Freedom Reborn

Freedom Force Forums => Meshes => Topic started by: Lionheart on October 17, 2009, 03:57:33 AM

Title: Plastic Man
Post by: Lionheart on October 17, 2009, 03:57:33 AM
Has anyone gotten TJ's Plastic Man mesh to work in FFvTTR?

Whether I convert the .nif or .kf files or not, he ends up stretched out and most of the animations fail to play.
Title: Re: Plastic Man
Post by: Previsionary on October 17, 2009, 04:03:16 AM
Yes... iirc, you nif convert but not KF convert. That mesh is in a few of my mods, so if you need it, I can send it to you when i find the time.
Title: Re: Plastic Man
Post by: yell0w_lantern on October 17, 2009, 01:45:43 PM
Yes, Prev is right. There are at least a couple of other meshes like that.
Title: Re: Plastic Man
Post by: Lionheart on October 17, 2009, 06:10:34 PM
Thanks. I'll give that a shot.

I've run across a handful of meshes so far that will not convert if I run the nif converter on my Vista machine, but will on my XP machine. Others will convert on either PC. Strangeness.
Title: Re: Plastic Man
Post by: Lionheart on October 17, 2009, 09:01:02 PM
Hmm, converted or unconverted (nif, kf, or both) he gets all stretched out and most of the animations won't fire when I move Plastic Man into FFvTTR.
Title: Re: Plastic Man
Post by: daglob on October 18, 2009, 05:32:13 PM
I've never had that problem. I think I converted both mesh and keyframes. I have a Plasticman Buff that has been alpha-enabled at one of the Character Obscura Yahoo groups. It may even have the keyframes with it (because I hate having to look for keyframes-there are something like 15 different Taskmaster kf).

Of the two converters I know of, the one at Freedom Fortress seems to work the best.
Title: Re: Plastic Man
Post by: Lionheart on October 19, 2009, 04:23:56 AM
Do you know which group the it is in?

I realize I could switch to Tommyboy's Mr. Fantastic mesh, but for two things: One, I like the base plastic man mesh better, and two, I hexxed a Thinman/Flatman version which also exhibits the same behavior whether converted or unconverted (mesh and/or keyframes).
Title: Re: Plastic Man
Post by: cmdrkoenig67 on October 20, 2009, 11:54:12 AM
Isn't this more of a Request or Tech issue?...Just wondering.

Dana
Title: Re: Plastic Man
Post by: daglob on October 20, 2009, 08:01:51 PM
It probably didn't start out that way.

It might be a good idea to ask tech advice on converting Plas, or to request a pre-converted version.