Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: BentonGrey on April 17, 2010, 04:06:46 AM

Title: Ubershmuck
Post by: BentonGrey on April 17, 2010, 04:06:46 AM
Howdy guys, I'm working on something, and I'm trying to put together accurate but interesting herofiles for Master Man and Warrior Woman.  I'm working off of USAgents herofiles for them, but I have been trying to add more flavor to my character builds lately.  What do y'all use for these guys, or do you have any particular suggestions for how they should be represented?
Title: Re: Ubershmuck
Post by: Scorpion13mk2 on April 17, 2010, 10:21:14 PM
The way I would go is by the concept that Master Man is powerful and tough....but dumb as a sack of hammers and a bully.

Id give him fair to middling super strength, and powerful attacks that eat up alot of energy, but are easy to miss with. If he hits you with one of those haymakers, youre gonna be hurting, but he's a stupid thug. Slow, uncoordinated, and totally reliant on his super strength and toughness.

Warrior Woman wouldnt be as tough, and strong, but she would be much more down to business. I remember in the Invaders comic they put out a few years ago she had a whip that she was able to crack so hard she was able to severely injure USAgent with it. It went through his shoulder like a machete.

Since both of them are psychotic killers, Id give them the Berserk attribute, and since both are easily influence wind-up toys, essentially, Id give them both a low resistance to mental attacks.

Thats about what I remember from the old Invaders comics.
Title: Re: Ubershmuck
Post by: John Jr. on April 18, 2010, 04:24:08 AM
I agree with Scorpion. Master Man isn't a "bad guy with a plan", like Captain Nazi. He's only "I'll smash you!", but Captain America usually was able to outmaneuver him. Warrior Woman looked smarter and more skillful. I would give her better agility but make him stronger. 
Title: Re: Ubershmuck
Post by: BentonGrey on April 18, 2010, 03:19:58 PM
Cool....that does help me out a good bit, guys.  So, just how strong is Master Man?  I'm finding conflicting ratings?
Title: Re: Ubershmuck
Post by: USAgent on April 18, 2010, 06:53:49 PM
Strength wise Master Man is on Ms. Marvel;s strength level.  Above Cage/Spiderman but below Submariner.  50 tons seems to be the max for this guy.
Title: Re: Ubershmuck
Post by: BentonGrey on April 18, 2010, 07:03:16 PM
Hmm...if I were to try and do a direct translation of Marvel RPG stats on these characters, that would put Namor at a 9 and Master Man at an 8.  That seems a bit high.  What would you recommend in terms of FF levels?
Title: Re: Ubershmuck
Post by: John Jr. on April 18, 2010, 09:18:56 PM
Usually I reserve the 9-10 Str to guys like Superman, The Marvels, Thor and the Hulk. I gave Namor a 8 Str, so I would give MM a 7.
Title: Re: Ubershmuck
Post by: Scorpion13mk2 on April 18, 2010, 11:02:49 PM
I actually on ever gave him a 6, Warrior Woman a 5. MM is strong. He'll throw a car at you, but he isnt putting it into orbit.

Didnt he also randomly change back into a puny german guy every once in a while? Its been a long time, and I cant remember that well.
Title: Re: Ubershmuck
Post by: BentonGrey on April 19, 2010, 03:43:57 AM
Quote from: Scorpion13mk2 on April 18, 2010, 11:02:49 PM
I actually on ever gave him a 6, Warrior Woman a 5. MM is strong. He'll throw a car at you, but he isnt putting it into orbit.

Didnt he also randomly change back into a puny german guy every once in a while? Its been a long time, and I cant remember that well.

Yep, that part I know.  His serum was unstable.  I'm thinking I'll give him accidental change. 

Agent, your herofile has him resistant to heat, why is that?
Title: Re: Ubershmuck
Post by: detourne_me on April 19, 2010, 06:41:34 AM
Quote from: BentonGrey on April 19, 2010, 03:43:57 AM
Quote from: Scorpion13mk2 on April 18, 2010, 11:02:49 PM
I actually on ever gave him a 6, Warrior Woman a 5. MM is strong. He'll throw a car at you, but he isnt putting it into orbit.

Didnt he also randomly change back into a puny german guy every once in a while? Its been a long time, and I cant remember that well.

Yep, that part I know.  His serum was unstable.  I'm thinking I'll give him accidental change. 

Agent, your herofile has him resistant to heat, why is that?

Probly so human torch and toro don't just burn him up.
also in the new Cap comics he survived the burning zeppelin and jumped into the thames.
Title: Re: Ubershmuck
Post by: USAgent on April 19, 2010, 11:14:28 AM
I don't exaxtly remember off hand, but I seem to think it did have something to do with him getting fried by Torch or something and coming out not damaged.   I have the Marvel RPG stats for him and it has his strength rated at 40 (incredibe) so that would trandlate to 5 in FF.
Title: Re: Ubershmuck
Post by: BentonGrey on April 20, 2010, 03:49:23 AM
Ahh, thanks guys!