Freedom Reborn

Freedom Force Forums => Freedom Force Discussion => Topic started by: mikr2006 on January 23, 2010, 10:19:44 PM

Title: Experimental FF Blender KF exporter
Post by: mikr2006 on January 23, 2010, 10:19:44 PM
Hey guys check this out. I requested on the Niftools forum for a blender update to the freedom force tools and look what we got. it's still in testing phases but it's progress for complete mesh and kf creation in blender. Here's the link

http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=2553&p=18590#p18590 (http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=2553&p=18590#p18590)
Title: Re: Experimental FF Blender KF exporter
Post by: yell0w_lantern on January 24, 2010, 02:22:24 AM
I'd like a working keyframe exporter for Max 6, 7, 8 or 9.
Title: Re: Experimental FF Blender KF exporter
Post by: GogglesPizanno on January 24, 2010, 04:38:34 PM
While I use blender for static objects a lot, and a working KF exporter would definitely be cool, I think the interface/learning curve/general perception of blender is going to keep most people from using it.

I would still like to know if it works though...
Title: Re: Experimental FF Blender KF exporter
Post by: mikr2006 on January 30, 2010, 02:05:37 AM
Hi there, sorry for late reply. I will ask Amma if he/she can make the 3ds max plugin more stable. If they could make a blender plugin which is sorta not that hard he told me than fixing the 3ds max plugins shouldn't be as hard either.

I used to think of blender as a program I won't touch with a  20 inch stick but once I checked out the video tutorials online, everything became more cleared about the interface. I see a lot people using blender as a modding tool for tool for oblivion, i though he why not for blender. Anywho going to test out the keyframing tonight(Been Busy with college and work.) Will post update on my progress. Thanks for the responses!