Freedom Reborn

MMO Forums => City of Heroes/Villains General Discussion => Topic started by: BlueBard on November 13, 2009, 02:57:29 PM

Title: Mission Architect Challenge the First
Post by: BlueBard on November 13, 2009, 02:57:29 PM
Seems Dr. Aeon has the very first Architect challenge:

"Create a mission where a hero does evil for the greater good."

Not my cup of tea so I doubt I'll be entering anything, but some of you might have some ideas you'd like to submit.

For more info:
http://www.cityofheroes.com/news/news_archive/mission_architect_contest.html (http://www.cityofheroes.com/news/news_archive/mission_architect_contest.html)
Title: Re: Mission Architect Challenge the First
Post by: DrMike2000 on November 16, 2009, 12:10:51 AM
I'll admit that I was looking through the requirements, just so i could grumble about Australian residents not being eligible, but I found something even stranger:

(d) you must be a resident of the United States (excluding the State of Rhode Island, and excluding Guam, Puerto Rico, U.S. territories, military installations and commonwealths), Canada (excluding Quebec) (Canadian residents will be required to answer an additional mathematical question in order to claim their prizes), or the European Union.


Is that a joke?
If not, can anyone enlighten me on why this is? :D
Title: Re: Mission Architect Challenge the First
Post by: Tortuga on November 17, 2009, 02:30:13 AM
Here's a wiki about why. (http://en.wikipedia.org/wiki/Skill_testing_question)

Skill testing questions are just a part of Canadian life.
Title: Re: Mission Architect Challenge the First
Post by: DrMike2000 on November 17, 2009, 06:09:25 AM
Wow!
That makes sense now. Thanks, Tortuga.
Title: Re: Mission Architect Challenge the First
Post by: Uncle Yuan on November 17, 2009, 01:00:16 PM
I find the use of that rule in this instance to be odd - since you are presumably being judged on the quality of your submission it would seem to be an ipso facto skill test.  That is like saying you are going to ask a hockey team to answer a math question to participate in a play off series.
Title: Re: Mission Architect Challenge the First
Post by: captainspud on November 17, 2009, 02:03:56 PM
So, I wonder how many missions are going to get submitted wherein you beat up civilians in an airport to stop a Russian terrorist's larger plan? ;)
Title: Re: Mission Architect Challenge the First
Post by: BlueBard on November 18, 2009, 01:01:52 AM
FYI... I will not be participating in the challenge, but I'd be happy to help playtest on either Freedom or Virtue if anyone else does. 
Title: Re: Mission Architect Challenge the First
Post by: Kommando on November 18, 2009, 10:49:17 PM
Quote from: DrMike2000 on November 16, 2009, 12:10:51 AM
I'll admit that I was looking through the requirements, just so i could grumble about Australian residents not being eligible, but I found something even stranger:

(d) you must be a resident of the United States (excluding the State of Rhode Island, and excluding Guam, Puerto Rico, U.S. territories, military installations and commonwealths), Canada (excluding Quebec) (Canadian residents will be required to answer an additional mathematical question in order to claim their prizes), or the European Union.


Is that a joke?
If not, can anyone enlighten me on why this is? :D


I find it amusing that the residents of Rhode Island are excluded from the contest, considering that's where Paragon City is supposed to be located.
Title: Re: Mission Architect Challenge the First
Post by: Kommando on November 20, 2009, 03:03:02 AM
I have one that is playable and ready for critiques, called Zenith Zero's Puppet.  Arc ID: 346487.  Feedback would be greatly appreciated.
Title: Re: Mission Architect Challenge the First
Post by: rain on November 22, 2009, 07:49:52 PM
Actually this theme was right up my alley and after 4 solid days of effort I came up with:

The Mittelrhein Sanction
Arc ID:347518
Travel Back in time to assassinate a key historical Figure
Levels:40-54
Each mission contains an EB/AV but on -1,0 I soloed this on a blaster and controller.

I'm happy with how it turned out.