads up
*Yeah, I understand that.

Whoops, I totally forgot to comment on that.  The music was good, a little soft, though.  You made the right choices in tunes.  The voices were good, though I think you could use the Aquaman pack from the JLA game, if you want.  You were probably trying to avoid making the mod too big.
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on September 08, 2010, 02:13:38 AM
I'm very glad you liked Mission 2 and 3 too, Benton.
Now,to your comments:
Spoiler

Superboy
* There are 1 or 2 health cannisters and 1 power cannister in the Superboy map, but maybe I should have used more, the Mission is really hard.
* I'm glad you liked Superboy and the Martians. Game balance and Hero File design is always so hard, I'm relieved it worked.
* I'm still trying to get this skoping and skinning thing and it's great to hear I got something right.
*I love the "Simple Choice" encounters, they let the player play detective and are great for Batman-like characters. Also, we can have different endings for different choices, like in the Superboy encounter. EZScript is great!

Brave and Bold
*I really wanted to use John Jones here, so I designed him as an "undercover hero", with limited powers, since he was hiding his true nature.
* The Executioner was tough to design. He couldn't be too strong, since he had to be weaker than Batman, but he needed to be to be useful in a fight. His Hero File was kinda of a challenge.
*I'm glad you liked Hal's cameo, I had to include him ;)
*The Mission was shorter than the others, maybe I should have included one or two more encounters, but I was afraid it could become boring fight wave after wave of soldiers.

Once again thanks for the feedback, it helped a lot!
PS: I used Aquaman's vp for Aquaman himself, but since the vp has a very mature, regal tone, I needed something younger and brasher to Aquaboy.
Title: Re: JLA: The Yesterday's War
Post by: JKCarrier on September 08, 2010, 02:48:19 AM
Seeing Benton's comments reminded me that I had downloaded this, but never gotten around to playing. I thought it turned out great! Of course, I love the use of the old comics continuity, and seeing the JLAers as teenagers. I thought the missions were well-designed, and the use of special tricks like the "simple choice" encounters fit in very well.

Spoiler
That fight with the Martian General was tricky...I hammered away at him in vain for quite a while before I finally noticed that suspicious little gadget hiding in the corner of the map.  :P

All in all, a very nice job.
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on September 08, 2010, 02:57:24 AM
I'm very glad you liked it, JK!
I'm a big fan of the 70's team books and I really wanted to play with the classic JLA and their teenage counterparts.
I'm glad you liked the missions, I tried to use different encounters to make the missions more interesting.
Thanks for the feedback and for the kind words.
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on September 11, 2010, 04:22:49 PM
JJ, having played a few more more missions, I've got some more feedback for you!

*Whoops, I didn't notice those canisters.  In that case it's my own stupidity! :P
*Yeah, game balance is, in many ways, the hardest part of what we do.  With the DCUG's cast it was an unending nightmare. ^_^

Ohh, I had the volume turned up higher this time, and I heard the Executioner and Aquaboy's voice packs more clearly.  I take back what I said before.  Great choices!

Spoiler

#4 Legends:
*The base scene for this mission was fantastic.  Great work JJ!  You really have everyone's voice down.
*The mission itself was fun.  I LOVED taking Aquaboy up against those Martians.  He and the Executioner made quite the team.  Having Aquaboy clean the Martian soldier's clocks was fun.
*The mission did feel a bit on the empty side though.  You should probably switch the first and second "Rescue Caged" encounters, though.  You've got to pass through that courtyard with the stairs to get to that far room on the East side, and on my way back to the trap encounter, a new Cage encounter had spawned in that courtyard.
*I'd add one more encounter with a few more bad guys, maybe just randomized to appear in a random place, just to make the map feel a bit more populated. 
*The final battle was a lot of fun, and I liked the reveal of the green Martian.  The plot thickens!

Over all, it was a good mission.  It might benefit from a bit of expansion, but understand that is a minor quibble.  I enjoyed using Aquaboy, and I loved his line about "I'm even stronger up here."   :D

#5 DC Presents:
*This was a fun mission, and I liked the variety provided by the inclusion of Abin Sur.
*MM was written well, and I liked Superboy's discovery of Bel. 
*The gameplay itself was pretty cool.  I love that frantic scramble in super powered battles, knocking foes away, then racing to another to knock that one off of his feet, just so you don't get overwhelmed.
*Both heroes felt powerful, but balanced.  You really needed both of them to survive the Martian's attacks.
*Abin Sur was a great treat, and I loved the Martian tanks that were up against him.  Those were neat, what were they?

This was probably my favorite mission of the two.  I don't have any real notes for you on it, except that you might remove a few of the canisters.  I didn't really feel too threatened because there were plenty of health canisters around.  This mission provided a great ending to your first arc, and I very much enjoyed the dialog between Supes and MM at the close.


Well, that's it for the moment.  I'll try and post some edited mission texts sometime soon.  Given your choice of plot and setting, especially the lovely green skinned lady in DC Presents, I'm really curious to see what you'll make of the JLA campaign in the DCUG once you finish it, JJ. 

You've done a great job of taking the classic continuity and building a story out of the bones of old JLA issues, injecting new ideas to turn it into a complete adventure.  I can't wait to get to the next mission and the Injustice Gang!
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on September 11, 2010, 07:19:53 PM
I love detailed feedbacks, it's the only way we can know what we did right or wrong, so thanks for the tips, Benton.
Now to the details:
Spoiler

Legends:
*I'm glad you liked the mission. I believe Aquaboy and Executioner ended a well balanced team.
* The idea behind this mission was to let the heroes save the few surviving civilians and discover the real skope of the martian threat. I could have included more encounters, but I was afraid to make it too difficult. I tested it in different difficult levels and sometimes Aquaboy ended the mission bruised and alone.
*I'm glad you liked the stronger "land Aquaboy" too. I tried to make the two versions different enough to give the player some diversity.

DC Presents:
*I really wanted to use Abin, I find him an interesting, if underused, character and I thought it was logic to involve  him in the "War of the Worlds".
*I thought the cannisters were a way to let the player control the difficult level: if he finds the mission too hard he can use them, but if he wants a harder challenge he can just ignore them. In the "Hard" level I used almost all of them :D
*In the classic stories J'onn said the White Martians won the war thanks to their war machines, so I tried to show them. The tanks are drones made by Ink, I used two different versions and you can find a lot of them in his section on the Heroforce site. They're great for sci-fi settings.
*The J'onn/Bel/Superboy dialog was inspired by a scene of her first appearance in World's Finest # 212, I just made minor adaptations.
I noticed you are using the Morrisonesque Modern Age White Martians in your JLA arc and I was surprised when I saw a Modern version of Bel in the character selection screen. I'm curious to see how you'll use  "Bald Bel".    

I'm very glad you're liking the mod and I'm very grateful you found time to give me this feedback. it really helped me.
Thanks, buddy!
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on January 04, 2011, 03:02:17 AM
Howdy JJ, I found some time tonight to play another level of this mod, and I thought I'd post my feedback.

Spoiler
#6 Secret Society
*I like that this mission picks up with the members of the League we haven't used yet.  That's a good choice.  It was a fun mission, but it felt the roughest of those we've seen so far.
*I also liked your choice of villains for this map.  I thought they were a nice mixture.
*The fight against Amazo was the highlight, but I feel like he should have been more dangerous.  He was certainly very tough, and when he DID hit someone, he hit hard...but something wasn't quite right in the balance.
*And I think that something was, at least partially, GL.  I feel like he was too tough.  The man with the ring is, after all, just a man.  The ring is pretty amazing stuff, but Hal had a boatload of hitpoints.  So many that I never felt I had to bother with his shield.  Amazo's ranged attacks weren't very powerful, and GL never got in range of his fists...so he wasn't really threatened. 
*Wonder Woman and Flash were both well designed and balanced, though.  I do think Flash could benefit from a charge attack.  That kind of thing helps him be useful in fights against super tough guys like Amazo.
*I like that you worked in the riddle, and I've got to say that it stumped me at first!  Also, I enjoyed Hal's line "I don't see how Batman can stand that guy..."
*The final showdown with Sinestro and Zoom was a bit of a letdown.  Zoom was a somewhat credible threat purely thanks to his speed, but Sinestro never did anything but a flaming punch.  I think this is an AI problem, as I looked at their builds and they seem fine.

All-in-all, this mission has very good elements, but there are pieces missing.

I also tried out the next one, and it was HARD!  Ha, I'll have to take another crack at it later. :D
Title: Re: JLA: The Yesterday's War
Post by: cmdrkoenig67 on January 04, 2011, 03:48:26 PM
I've downloaded it, but I have yet to start playing it, JJ....I'll get to it ASAP.

Dana
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on January 04, 2011, 06:29:19 PM
Quote from: BentonGrey on January 04, 2011, 03:02:17 AM
Howdy JJ, I found some time tonight to play another level of this mod, and I thought I'd post my feedback.

Spoiler
#6 Secret Society
*I like that this mission picks up with the members of the League we haven't used yet.  That's a good choice.  It was a fun mission, but it felt the roughest of those we've seen so far.
*I also liked your choice of villains for this map.  I thought they were a nice mixture.
*The fight against Amazo was the highlight, but I feel like he should have been more dangerous.  He was certainly very tough, and when he DID hit someone, he hit hard...but something wasn't quite right in the balance.
*And I think that something was, at least partially, GL.  I feel like he was too tough.  The man with the ring is, after all, just a man.  The ring is pretty amazing stuff, but Hal had a boatload of hitpoints.  So many that I never felt I had to bother with his shield.  Amazo's ranged attacks weren't very powerful, and GL never got in range of his fists...so he wasn't really threatened. 
*Wonder Woman and Flash were both well designed and balanced, though.  I do think Flash could benefit from a charge attack.  That kind of thing helps him be useful in fights against super tough guys like Amazo.
*I like that you worked in the riddle, and I've got to say that it stumped me at first!  Also, I enjoyed Hal's line "I don't see how Batman can stand that guy..."
*The final showdown with Sinestro and Zoom was a bit of a letdown.  Zoom was a somewhat credible threat purely thanks to his speed, but Sinestro never did anything but a flaming punch.  I think this is an AI problem, as I looked at their builds and they seem fine.

All-in-all, this mission has very good elements, but there are pieces missing.

I also tried out the next one, and it was HARD!  Ha, I'll have to take another crack at it later. :D

Wow! I'm sorry you didn't liked the mission, Benton. Since you barely talked about the plot and the characterization I'll suppose they worked. I'll try to answer some of your points:
Spoiler

-I was convinced this mission had to star Diana, Barry and Hal, since the other 4 members already had their spotlights. I'm glad you liked it.
-I always thought the power rings gave some "extra hit points" to their wearers via "protective aura". Usually I use my old DC Heroes RPG as one of main sources of research and they gave Hal a 4 BODY (resistance to physical damage, the human peak would be 6), but with the ring he got an amazing 12 (the force field was a separate power with a 25 rating). I understand your point and I'll check it if I build another GL anyways.
-Good point about Flash and charge, I'll be sure to add it in a future version.
-Like you saw, Sinestro's hero file is very similar to Hal's, I tried to make the two well balanced, but sometimes the AI gets stuck with 1 or 2 powers and refuses to use the others. I believe it can be fixed only with phyton, but this is beyond my limited knowledge. Sorry.
-I'm glad you liked the Riddler encounter. The riddle was adapted from an actual riddle he used in a 70's Batman comic, I tried to get the right "mood" here.

I hope the next missions are more of your liking.
Thanks for the feedback, it was useful, as always.

Quote from: cmdrkoenig67 on January 04, 2011, 03:48:26 PM
I've downloaded it, but I have yet to start playing it, JJ....I'll get to it ASAP.

Dana

Thanks, Dana. I'll be looking forward!
Title: Re: JLA: The Yesterday's War
Post by: BentonGrey on January 04, 2011, 10:50:54 PM
Ha, I was afraid that I had focused too much on the negative there JJ.  It wasn't that I didn't like the mission, it was just one whose flaws were more noticeable.  It was still fun, but it had the potential to be one of your best.  I didn't mention the characterization directly, I suppose, but I did notice it.  I thought everyone sounded right, specifically that one line I mentioned.  ^_^  Here are some responses to your points:

Spoiler

*Yeah, that was a very good call.
*Well, they do, and it is portrayed in various ways at various times.  Sometimes the rings only kick in to prevent death (usually leaving the Lantern unconscious), at other times they can stop bullets or energy blasts that GL isn't consciously trying to stop.  I would recommend knocking him down one level of endurance.  That way he's still tough, but he'll have to rely on the ring more.
*Cool.
*Yeah...did you run the AI tool?  Other than that, I don't know what else you could do.
*The Riddler is one of my very favorite villains, and I always have a really hard time coming up with riddles.  It's cool that you used one from the comics.  Great work!

And now I've gotten a chance to go through some more missions, so here is some more feedback:

Spoiler
#7 JLA:
*This one was TOUGH!  You certainly throw a lot of Martian soldiers at the player, and that is not necessarily a bad thing.  I tried it the first time with Flash, Aquaman, and Supes, and I certainly got my clock cleaned.  A second play through generated better results, though.
*You've got a pretty straightforward plot here, but it feels like something right out of a period comic.  I love the set up, and the combination of super villains and Martians is a nice touch.  I'd recommend using a few more villains, though, and a few less Martians.  I think that would have added some nice variety.
*There aren't a whole lot of character moments here, but the Riddler's stands out.  I love his reaction to the reveal of the Martian's plan.  The fact that he goes crying to Supes for protection is even better.
*Sinestro's response and dialog was also spot on.  I think he was really a perfect choice for the "boss" of this level.  Of course he'd be willing to destroy Earth to get a shot at the GLC!  He behaved a bit better in this one, but his AI is still being wonky. 
*In terms of builds and balance, things were mostly good.  The Flash can't do much against those guys, and they are fast enough that they can hit him as often as not, but I suppose he's just not the right choice for this mission.
*Aquaman's fast punch is good, when it uses the right animation.  I'd edit his kf's, because about half the time it uses a kick that is slower.  This allows the Martians to tag him when he should be staying on top of them.  Other than that, he's good.  I might give him jump travel to make up for his slower land speed, but that's probably just me being biased.  ;)
*Batman, on the other hand, was a very interesting build.  I'm not sure if you've got the wrong animations selected for him, or if you want him to be able to spew out a whole bunch of batarangs.  He has a three contact animation for his 'rangs, which makes him EXTREMELY powerful against the Martians.  However, he's also very fragile, so you've got to protect him.  I suppose it works out, and it certainly made for an interesting play-through.  I will say that Bats and his arsenal gave me a fighting chance.

This was a good, solid level.  It was really challenging, but it mostly just required the right choice of team and tactics, so that isn't a bad thing.  It is certainly a scary thing to see that horde of white Martians coming at you!

As for the finale level:

Spoiler
#8 I forget the title:
*Now your finale level was certainly epic.  You've got a big battle on the fields of Mars, leading up to a final showdown with Blanx and Bel.  The only problem is that it is murderously difficult.
*Your characterization (especially of Hal) was quite good in this one.  Several of Hal's lines just felt perfect, so great work on that.
*The first encounter was a blast.  It was really challenging to save that fellow, desperately trying to reach him before those Whie Martians could put him down.  I found GL's power ring abilities (summoning, specifically) super helpful.  I also now see why you gave Hal a fire attack!
*After that first encounter, though, the odds are just stacked too high.  The Green Martian general and his zillions of troops just slaughtered me.  I had GL, WW, Flash, and MM.  In the first encounter they were a great team, but without some explosive projectile attacks, I was pretty much just swallowed up by a tide of green.
*The final battle was equally lopsided.  However, the dialog of that final confrontation was great.  I liked the characterizations of the major players.
*I don't know why, exactly, but that final CS with MM talking, ended by that bit of narration....it just warmed my heart a bit.  Anyway, that was a good ending.

For this final mission, you certainly made it big enough in scale, but probably too big.  I'd suggest either giving GL an explosive projectile to help him deal with those massed troops, or perhaps just cutting down on their numbers. 

So, there you have it JJ.  This was a great mod!  I thoroughly enjoyed the adventures portrayed here, and I actually think that your version was a good sight better than the comics version.  It was great, classic feeling Silver Age fun!
Title: Re: JLA: The Yesterday's War
Post by: cmdrkoenig67 on January 05, 2011, 07:19:04 AM
Ha...I just realized I did start to play this mod...OMIGAWD, I am so forgetful!  Sorry, JJ...

Dana
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on January 05, 2011, 09:04:46 PM
Thanks for the feedback, Benton. I'm sorry you didn't liked the game balance, but I'm very glad you liked the story and characterization so much. I can't agree about my story being better than the originals, but I'll humbly accept the compliment anyway :D
Spoiler
About Batman: I always give Bruce a multi Batarang attack, usually piercing damage, but since he knew about the Martian's weakness I think he would be sure to use some fire-based bat-gadgets. Since Bats is the weakest of the heroes and can be felled with 1 or 2 martian punches I thought this weapon would make him useful enough without being overpowered.
I'm glad you liked Hal's characterization, I find him kinda of hard to get right without making him sound like a stereotype.
I'm very happy you liked the final scene too. Thanks for the compliments!

Quote from: cmdrkoenig67 on January 05, 2011, 07:19:04 AM
Ha...I just realized I did start to play this mod...OMIGAWD, I am so forgetful!  Sorry, JJ...

Dana

NP, Dana. Just let me know what you think about the mod when you are finished.
Title: Re: JLA: The Yesterday's War
Post by: John Jr. on January 27, 2011, 02:57:03 PM
Since earl of bronze and Benton asked for a tweak in Hal Jordan's hero file I did it.
Spoiler
I uploaded a updated "characters.dat" with a different version of Hal. He has the "Emerald Rocket" power, just like Abin Sur, making him more powerful against the martians. To balance things I reduced his Health a bit. Anyway the battle will be a lot easier with this fix. If you like higher difficult levels just ignore this update.

You can get the update in FRP2, as always, just unzip it in your main  :ffvstr: folder or just unzip and replace the "characters.dat" file on the mod for the new one.
http://frp.unlimited2.net/dragons-salamandar-and-some-dats/