Freedom Reborn

Freedom Force Forums => FX => Topic started by: blackjacket on December 09, 2009, 09:54:30 PM

Title: Using a character.nif animated as an fx?
Post by: blackjacket on December 09, 2009, 09:54:30 PM
Hey, quick question.  Is there any way, either through gmax or nifskope, to export a character in a fixed position (example: cyclops in 'fly' animation) to be used as an fx?  Trying to see if I could use an fx of a character's model for a projectile through living laser attribute and can't seem to figure out how to put a model in a position for exporting.
Title: Re: Using a character.nif animated as an fx?
Post by: GogglesPizanno on December 10, 2009, 12:24:27 AM
I'm not really that knowledgeable with 3D Studio Max, but you could try downloading one of the male_basic MAX files and use the animation track to set the mesh to the pose you wanted, and then export as an OBJ... maybe.
Title: Re: Using a character.nif animated as an fx?
Post by: JKCarrier on December 10, 2009, 01:32:59 AM
You should be able to change the character's pose in NifSkope, by using Edit -> Transform to rotate the various NiNodes. It's tedious, but do-able (that's how I made my "Catman riding a giant robot" skope). You might also have to rotate the Scene Root to get it pointing in the right direction. I don't know much about FX, but once you've got it posed right, I would think you could just change the name from character.nif to core.nif to make it into a projectile.
Title: Re: Using a character.nif animated as an fx?
Post by: detourne_me on December 10, 2009, 05:32:57 AM
That's exactly right JKCarrier.
Title: Re: Using a character.nif animated as an fx?
Post by: blackjacket on December 10, 2009, 06:49:36 PM
Your suggestion worked perfectly and it was way easier than I thought it'd be.  Now I'm gonna make a real drill claw for wolverine using an fx of him in a fixed position in conjunction with the living laser move..sweeet
Title: Re: Using a character.nif animated as an fx?
Post by: electro on December 10, 2009, 10:52:33 PM
 :thumbup:This is a great idea BlackJacket - I'm doing the same to my Wolverine :blink:
Title: Re: Using a character.nif animated as an fx?
Post by: area34 on December 11, 2009, 12:09:39 AM
Wow. I never even thought of that. Good Idea... That opens up a lot of possibilities.
Title: Re: Using a character.nif animated as an fx?
Post by: blackjacket on December 11, 2009, 05:00:44 AM
Hey i was able to get it all to work..few issues i wanna bring up for living laser...the attribute assumes a long range for the power to use correctly..i actually had to mess around with ffx.py to bring the range expectation down.  Also, I'm trying to get it so that if wolverine misses the drill claw, he teleport to the end of the fx not directly in front of the target.  SO it wont look as pretty if you go with the default settings in ffx