Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: qwert44643_39 on January 10, 2010, 06:58:45 PM

Title: iron man mk 5 passive defenses...
Post by: qwert44643_39 on January 10, 2010, 06:58:45 PM
 i was just wondering how some people have done iron mans defenses.i did some research on a site that had stats for him and tried to add him to the game.
i gave him passive defenses for everything that the site said he had and i set it up to occasionally block.
i figure the newer makes would have a higher frequency to block...does that sound ascceptable?
i heard passive defenses shouldnt even be used cause they are so powerfull...which the material selection screen but metal said his weakness was electric and that dont go with the site i read.
qwert
Title: Re: iron man mk 5 passive defenses...
Post by: Tawodi Osdi on January 10, 2010, 07:21:16 PM
Any rule about how to use passive resistance is only a personal rule.  I feel that sometimes passive resistance is the only or best way to emulate what is explicitly and implicitly true in the comics.  For instance, I tend to give street level super-heroes like Batman and Falcon a small amount of passive resistance to give a better surviving chance than what is given them by their human level attributes.  Otherwise, they won't last as long as they should when compared to the comics.  I am not an expert on Ironman, but the rule of thumb I would use is that he should be able to give and take the damage he does in the comics by any means necessary.
Title: Re: iron man mk 5 passive defenses...
Post by: Xenolith on January 10, 2010, 07:33:44 PM
I usually give iron man invulnerability 20, or something close to that.  I save PD for guys that don't wear armor, but have a chance to avoid damage, like Iron Fist, who should be able to block or dodge other hand to hand attacks.
Title: Re: iron man mk 5 passive defenses...
Post by: qwert44643_39 on January 10, 2010, 07:58:30 PM
how do you give him invulnerability i looked through the powers and didnt see that anywhere...im using ffvt3r vanilla however.
qwert
Title: Re: iron man mk 5 passive defenses...
Post by: Xenolith on January 10, 2010, 08:19:05 PM
Oh.  My friend, please install this.

http://ffx.freedomforceforever.com/downloads.htm

The version 3.3 full install takes about two seconds.
Title: Re: iron man mk 5 passive defenses...
Post by: Scorpion13mk2 on January 12, 2010, 11:22:20 PM
When I do guys like Iron Man, I do it like this. Remember, though, that Ive only ever played  :ff:. Never got around to getting  :ffvstr:, but thats gonna change soon.

Speaking in generalities, when I make Iron Man, I dont give him many passive defenses. I put his material type to metal, give him a normal agility, and higher endurance. I do this because Iron Man doesnt seem to do much dodging, and he doesnt seem to be outright immune to anything. He uses his armor to simply soak up most of the damage he takes. Since Tony has done stuff like it before, I give him a passive defense that allows him to absorb electrical attacks about 40 or so percent of the time. Tony is a genius, and he's done stuff like soak up electricity to power his armor before. I also give him a energy shield active defense, since hes done that before too, and its not out of character for him to have it.

For guys like Batman, I give him a passive defense at about 50 percent against all attack types, melee, ranged and area. I do this to reflect that Batman has tonnes of training and skills that would help him to simply get out of the way of attacks. However, he wouldnt be able to dodge something like a mental attack or something like a lightning bolt striking him. This goes for guys like Captain America and Daredevil and guys like that too. Robin gets it too, but at less since he's younger and less experienced.

Spider-Man gets it at about 30 or so percent, but he has agility at about 7 ( :ff: scale) or 8 while Batman has it at about 5.

That just how I do it.
Title: Re: iron man mk 5 passive defenses...
Post by: ElijahSnowFan on January 15, 2010, 02:23:31 PM
The baseline of this thread really is the way you have to approach creating characters: You have to develop a baseline of how you believe the game should be played, then create your hero files based off that.

For instance, I tend to have hero files with higher stats -- 8, 9, even 10 strength, depending on the character. But I also use stuff like Physical Resistance and passive defenses and so forth to balance it out.

That's the key with hero files: Balance. There is no "right" or "wrong" hero file system. There's simply what you believe characters to be, based on comic appearances and game limitations. You can make some fairly decent approximations, even with the base game, even more with an FFX mod.

But the first thing I would recommend is creating your favorite character as close to what you think he should be, then creating his villains and allies, based off that. After that, it's really just a matter of opinion, what storylines you've read that make sense to you, and then tweaking as you see changes. But if you use other people's hero files a lot, then mix and match them, yikes. Because the variances can be staggering, at times.