Freedom Reborn

Freedom Force Forums => Mods => Topic started by: yell0w_lantern on November 30, 2009, 02:49:27 PM

Title: Map Making Question
Post by: yell0w_lantern on November 30, 2009, 02:49:27 PM
I realize that not many people actually make maps in Max but I'm hoping that this question can be answered anyway.

How do you UV map a terrain without having it look too obviously like repeating squares of the same texture?
Title: Re: Map Making Question
Post by: Trelau on November 30, 2009, 04:57:13 PM
You have to look for "tilable" texture. these are generally squared textured of a motif drawn in a way that it can repeat itself indefinitely without being too noticeable.
I don't know if it helps but just try googling tileable texture to see if it what you're looking for
Title: Re: Map Making Question
Post by: yell0w_lantern on November 30, 2009, 06:03:43 PM
Is there a recommended size limit or ratio. Like if the map is 256 X 256 how big of an area could it do before the resolution get too ugly?

I was also wondering if there was a tesselate command for the mapping.
Title: Re: Map Making Question
Post by: Trelau on November 30, 2009, 07:33:34 PM
For the resolution question, i've never done map in max so i'd have a hard time telling the limit for good looking texture once imported in freedom force.
If by tesselate you mean choosing how many time the texture actually appear...hum, i don't remember, hav'nt open max in weeks. i just do a planar mapping on the ground and scale the guizmo (the plane representing the orientation of the projected mapping)
Title: Re: Map Making Question
Post by: GogglesPizanno on November 30, 2009, 08:53:01 PM
You might try looking at some of the blank terrains from FF to get an idea as to what works.
Title: Re: Map Making Question
Post by: DrMike2000 on November 30, 2009, 11:46:10 PM
You can make say three variant tiles that all match up with each other on the edges, and map them to the terrain in a kind of random fashion. This works really well for artificial environments like paving, or space-station metal floors, but can also work for natural environments like rock piles.