Hey FF Folks,
I don't know if anybody can help me with this, but...
In certain cutscenes in both :ff: and :ffvstr: it is clearly visible that there are animated textures (or just some sort of animations) on the FF viewscreen (in the team's HQ) and on the movie screen at the Euro HQ (in FF2)...I was wondering how this is achieved. Are there actual separate FF screen and movie screen meshes that allow animated textures? If there are, I haven't been able to find them.
I'd like to use this feature in my cutscenes, if possible. I'd appreciate any ideas or imparting of knowledge in this matter.
Best.
Dana
Hmmmm...Does anybody know how this is done or have any ideas how it's achieved? It looks the pics below in-game (with the screens animated, sometimes there are two different screens in the same scene with different animations)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/screenshot1.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/animated_screen1.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/animated_screen3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/animated_screen4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/animated_screen5.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/animated_screen9.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/animated_screen11.jpg)
It may be done with coding or something, because when I open those missions, the animations are not visible.
Dana
It's a coding command to play "EFFECTS" in a loop. Here's an actual sample of the code from the El D picture ("This bozo comes in...")
Object_PlayEffect('_impobj_main_screen', 'cs_screen_cuba', '', FX_LOOP|FX_TRACK_OBJECT_ROT)
Which essentially means that the effect 'cs_screen_cuba' loops and tracks the rotation of object named '_impobj_main_screen.' There's no callback function. Hope that helps.
Thank you, Prev....I wonder if it can be used via EZ Script (as in Play Effect, etc...)? Probably not...
Dana