Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: herodad1 on April 02, 2010, 09:28:30 PM

Title: doc doom in giant robot
Post by: herodad1 on April 02, 2010, 09:28:30 PM
i'd love to see someone do the giant robot with doom in the drivers seat. also, turning gren's sentinals into giant doombots would be cool!
Title: Re: doc doom in giant robot
Post by: style on April 03, 2010, 03:38:29 AM
i have a Red Skull in a Sentinal Head! :huh:
Title: Re: doc doom in giant robot
Post by: herodad1 on April 03, 2010, 03:53:27 AM
like to see that one.
Title: Re: doc doom in giant robot
Post by: daglob on April 03, 2010, 05:09:48 AM
If someone put Male Basic Pointy Hood into Arcade for Prem ...
Title: Re: doc doom in giant robot
Post by: herodad1 on April 04, 2010, 12:38:07 AM
doom's thing is his robots.cant have enough robots for him to kill that cursed richards!!
Title: Re: doc doom in giant robot
Post by: Scorpion13mk2 on April 04, 2010, 09:48:48 PM
Quote from: daglob on April 03, 2010, 05:09:48 AM
If someone put Male Basic Pointy Hood into Arcade for Prem ...

Are you talking about the old-timey male_basic mesh with a pointed/hooded head with a Green Goblin skin? Cuz I still have that. Even the other one that someone made a Doctor Doom skin for the caped version.

See, I never delete old meshes or skins. Thats why my mesh folder is 14 Gigs.
Title: Re: doc doom in giant robot
Post by: daglob on April 04, 2010, 11:36:10 PM
Only 14 gig?

Then again, my Character folder is full of skins you will never see...

... and psd files can get quite large.

The Beyonder did Male Basic Cape Pointed Hood variations. I have one with just the hood, no cape (been thinking about doing Doom Secret Wars for it); I'm pretty sure that the cape would just be in the way. However, there is a Male Cape Pointed Hood Gloves mesh from Beyonder that has a C6 base skin for it. I have no idea what it would involve to get permissions from everyone...
Title: Re: doc doom in giant robot
Post by: Tawodi Osdi on April 05, 2010, 04:22:48 AM
I don't have enough RAM to run the character generation if I keep all of mine installed.  I keep them stored in a separate folder and copy them into the correct directory when I actually want use them and delete when I am finished.
Title: Re: doc doom in giant robot
Post by: daglob on April 05, 2010, 05:37:42 AM
Quote from: Tawodi Osdi on April 05, 2010, 04:22:48 AM
I don't have enough RAM to run the character generation if I keep all of mine installed.  I keep them stored in a separate folder and copy them into the correct directory when I actually want use them and delete when I am finished.

It's the hero files and SFX that seem to be the problem. But I was doing the same thing you are before my last upgrade (last week-still having problems. Got 4gb of RAM-that's gonna take some doing to fill up). I had two hero files folders; one with "all" of them, and one with some I wanted to play. I'd copy from one to the other, erase a few, and play/create.