Hey guys check this out. I requested on the Niftools forum for a blender update to the freedom force tools and look what we got. it's still in testing phases but it's progress for complete mesh and kf creation in blender. Here's the link
http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=2553&p=18590#p18590 (http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=2553&p=18590#p18590)
I'd like a working keyframe exporter for Max 6, 7, 8 or 9.
While I use blender for static objects a lot, and a working KF exporter would definitely be cool, I think the interface/learning curve/general perception of blender is going to keep most people from using it.
I would still like to know if it works though...
Hi there, sorry for late reply. I will ask Amma if he/she can make the 3ds max plugin more stable. If they could make a blender plugin which is sorta not that hard he told me than fixing the 3ds max plugins shouldn't be as hard either.
I used to think of blender as a program I won't touch with a 20 inch stick but once I checked out the video tutorials online, everything became more cleared about the interface. I see a lot people using blender as a modding tool for tool for oblivion, i though he why not for blender. Anywho going to test out the keyframing tonight(Been Busy with college and work.) Will post update on my progress. Thanks for the responses!